Ristar Posted February 2, 2012 Report Share Posted February 2, 2012 I'm too nice, that's my problem! But yeah, I don't think I've ever played a Sonic game that had a plot I gave a shit about. Like Rawr says, just make the game good; then think about a plot. Does it even need a plot? Thing is, once people have played the game and stopped laughing at the fact that Eggman is now best mates with Dr. Wily only to find out a fucking Pokemon was deceiving them both they will probably facepalm 2dmaxx. I can assure you right now, no one will be positively astounded by this twist. Don't aim big with your plot. It's not important. Link to comment Share on other sites More sharing options...
TailsSena Posted February 3, 2012 Author Report Share Posted February 3, 2012 Hrmm... That symbol isn't an "Unown", but okay. Make the game work first... It doesn't even have a physical form. Link to comment Share on other sites More sharing options...
Serephim Posted February 3, 2012 Report Share Posted February 3, 2012 Thing is, once people have played the game and stopped laughing at the fact that Eggman is now best mates with Dr. Wily only to find out a fucking Pokemon was deceiving them both they will probably facepalm 2dmaxx. Hey screw you, i am infinitely intrigued with that plot right now Link to comment Share on other sites More sharing options...
SaitoSan Posted February 3, 2012 Report Share Posted February 3, 2012 Lol thats not a pokemon thats the symbol from code lyoko for the charecter XANA. 0_0! Link to comment Share on other sites More sharing options...
TailsSena Posted February 4, 2012 Author Report Share Posted February 4, 2012 @Serephim: Not sure if that's sarcasm or not, but thanks anywho. @SaitoSan: Yey! Someone knows! Link to comment Share on other sites More sharing options...
TailsSena Posted February 12, 2012 Author Report Share Posted February 12, 2012 Just a quick little update. Leafgreen has been (deliberately) erased, and I'm now rebuilding the WHOLE stage. Let's see how THIS attempt works. Link to comment Share on other sites More sharing options...
Sotsug Posted February 29, 2012 Report Share Posted February 29, 2012 TITLE: AMAZING! MENU: AMAZING! MUSIC: AMAZING! GAMEPLAY: ... well ... CACILD'S!? Link to comment Share on other sites More sharing options...
thesuperinvader Posted March 1, 2012 Report Share Posted March 1, 2012 YAY im on the amazing list Link to comment Share on other sites More sharing options...
TailsSena Posted May 12, 2012 Author Report Share Posted May 12, 2012 Yay! Finally an update! After evaluating what was hated about the old game, I decided to... --Rework the physics. Everyone is playable now, and abilities are what set them apart! -->>Jumping isn't so floaty anymore, either. --Completely remake Leafgreen Zone! It's still rather platform heavy, but I've tried to make it more interesting and less empty. --Rework the HUD, and some of the gameplay. You'll notice when you try it. Now, keep in mind that the first level isn't finished yet, but I'd like some feedback before I get too far ahead of myself... Download Link to comment Share on other sites More sharing options...
luksamuk Posted May 12, 2012 Report Share Posted May 12, 2012 GAMEPLAY: ... well ... CACILD'S!? Remember most people here never heard of Mussum. HEY, DO YOU KNOW WHO ASKED ABOUT YOU? Nobody. @TailsSena: Loving your game as well, btw. Gonna download this latest demo. Link to comment Share on other sites More sharing options...
TailsSena Posted May 12, 2012 Author Report Share Posted May 12, 2012 ...I still don't get it... Oh, thanks though! I'm trying to make it better. Link to comment Share on other sites More sharing options...
TailsSena Posted May 13, 2012 Author Report Share Posted May 13, 2012 ...Any... Feedback...? ...Guys...? *echo-echo-echo-echo-echo...* EDIT: New update anyway. Level seems mostly complete. Just need more enemies and rings. Also, Title screen's been redone almost from the ground up. File is smaller. Download Link to comment Share on other sites More sharing options...
XeroNazoBlaze Posted May 13, 2012 Report Share Posted May 13, 2012 Except minor camera problems and the overpowered spindash, this is starting to look good. I like the hud too. Link to comment Share on other sites More sharing options...
TailsSena Posted May 13, 2012 Author Report Share Posted May 13, 2012 Is it clear what everything on the HUD means? ...And what of the level design. While not exactly final, it's it's getting there. Link to comment Share on other sites More sharing options...
Chaos-Fusion Posted May 13, 2012 Report Share Posted May 13, 2012 Graphically, the game is really good. Gameplay wise it works fine. Only issues I have are that Tails and Knuckles(probably Cream as well) can clear the level within 20 seconds due to their abilities, Fell through the floor a few times and the camera spazzing out for Sonic. Besides those issues, looking good so far. Edit: Now that you mentioned it, what is that green bar for? A health bar? Link to comment Share on other sites More sharing options...
TailsSena Posted May 13, 2012 Author Report Share Posted May 13, 2012 Yes, that is indeed a health bar. It'll be more obvious how it works once I add more enemies/rings. Also, there was one point where you're supposed to fall through the floor. Link to comment Share on other sites More sharing options...
Core Posted May 13, 2012 Report Share Posted May 13, 2012 Are the controls explained somewhere? Since I couldn't find a readme file or a way to configure the keys, I had to try every key on my keyboard in order to find how to enter and exit the options menu. Maybe they are the standard Sonic World keys but I'm not familiar with it. Also, during the game, I could find how to pause the game, but I couldn't find a way to resume the game after pausing. I tried every button when playing with a controller, but nothing worked. Also, when running up or down a wall (like at the very beginning of the level) the camera jerks left and right and it's rather uncomfortable. Otherwise it doesn't seem bad but it's too short to judge. With Sonic, I could complete the level within 30 seconds when taking the upper path and 50 seconds with the lower path. Link to comment Share on other sites More sharing options...
Techokami Posted May 13, 2012 Report Share Posted May 13, 2012 Are the voice samples when defeating a single badnik really necessary? Also, once you pause the game (by pressing Enter) you can't seem to un-pause. Link to comment Share on other sites More sharing options...
TailsSena Posted May 13, 2012 Author Report Share Posted May 13, 2012 Yeah, I need to finish the pause code. Sorry. The level will eventually have more to do and more things in your way. Controls are just arrows, Z and X. And the camera does need polishing. Link to comment Share on other sites More sharing options...
Zero Dozer Posted May 14, 2012 Report Share Posted May 14, 2012 Got a new test on it, TailsSena. First, there have been BIG improvements on physics! The jump is on the right timing. Still, it seems that inertia physics are something amiss. When you run up a wall and jump, Sonic jump straight away from the wall, losing the momentum he had instead of having height boosted by the ascending. Spin Dash didn't seem so powerful as people say, and I've also tested the rolling physics (that seems to work, although I didn't find a slope good enough to test it for real. As for speed, the inertia works, and way too much XD, It's hard to stop Sonic when you get him really running. But the speed and inertia are quite OK. Also, the game become pretty light to work, I liked that. You got a good going this time, TailsSena, keep improving! Link to comment Share on other sites More sharing options...
TailsSena Posted May 14, 2012 Author Report Share Posted May 14, 2012 You mean to tell me that if you where to parcour off a wall, you'd go up instead of straight out? And what do you mean by light to play? Link to comment Share on other sites More sharing options...
Serephim Posted May 14, 2012 Report Share Posted May 14, 2012 Okay, this is really nice Sena. You fixed most of the really annoying issues, but a few still remain. Mostly camera spazzing bugs and this one bug i encountered where the spring sound repeated really fast and cutoff the BGM. The gameplay feels alot more smooth. Mostly because you've finally started giving your stages some direction to them. It's actually fun to run around now that the stage has things to do in them. I dont know what people are saying about the spindash. Feels like any other spindash to me. It doesn't really shoot you off at broken speed nor does it take too many button mashes to make it useful, like most fangames annoyingly love to do. I think its fine. Link to comment Share on other sites More sharing options...
TailsSena Posted May 14, 2012 Author Report Share Posted May 14, 2012 I feel like I just broke the universe... I'm getting praise for the game that was previously on par with Sonic '06. Thanks to all of you! Link to comment Share on other sites More sharing options...
thesuperinvader Posted May 15, 2012 Report Share Posted May 15, 2012 woah man, before the music was gettin praised.... OH WAIT THATS THE SAME AS 06.... Link to comment Share on other sites More sharing options...
luksamuk Posted May 15, 2012 Report Share Posted May 15, 2012 Here's my feedback: As I told you, I'm loving the progress of your game, from it I can see how you evolved. I love the way you made your trail effect, and sidekick AI seems to work pretty well. But here are the glitches I found: 1. You can't unpause (yeah... you already know that) 2. Camera bugs when you run down/up a wall 3. Sonic's voice clip while using Homing attack on an enemy just annoys the hell out of me 4. I apparently can move while the titlecard is still on screen 5. The HUD is too big :/ 6. If you run up a wall and finds an obstacle, you'll stay walking for 1 second before you fall. I know that might be intentional, but that seems odd. It'd be better if you make this up or just remove it making the player fall instantly 7. Voice clips seem odd on your background music. Can't you amplify the samples using Audacity? Nice Thanks for Playing screen, btw. Link to comment Share on other sites More sharing options...
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