AMTSonic Posted August 21, 2010 Report Share Posted August 21, 2010 Nice pic and gif blaze! Link to comment Share on other sites More sharing options...
Scarletdark Posted August 21, 2010 Report Share Posted August 21, 2010 Gear that is preaty damn good! Pretty accurate to the original tiles. Link to comment Share on other sites More sharing options...
luksamuk Posted August 21, 2010 Report Share Posted August 21, 2010 Since my thread isn't making too much success, and I wanted to show to GBlastMan what I've been doing with the backgrounds he gave me... Link to comment Share on other sites More sharing options...
P3DR0 Posted August 21, 2010 Report Share Posted August 21, 2010 @Gear, for a genesis style there are too many colors on the tiles. @LH, this isn't good... The sea is too simple, a big empty sea. Also, the sea is too darky for this brighty sky or this contrastful pallete. In fact it looks like that those "mountains" on the back are on top of icebergs. The loop is weirds, his shading looks like he's half turned for the right. But the bricks are for the right too. If you turn, just the bricks for the left, you'll have a better effect. About the floor, it's kinda weird, it's like the loop doesn't belongs to this picture or the floor it's what doesn't. What I'm saying is they are not matching. Also if I was you, I would totally decrease the bright of the smoke/dust that Sonic creates when he walks. Nice Sonic, by the way. Link to comment Share on other sites More sharing options...
luksamuk Posted August 21, 2010 Report Share Posted August 21, 2010 @P3DRO Thanks for the criticism. In fact, it's just a little introduction of this level, just a first background test I made today. But anyways, I will descend the background a bit and make the inner part of the level now, then I'll post it. Link to comment Share on other sites More sharing options...
Gear_The_Hedgehog Posted August 21, 2010 Report Share Posted August 21, 2010 @P3DRO: to answer the two things im going to do it here XDD, well yeah for a genesis style it has too many colors but if you look the original CGI rendered Sonic 4 Tileset, it has way more colors than my tiles, it has like 3, 4 colors used from the Sonic 4 original tilesets, i know the genesis palette is more limited than that, but since is a PC game and PC games doesnt has pallet limitations i wanted to give a more exact look at the sprites, if not it couldn't look as Splash Hill are. And yeah, looks like Icebergs, i wanted to do the reflection on the sea of the mountains, but yeah seems way too bright and looks like icebergs, i will try to fix that, now the ocean issue, yeah is too dark, i kinda looked at Apotos landscape with the bright sky and dark blue ocean all around apotos, but kinda make it too darkish, maybe i can fix that easly thanks for the tip, also the loop is that way because is kinda like a ruined shrine, so i mixed with bricks and stones with dirt parts to give the sensation of being like a ruin, but the BG and some tiles and stuff are WIP for now, those are that way only to show the engine and stuff and not having a black colored level with a grey/green/black background. Link to comment Share on other sites More sharing options...
Sparks Posted August 21, 2010 Report Share Posted August 21, 2010 @P3DRO: to answer the two things im going to do it here XDD, well yeah for a genesis style it has too many colors but if you look the original CGI rendered Sonic 4 Tileset, it has way more colors than my tiles, it has like 3, 4 colors used from the Sonic 4 original tilesets, i know the genesis palette is more limited than that, but since is a PC game and PC games doesnt has pallet limitations i wanted to give a more exact look at the sprites, if not it couldn't look as Splash Hill are.That's not very authentic then. Link to comment Share on other sites More sharing options...
AMTSonic Posted August 21, 2010 Report Share Posted August 21, 2010 it still looks good tho Link to comment Share on other sites More sharing options...
OverbounD Posted August 22, 2010 Report Share Posted August 22, 2010 I have a few thoughts. First the background needs something besides water. Second why didn't you use the shape from the foreground to make the loop? Third the foreground should have more varied pieces. With that stuff in mind I made this. Link to comment Share on other sites More sharing options...
P3DR0 Posted August 22, 2010 Report Share Posted August 22, 2010 I have a few thoughts. First the background needs something besides water. Second why didn't you use the shape from the foreground to make the loop? Third the foreground should have more varied pieces. With that stuff in mind I made this.[qimg]http://dl.dropbox.com/u/5170721/LH.png[/qimg] You go, girl. It's funny how simple details makes all the difference. Now it looks epic :3 Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted August 22, 2010 Report Share Posted August 22, 2010 I think I liked the loop being a separate color. Link to comment Share on other sites More sharing options...
OverbounD Posted August 22, 2010 Report Share Posted August 22, 2010 I kinda thought that too after I was half way through making that. I made this one kind of fast so its rather sloppy but it gives the idea. Probably not these exact colors but you get the idea. Link to comment Share on other sites More sharing options...
AMTSonic Posted August 22, 2010 Report Share Posted August 22, 2010 I like the update best, it goes along with the whole scenery better =D Link to comment Share on other sites More sharing options...
Strife Posted August 22, 2010 Report Share Posted August 22, 2010 Oh wow, that's groovy. =D It's fascinating how something as simple as a line of bushes can add so much more depth to the background. Now the middle ground just needs to be filled in between the bushes and the islands in the far distance. Perhaps more islands, but a lot closer? Link to comment Share on other sites More sharing options...
Hyper Emerson Posted August 22, 2010 Report Share Posted August 22, 2010 VROOOUUUMMMBZZZZZZUUUUUMMMMM Those sound waves don't hurt Sonic, but they do throw him around like dashpads. Things to do: -Find a vuvuzela sound effect to use and draw a turning around animation for the badnik. -Try to fix the bugs that appear when more than a single one of these badniks are on the level. -For some reason, Sonic won't get points for destroying one of these robots with a rolling attack, even though those events are copied/edited from the Crabmeat badnik and there is no mistake in the code. o_o Link to comment Share on other sites More sharing options...
P3DR0 Posted August 22, 2010 Report Share Posted August 22, 2010 SHIT! Vuvuzelas. http://www.spitorswallow.co.za/blowme.php Anyway, this weekend I got a nice cold. :3 So Ive picked up the Sonic Worlds engine, and started to edit stuff... Link to comment Share on other sites More sharing options...
AMTSonic Posted August 22, 2010 Report Share Posted August 22, 2010 hows henceforth going? Link to comment Share on other sites More sharing options...
Gear_The_Hedgehog Posted August 23, 2010 Report Share Posted August 23, 2010 Okay, now i redo the Radiant Shrine BG using now Sonic CD, Knuckles Chaotix and Jazz Jackrabbit sprites. Link to comment Share on other sites More sharing options...
Jeffrey_bones Posted August 24, 2010 Report Share Posted August 24, 2010 I Have added the ring system checkpoints animated trees the new hud and a bunch of other stuff FINAL YOUTUBE LINK BELOW Link to comment Share on other sites More sharing options...
Candescence Posted August 24, 2010 Report Share Posted August 24, 2010 Okay, now i redo the Radiant Shrine BG using now Sonic CD, Knuckles Chaotix and Jazz Jackrabbit sprites.[qimg]http://i36.tinypic.com/2ptqpg8.jpg[/qimg] A word of advice: Don't use jpgs for things like this, it's a terrible format for anything other than photos. Otherwise, though, looking good! Link to comment Share on other sites More sharing options...
Asuma Posted August 24, 2010 Report Share Posted August 24, 2010 I was bored. Link to comment Share on other sites More sharing options...
Gear_The_Hedgehog Posted August 24, 2010 Report Share Posted August 24, 2010 A word of advice: Don't use jpgs for things like this, it's a terrible format for anything other than photos.Otherwise, though, looking good! i know, that's why this is only a preview, the original is a PNG file, i do JPG pics just in case somebody got this file and used in their game, not that im saying that somebody are going to steal it, but just in case... Link to comment Share on other sites More sharing options...
Godmaster Posted August 24, 2010 Report Share Posted August 24, 2010 [qimg]http://i61.photobucket.com/albums/h53/Sodisna/WOW.png[/qimg]I was bored. me too. Link to comment Share on other sites More sharing options...
Asuma Posted August 24, 2010 Report Share Posted August 24, 2010 Still remixing the tiles. I got tired of the standard greens ones. So I made a puke-ish green glass-ish one. Link to comment Share on other sites More sharing options...
Kessler12 Posted August 25, 2010 Report Share Posted August 25, 2010 I was bored. Same here. I kind of like the tiles. I've been messing with the Ai Streak left here and started updating it. I fixed some bugs and added some crap. Knuckles boss test(Wip) Link to comment Share on other sites More sharing options...
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