OverbounD Posted February 10, 2011 Report Share Posted February 10, 2011 Azukara that looks great give my compliments to DB. The reason why I was thinking of changing level names again was because Viridian Valley means I have to use viridian. Because you guys seem to like that name best I went ahead and gave it another shot. Link to comment Share on other sites More sharing options...
Sparks Posted February 10, 2011 Report Share Posted February 10, 2011 Those tiles are hot. The skys shading seems weird though. What's it meant to be doing? Link to comment Share on other sites More sharing options...
OverbounD Posted February 10, 2011 Report Share Posted February 10, 2011 Its supposed to be just before sunrise when you cannot see the sun but its starting to light up a bit. In the actually level the trees will be taller and you will get to see more of the sky which will probably look better. I just made them shorter for the forum. Link to comment Share on other sites More sharing options...
Azookara Posted February 10, 2011 Report Share Posted February 10, 2011 Azukara that looks great give my compliments to DB. Thanks! And done. [qimg]http://dl.dropbox.com/u/5170721/Viridian%20Valley%20-%20Copy.png[/qimg] Good gravy that is drop dead sexy. Kudos to you for making such sweet spritework. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted February 10, 2011 Report Share Posted February 10, 2011 @Overbound What do you mean by "rap around stripe", Overbound? @Topic I thought about this thing while going back to home by bus. Sonic spins into it and is then taken to the top, spinning... Later i noticed it works pretty much like the Pole Pod gimmick already present in the engine. ._. Link to comment Share on other sites More sharing options...
Azookara Posted February 10, 2011 Report Share Posted February 10, 2011 It seems much more original though, I'll give it that. I like. Link to comment Share on other sites More sharing options...
OverbounD Posted February 10, 2011 Report Share Posted February 10, 2011 Glad everyone approves of the background. @OverboundWhat do you mean by "rap around stripe", Overbound? @Topic [qimg]http://yoritoshi.files.wordpress.com/2010/08/gimmick.png[/qimg] I thought about this thing while going back to home by bus. Sonic spins into it and is then taken to the top, spinning... Later i noticed it works pretty much like the Pole Pod gimmick already present in the engine. ._. LoL your picture has a big green rap around sprite in it! Link to comment Share on other sites More sharing options...
Azookara Posted February 10, 2011 Report Share Posted February 10, 2011 Also guys, how's this then? Me and Sef decided it should be white and yellow. Link to comment Share on other sites More sharing options...
OverbounD Posted February 10, 2011 Report Share Posted February 10, 2011 I like it but I hope your not keeping the pole white. Link to comment Share on other sites More sharing options...
Azookara Posted February 10, 2011 Report Share Posted February 10, 2011 Why not? I don't see any problems with the current color scheme, but I'd still like to hear your suggestion. I have already heard that the orange is too strong and that it needs to be a pale yellow, so yeah. Go ahead. Link to comment Share on other sites More sharing options...
Khaotiz Posted February 10, 2011 Report Share Posted February 10, 2011 Just the title card from hidden palace. There's an image behind it initially but I wanted you guys to see the tileset. I'm working on recreating the first part of hidden palace then continuing it. I need to make sure it comes out perfectly but theres a bit of an issue with the big hole in the roof as part of the parallax, it doesnt want to cooperate. Link to comment Share on other sites More sharing options...
OverbounD Posted February 10, 2011 Report Share Posted February 10, 2011 To me the colors seem like they wouldn't stick out enough. You want your items and things to stand out against the level graphics so the player can easily see them. I see these colors and common colors that might show up in a level color scheme. Link to comment Share on other sites More sharing options...
Ristar Posted February 10, 2011 Report Share Posted February 10, 2011 Azukara that looks great give my compliments to DB.The reason why I was thinking of changing level names again was because Viridian Valley means I have to use viridian. Because you guys seem to like that name best I went ahead and gave it another shot. [qimg]http://dl.dropbox.com/u/5170721/Viridian%20Valley%20-%20Copy.png[/qimg] I dunno if you're trying to stick to the megadrive palette or something but there is absolutely no need for all that dithering in the sky. You're much better off sticking to one colour for the sky. If used inappropriately, dithering can be the ugliest thing. Also: Don Chaotix: Titlecards are the least important things in the games... but if we;re going from a design perspective, you want the card to be bold and simple as possible. I know photoshop can be a barrel of fun - but if I were you, I'd stick to a big, bold white font with a black drop shadow. You can't go wrong. Link to comment Share on other sites More sharing options...
Cstyler Posted February 10, 2011 Report Share Posted February 10, 2011 [qimg]http://dl.dropbox.com/u/5170721/Viridian%20Valley%20-%20Copy.png[/qimg] Dude, that's freaking awesome. I don't know why, but the colour scheme makes me think that there must be some dinosaurs somewhere in the thicket, lol. Link to comment Share on other sites More sharing options...
Khaotiz Posted February 10, 2011 Report Share Posted February 10, 2011 Also: Don Chaotix: Titlecards are the least important things in the games... but if we;re going from a design perspective, you want the card to be bold and simple as possible. I know photoshop can be a barrel of fun - but if I were you, I'd stick to a big, bold white font with a black drop shadow. You can't go wrong. Thanks, I realize that they're the least important, but at this point I don't really have much to show, I've been fooling with trying to recreate hidden palace at this point and it was actually more of a chore than I initially thought. From there I believe the second act will comprise of the lava reef breaking, which will flood the palace with lava, which is act two, so it's like going backwards, then you go up from there and end up in the abandoned launch base. I've come up with some pretty crazy theories as to what things are in S3&K, where they're placed, and all this other stuff. Link to comment Share on other sites More sharing options...
Djawed Posted February 10, 2011 Report Share Posted February 10, 2011 Hey overbound, in that last picture, is that a new sonic sprite? Link to comment Share on other sites More sharing options...
LarkSS Posted February 10, 2011 Report Share Posted February 10, 2011 Azukara that looks great give my compliments to DB.The reason why I was thinking of changing level names again was because Viridian Valley means I have to use viridian. Because you guys seem to like that name best I went ahead and gave it another shot. http://dl.dropbox.com/u/5170721/Viri...20-%20Copy.png I dunno if you're trying to stick to the megadrive palette or something but there is absolutely no need for all that dithering in the sky.You're much better off sticking to one colour for the sky. If used inappropriately, dithering can be the ugliest thing. I can agree to the dithering issue 100%, though if it's supposed to be fog rather than sky, the dither adds a bit of a nice effect to it. If it does represent fog though, it's probably a bit too thick and should at least have shadowed trees/shrubbery partly visible in the distance. I suppose I can actually post an image for once; a current solo semester project of mine: I wonder how long I can hold onto the 60+fps... Link to comment Share on other sites More sharing options...
Asuma Posted February 10, 2011 Report Share Posted February 10, 2011 Mr.Driller!=P Link to comment Share on other sites More sharing options...
OverbounD Posted February 10, 2011 Report Share Posted February 10, 2011 @ Lark looking good is that on a MP3 player? Half a hand drawn level map: Link to comment Share on other sites More sharing options...
GameNerd Advance Posted February 11, 2011 Report Share Posted February 11, 2011 Aww yeaaaahhhhh. I've redone my idea for the first level of my fangame since I ended up cannibalising parts of the initial Green Hill totem pole one for another project I've been asked to work on. I've actually started implementing this into Sonic Worlds now that I've started to get the hang of it, so some actual gameplay screenshots could be coming soon to a screenshot thread near you~ Part of me thinks it needs toning down colourwise, but part of me thinks a sunny beach level should be as bright as can be. Areas to improve? Also, the bg is basically filler at the moment until I can think of something more interesting than an empty ocean. Link to comment Share on other sites More sharing options...
OverbounD Posted February 11, 2011 Report Share Posted February 11, 2011 @GNA Part of you is right. You have got to tone down those colors. Right now you've got lots of saturation on top of lots of saturation. Too much saturation seems to be in a lot of your levels. Plus I think your level could use one more color. You may contact me on aim/msn if you wish to discuss it. Taking into account some of the criq I improved the background further. Yet another. Its the past version of Hyper Highway. The future uses Phoebius city graphics from Sonic 4/Project Retro I edit the existing tiles to make a past version. 1 Link to comment Share on other sites More sharing options...
Ristar Posted February 11, 2011 Report Share Posted February 11, 2011 looking good... I edited a few things though I antialiased the hills so they don't look too sharp Added a few purdy stars, though you were probs gonna do that anyway I changed the second brightest colour in the reflections in the sea to a darker colour. I only noticed they were 2 different colours till I zoomed in Changed the black in the distant tree trunks to the dark green from the bushes. I'd also darken the highlights on the middle set of bushes. I'd be careful though, it seems like you use more colours than are needed when shading things. Try not to go over more than 3-5 shades per object unless it's absolute necessary Link to comment Share on other sites More sharing options...
Azookara Posted February 11, 2011 Report Share Posted February 11, 2011 Haha, the Batman constellation automatically makes this picture awesome. Link to comment Share on other sites More sharing options...
DJ espeed Posted February 11, 2011 Report Share Posted February 11, 2011 Haha, I'm so lovin' that Batman constellation. It's probably like, the most awesome part of your screenshot. Link to comment Share on other sites More sharing options...
luksamuk Posted February 11, 2011 Report Share Posted February 11, 2011 Not actually a useful screenshot, it isn't even final. I just made some experiments to see what I could get. I was aiming for something VERY VERY simplistic. The animated background changes between Green Hill, Emerald Hill, Angel Island (in this pic) and Mushroom Hill every time you restart this frame. The menu is also very simple, as it is intended only to be a start menu. It is no longer a level select. Link to comment Share on other sites More sharing options...
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