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Khaotiz

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Khaotiz last won the day on February 16 2008

Khaotiz had the most liked content!

About Khaotiz

  • Birthday 02/20/1992

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Profile Information

  • Location
    Dothan, AL
  • Interests
    Playing, Designing Video Games
  • Fan Gaming Specialty
    Storyline, Level Design
  • Current Project
    Sonic Legends

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  1. Newer version up. Final Boss Swag Squared. Better.
  2. It's a hip-hop beat, not a song for a sonic game.
  3. Thanks I'ma come up with a better name for myself instead of Prospekt. If anyone has any ideas then let me know. I'm going to try to do more sonic related beats, and I'll probably remaster this one so you can hear everything better. I like the Way Charles Hamilton uses Sonic though, you don't really see that. I may go with DJ GearHard. My father's middle name was Gerhard, and he passed away back in 2008.
  4. On my spare time I work on hip hop beats, and I'm still learning, but I've made one that I love listening to just because of the basis I used for it. I was playing the final boss for the first sonic the hedgehog and the music inspired me, so I opened up FL Studio and went to work with a midi and began to compose it more and work on a beat from the raw factors of the song. This is what I came up with. My Soundclick Account: Just click on the beat there and listen to it, comments, criticism etc. www.soundclick.com/prospektdark
  5. This is just the result of me screwing around. Not a serious attempt.
  6. Thanks, and the video helps, but as for the logo thing, I may just be an idiot but I cant seem to get the proper syntax, perhaps I'm not understanding what you're saying correctly. Edit: I got it finally lol. Gah. Now for the other things.
  7. Yeah, i don't wanna try your patience or anything, I just need to get it done, that way I can finally have my engine complete. Sonic Worlds is so foreign to me, I was trying to use the method used in the Delta engine for the sparkles coming off super sonic to make my title screen shine, but I couldn't manage to make it work lol.
  8. Alright, I'm not too familiar with working with the Alterable Values of Sonic Worlds and everything, its beyond what I used to do. I want a specific animation for touching the wall, So what can I do to make him kind of grapple onto the wall facing away from it for a few seconds until he starts sliding and falls?
  9. I need three systems developed for Sonic Legends. I'm currently working on creating an entire hidden palace zone from Sonic and Knuckles, and I'm using the Sonic Worlds Delta build. I need a wall jump system, one that can be used on any wall to reach otherwise inaccessible places. I need the spinning drum with the ladders on it designed, since there are about 6 of them in lava reef act two, and I wanna keep that aspect. Lastly (besides custom badniks) I need a system that continues the teleportation process, in a way that once you launch from the first one, I can put a sensor that teleports you in a different direction, continuously changing until it hits a sensor ending it. Somewhat like how the transportation tubes work but with the teleporter and the beam. Not sure if that makes sense.
  10. I think I may have just the guy who can do it for you. I'll direct him over here for you. Edit: He's completed the logo. His email is [email protected], his name is Randy Solem. There's his final product, he said it you like it or want anything changed or anything like that, to contact his email. From Randy, Dear Eminence, I'm a professional graphic designer and took the time to create a logo exactly how you described, but the forum admin still won't accept my registration. Please check out the logo i designed (i even incorporated it into your page using your color tones and posted it as an example) If you like it I'll send the full res file and we'll work out a paypal payment plan. Randy solem Random Creations Inc.
  11. Well as far as a drop shadow goes, I'm not sure how necessary it would be, seeing as it slides in on a black background, but to aid it in appearing once the background fades then yeah, by all means I'll do it.
  12. How's that. I just realized that I don't have the zone marker on there so I'll probably add that and drop the sonic symbol in the background of it. Edit: Alright i just made it a little better, I made it fade from black like Sonic and Knuckles, that way it doesn't seem so cluttered. You guys were seeing through the time card, which is probably why it seemed so complex. No More Sonic Symbol.
  13. A moderate update from my direction. I altered the lava reef sheet by skylights so I can have more to add onto hidden palace, I had to make the crystals purple so they'll fit into the standard palette. This is the new title card, not too flashy, if anyone has any better ideas, I'm down for whatever I suppose. I took the time to carefully recreate hidden palace as well as I can, then, I continued from the area where it ended in the original sonic and knuckles and I'm going to design a whole zone from there. The master emerald has been taken again, as indicated by the picture. I started to the continuation from there. There's not much since I just started the continuation yesterday while talking with Rael on messenger, so hopefully I can get more done, I want to release this level as the demo soon. I have to code some badniks, still manage to work on a few tiles, make a boss, and work in a few gimmicks which Ill more than likely have to code. Got my work cut out for me.
  14. Ah, yeah, I found a solution, taking a 6 megabyte song file down to about 2 and some change. So it was a step in the right direction. I just dont want my game to be massive as far as file size goes. Seeing that I'm able to work on it a considerably good amount now, I don't want anything working against it.
  15. I'm using Project Chaos for the music in my game, but my issue is that the file sizes are so big. I could use direct show but it would have to call the files from an external location, and I don't want that. I need a way to effectively have the file in my game, a way to make the file smaller without sacrificing quality, and a way to implement it in the game effectively.
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