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Post your screenshots thread


Rael0505

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that starpost looks glitched up

Are the colors right?

I think they are okay, it might need to be colored different later on, but the overall design is pretty good.

EDIT: Actually, I was thinking of re-coloring the top to have typical bumper colors (red, yellow and blue). I haven't decided yet.

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New bee badnik created by one of our new members, Yasin.

[qimg]http://img801.imageshack.us/img801/843/badnscrn1.png[/qimg]

And he created a lamppost for me as well.

[qimg]http://img822.imageshack.us/img822/1478/lpscrn2.png[/qimg]

Some other things I did recently are HUD replacement with new lives counter and dark hexagon pattern backdrop in the zone.

Those graphics are very pleasing to the eye. I do however agree the pallet for the checkpoint does look slightly broken. Perhaps a stronger pallet would suffice?

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how will the player know where they need to go in this game?

Well the game is both a rather open field (like Mario 64) and it's also not exactly done yet layout and level design wise. It'll be done before it's shipped to SAGE though.

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Thanks goes to Rael for the water reflection design. I'll try your suggestion to see what I can come up with for the inside wall. Initially, I was shooting for a lighting effect but it makes sense that for an inside wall design, there really wouldn't be much light there huh.

For the lamppost 'checkpoint', I was thinking of something like this:

lpexp1.png

But using those colors, it makes it looks too bumper-ish. But it's not a bad idea to go with.

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2 Mobiethian

Great screens!Like your new check point!great level design!

Is there any screens with Fang?

Thanks! I posted one here a while ago, but here's another one that's different.

hhzscrn003.png

I really liked the look of that reflection and the zone too, Mobiethian. It looks really good!

Cool, thanks!

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this is one of the reasons i didnt do sage this year; to learn how to make a lvl editor

screenshot30-07-2010070348.png

Extremely basic at the moment and can only load tiles/events/and some enemies. Hopefully if everything goes smoothly, it will be able to nicely support enemies, events, tiles, and misc objects. (i think that's all I need from the editor, but if I manage to not fail alot probably more) my only reason for wanting a level editor is so I can keep the .exe small. (although the .mfa is only 4mb at the moment)

screenshot29-07-2010131228.png

this is with the level editors above picture added into the frame. i still very much prefer mmf2's default editor, but with a level editor i dont have to clone every frame to make a new level = increases size by alot. lets hope i dont fail as for some of these extensions i am fairly new to using D:

screenshot29-07-2010133026.png

and also ride armor added. gonna add some custom ride armor in aswell since I just realized all ride armor in snes mmx are the same. only difference is they have a palette color change with their arms replaced.

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Hello this is my first post on the forum and I had a lot of fun making a lamppost.

By the way if anyone would like to see my sprites just let me know.

It is quite good, I am pleased to have it in the game. The bomberbuzz badnik and others that you made that I didn't show here yet are really cool.

Giving you your first rep point for the help.

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hello my friends :D

sonic redux sage demo sent today :smad::tstare::ksmile:

[qimg]http://redux.pytalhost.net/scr/1.jpg[/qimg][qimg]http://redux.pytalhost.net/scr/3.jpg[/qimg]

[qimg]http://redux.pytalhost.net/scr/5.jpg[/qimg][qimg]http://redux.pytalhost.net/scr/2.jpg[/qimg]

This is probably one of the game I'm most excited about in Sage.

I thought this was a rom hack at first.

I love non-burned angel island.

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Sage must be close I'm seeing some really cool screen shots here kirbyhi5, Violet CLM, and Mobiethian.

Only I wish I were entering this year. But indeed, sure sign of Sage coming!

Pretty sure many are sweating bullets at this moment to wrap up their projects for deadline. :ssmile:

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