Aerosol Posted July 29, 2010 Report Share Posted July 29, 2010 how will the player know where they need to go in this game? Link to comment Share on other sites More sharing options...
Mobiethian Posted July 29, 2010 Report Share Posted July 29, 2010 New bee badnik created by one of our new members, Yasin. And he created a lamppost for me as well. Some other things I did recently are HUD replacement with new lives counter and dark hexagon pattern backdrop in the zone. Link to comment Share on other sites More sharing options...
RedEchidna Posted July 29, 2010 Report Share Posted July 29, 2010 that starpost looks glitched up Are the colors right? Link to comment Share on other sites More sharing options...
Mobiethian Posted July 29, 2010 Report Share Posted July 29, 2010 that starpost looks glitched upAre the colors right? I think they are okay, it might need to be colored different later on, but the overall design is pretty good. EDIT: Actually, I was thinking of re-coloring the top to have typical bumper colors (red, yellow and blue). I haven't decided yet. Link to comment Share on other sites More sharing options...
emersion Posted July 29, 2010 Report Share Posted July 29, 2010 New bee badnik created by one of our new members, Yasin.[qimg]http://img801.imageshack.us/img801/843/badnscrn1.png[/qimg] And he created a lamppost for me as well. [qimg]http://img822.imageshack.us/img822/1478/lpscrn2.png[/qimg] Some other things I did recently are HUD replacement with new lives counter and dark hexagon pattern backdrop in the zone. Those graphics are very pleasing to the eye. I do however agree the pallet for the checkpoint does look slightly broken. Perhaps a stronger pallet would suffice? Link to comment Share on other sites More sharing options...
Azookara Posted July 29, 2010 Report Share Posted July 29, 2010 how will the player know where they need to go in this game? Well the game is both a rather open field (like Mario 64) and it's also not exactly done yet layout and level design wise. It'll be done before it's shipped to SAGE though. Link to comment Share on other sites More sharing options...
Sparks Posted July 29, 2010 Report Share Posted July 29, 2010 I demand honey waterfalls. Link to comment Share on other sites More sharing options...
OverbounD Posted July 29, 2010 Report Share Posted July 29, 2010 Mobiethian I love it. I love the reflection on the water especially. Also those dark brown pieces that are supposed an inside wall. I'd get rid of the extra lighter colors and just use the 2 shades of brown like you have at the top. Link to comment Share on other sites More sharing options...
Mobiethian Posted July 29, 2010 Report Share Posted July 29, 2010 Thanks goes to Rael for the water reflection design. I'll try your suggestion to see what I can come up with for the inside wall. Initially, I was shooting for a lighting effect but it makes sense that for an inside wall design, there really wouldn't be much light there huh. For the lamppost 'checkpoint', I was thinking of something like this: But using those colors, it makes it looks too bumper-ish. But it's not a bad idea to go with. Link to comment Share on other sites More sharing options...
Aaron C-T Posted July 29, 2010 Report Share Posted July 29, 2010 I demand honey waterfalls. Anyone else read this terribly wrong at first? No? Mmmkay, bedtime. And to make this post somewhat relevant. I like the more traditional top to that checkpoint. Link to comment Share on other sites More sharing options...
Polar Exelion Posted July 29, 2010 Report Share Posted July 29, 2010 Anyone else read this terribly wrong at first? No? Mmmkay, bedtime. I did, lol. I really liked the look of that reflection and the zone too, Mobiethian. It looks really good! Link to comment Share on other sites More sharing options...
squallff8 Posted July 29, 2010 Report Share Posted July 29, 2010 2 Mobiethian Great screens!Like your new check point!great level design! Is there any screens with Fang? Link to comment Share on other sites More sharing options...
Polar Exelion Posted July 29, 2010 Report Share Posted July 29, 2010 2 Mobiethian I'm just wondering, but is that directed towards me? I thought it was at first, but I don't know. Either way, it's a unique checkpoint. Link to comment Share on other sites More sharing options...
luksamuk Posted July 29, 2010 Report Share Posted July 29, 2010 @Mobiethian Don't mind me... but I felt like this hexagonal ground was... weird... Link to comment Share on other sites More sharing options...
Mobiethian Posted July 29, 2010 Report Share Posted July 29, 2010 2 MobiethianGreat screens!Like your new check point!great level design! Is there any screens with Fang? Thanks! I posted one here a while ago, but here's another one that's different. I really liked the look of that reflection and the zone too, Mobiethian. It looks really good! Cool, thanks! Link to comment Share on other sites More sharing options...
kirbyhi5 Posted July 29, 2010 Report Share Posted July 29, 2010 this is one of the reasons i didnt do sage this year; to learn how to make a lvl editor Extremely basic at the moment and can only load tiles/events/and some enemies. Hopefully if everything goes smoothly, it will be able to nicely support enemies, events, tiles, and misc objects. (i think that's all I need from the editor, but if I manage to not fail alot probably more) my only reason for wanting a level editor is so I can keep the .exe small. (although the .mfa is only 4mb at the moment) this is with the level editors above picture added into the frame. i still very much prefer mmf2's default editor, but with a level editor i dont have to clone every frame to make a new level = increases size by alot. lets hope i dont fail as for some of these extensions i am fairly new to using D: and also ride armor added. gonna add some custom ride armor in aswell since I just realized all ride armor in snes mmx are the same. only difference is they have a palette color change with their arms replaced. Link to comment Share on other sites More sharing options...
Yasin Posted July 29, 2010 Report Share Posted July 29, 2010 Hello this is my first post on the forum and I had a lot of fun making a lamppost. By the way if anyone would like to see my sprites just let me know. 1 Link to comment Share on other sites More sharing options...
Mobiethian Posted July 29, 2010 Report Share Posted July 29, 2010 Hello this is my first post on the forum and I had a lot of fun making a lamppost. By the way if anyone would like to see my sprites just let me know. It is quite good, I am pleased to have it in the game. The bomberbuzz badnik and others that you made that I didn't show here yet are really cool. Giving you your first rep point for the help. Link to comment Share on other sites More sharing options...
Kessler12 Posted July 29, 2010 Report Share Posted July 29, 2010 kirbyhi5, that level editor looks like a nice easy to use. Now when a full game is done, it can have DLC. XD Link to comment Share on other sites More sharing options...
Scarletdark Posted July 29, 2010 Report Share Posted July 29, 2010 hello my friends sonic redux sage demo sent today [qimg]http://redux.pytalhost.net/scr/1.jpg[/qimg][qimg]http://redux.pytalhost.net/scr/3.jpg[/qimg] [qimg]http://redux.pytalhost.net/scr/5.jpg[/qimg][qimg]http://redux.pytalhost.net/scr/2.jpg[/qimg] This is probably one of the game I'm most excited about in Sage. I thought this was a rom hack at first. I love non-burned angel island. Link to comment Share on other sites More sharing options...
Mobiethian Posted July 31, 2010 Report Share Posted July 31, 2010 Something I came up with for my project, game save, character and zone/act select: Possibly some new ideas down the road as time passes but this works for now. Link to comment Share on other sites More sharing options...
Violet CLM Posted July 31, 2010 Report Share Posted July 31, 2010 Link to comment Share on other sites More sharing options...
OverbounD Posted July 31, 2010 Report Share Posted July 31, 2010 Sage must be close I'm seeing some really cool screen shots here kirbyhi5, Violet CLM, and Mobiethian. Link to comment Share on other sites More sharing options...
P3DR0 Posted July 31, 2010 Report Share Posted July 31, 2010 Jazz Jack Rabbit?... Fuck... Yeah! Link to comment Share on other sites More sharing options...
Mobiethian Posted July 31, 2010 Report Share Posted July 31, 2010 Sage must be close I'm seeing some really cool screen shots here kirbyhi5, Violet CLM, and Mobiethian. Only I wish I were entering this year. But indeed, sure sign of Sage coming! Pretty sure many are sweating bullets at this moment to wrap up their projects for deadline. Link to comment Share on other sites More sharing options...
Recommended Posts