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Sonic Generations Thread


Kirs

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Generations is a real case of Your Mileage May Vary. I'd like for a PC demo to come up soon so I can see if my PC can handle it. A lot of people say the levels become much more expansive after Green Hill (I've only played the PS3 demo so far), and from what I've seen so far, I don't doubt it.

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I won't argue with Candescence. Even with Sonic games, it's a matter of preferences. If he doesn't like it, he doesn't like it. That's cool in my book. No one said you had to like it.

@LH: Can't bet black against red all the time, figuratively speaking (Not that I have gambled or will condone it). I bet there will be one game he'll like, eventually. But I'll leave that debate to him. I can't speak on behalf of anyone here but myself. :/

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Just finished all the classic sonic challenges, took quite a bit of time. What I really enjoy is the fact that the challenges sometimes will change up the level design or put new obstacles for the gimmick of the challenge, they're all pretty fun. I'll rock modern sonic's challenges tomorrow.

The levels get pretty big. It took me 9 minutes each act to beat the final stage on my first play through. Chemical plant zone has so much happening graphically that it tends to chug my pc down on super high speed segments, it's not really terrible or anything, just noticeable for those small bits where so much shit is happening.

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I'm not saying this to make any joke or any kind of sarcastic comment, but seriously, you said you had problems with 'Modern Sonic' before, so...

Do you LIKE Sonic (after Mega Drive or not)? I mean, is it really part of your life, does it mean something to you?

I'm not saying that this game is flawless, mostly because I didn't play it. But maybe you're not enjoying it simple because you don't enjoy a Sonic game... and that's not your fault.

Sorry if I seem to say it like an idiot. But it was my impression.

Dude, I liked the Classics, Adventures, and the Storybook games. I consider everything else to be either crap or just plain mediocre.

THAT BEING SAID. I do have some good things to say about Generations. Classic Sonic is more fun than Modern (obviously, though Classic has some flaws), and the level designs of the Classic levels are much better - I love how in City Escape that goddamn truck is constantly hounding you throughout the level. There's a lot of neat level design details.

I also grinned like a goddamn maniac when Blaze's Crisis City mission used a remix of the Saturn version of Sonic 3D Blast. I love that song, and in a mission featuring my favourite Sonic character? FUCK. YES.

Modern has some neat bits in its level design that would work rather well if Modern Sonic didn't handle like a cow at low speeds.

Basically, my main beef is with the core gameplay, which pretty much drags the rest of the game down. Which is really sad, because I really could've loved this game if it had (what I think is, anyway) a more fun gameplay style for Modern Sonic.

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Modern Sonic just does not play like the old classic sonics. If people can't get with that, then they wont like the game.

That's just the way it is now, except the difference is that modern sonic has been really good for a while now. Unleashed levels started off very simplistic (as do all sonic levels in the beginning) where boosting was pretty much the entire stage, but as you progress, boosting became a serious hazard to you unless you knew how to handle sonic. I never played Colors, but looking at some of the Generations footage it seems like falling doesn't always end up killing you on this game. Modern Sonic gameplay seems to have evolved mostly into speed control/handling and platforming with the homing attack. There isn't much room for all of classic sonic's mechanics to creep back up anymore. I thought i was going to have an issue with the Modern gameplay until i realized that they really do know how to switch it up and make it fun.

The game is now truly all about speed and never losing momentum. In the older games, constant momentum was a reward for playing the game right. In modern sonic games, speed is a guarantee, but it becomes a liability in absence of skill, as you will lose your speed ability. Or flat-out kill yourself.

I'd personally say it's a fair tradeoff. Modern Sonic is more than capable of slowing it down and still providing gameplay similar to that of the older games. You're just able to boost now, which makes it all the more fun should you enjoy speedruns.

And BTW, i just saw Modern Super Sonic on youtube.

Holy Shit.

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There are certain qualities to this game that just drive me crazy to the point of wanting to be totally dismissive of it, but really I have to acknowledge that it's... well, basically everything the previous two Sonic games were. It's stylish, it's fast, it's actually pretty varied. It covers a complaint I've had about the last few Sonic games pretty well, that being that they are gimmick poor. This one is actually fairly loaded in that regard, though they are still whoring their staples.

One of my biggest complaints for this one is that it is probably too busy visually. I personally have a lot of trouble focusing on what's going on, and I think that would be alleviated greatly if the visuals were a little simpler. The other is just that the physics still suck, but I've probably long since given up on SEGA being able to fix that aspect of themselves. Classic Sonic is basically totally unforgivable in my eyes. Honestly, Classic Sonic... I don't quite know if it really fits up to what Sonic was back in the 90's. It seems more like an alternative interpretation of the character if he were actually envisioned as something from Felix the Cat shorts pack in the 1920's, and I really feel like capturing the character accurately in gameplay fell way behind in their priorities to making this bizarro-classic facade.

Also the PS3 version seems to stagger randomly quite frequently, but that's not something I really would complain about a lot.

I'll have to wait until I've finished it to make a more complete judgement of the game's merits. It does have a neat quality of tugging at your heart strings with the various weird things they've done with the levels to make them stand apart from the originals and other stuff like that.

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The problem is that SEGA scaled the levels too big, or C Sonic too small. Compare Sonics height to a loop in Sonic 1 GHZ to C Sonics height in Generations. This seems to apply to most things in Generations with C Sonic; scaling issue. If the loops were that damn huge in the Genesis games, I could see the same problems occurring.

Also they scripted too much shit. Shit that would be fine if it wasn't scripted. It's like they had weird intended design choices, rather than trying to cut corners (S tubes; it's not that hard to have an invisible object that forces Sonic into a ball, and vice versa if he's already in a ball).

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Everyone should just give up on the whole physics gig. Seriously, it's not in their interests to emulate the classic titles anymore. The series has become mainly visual, like everything else these days.

For whatever the reason is, it just isnt going to happen.

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Everyone should just give up on the whole physics gig. Seriously, it's not in their interests to emulate the classic titles anymore. The series has become mainly visual, like everything else these days.

Actually, I imagine making it mainly visual is much more expensive than it would be to have a basic art style and more on point physics for the player.

On the other hand, their games lately are received fairly well in the press either way, so I guess they don't have a whole lot of impetus to change the formula until the critics lose interest in visual pornography and start to realize that the platform game propping it up is a somewhat shaky foundation.

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DW do you wear glasses? I'm not trying to be insulting here or anything. When I first played the Generations demo I just couldn't focus on Sonic and he got lost in the imagery. Then I banged my glasses onto my face and realised "Oh shit I think I'm seeing everything in 1080p now" and didn't have a problem seeing sonic.

Saying that, I've only played the demo thus far as I'm waiting for Santa Claus to bring me the game this holiday season. I could imagine Chemical Plant being slightly difficult what with the abundance of blues in the background.

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Nope, I don't wear glasses. The problem I have isn't with keeping up with Sonic, it's with keeping up with everything else. The game hits you with a lot of stuff at once.

I felt the same way playing the demo. After I bought it, I was able to adjust (although I have to sit considerably farther away from the screen than I normally would playing a videogame).

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Actually, I imagine making it mainly visual is much more expensive than it would be to have a basic art style and more on point physics for the player.

Indeed, but most of the players of this generation would enter here and say "WTF are they talking about? The game is awesome".

And by "The game is awesome", they mean "the graphics are awesome".

What I'm trying to say is that a kid doesn't pay too much attention on inaccurate physics. And we all know that appearence is the key for success (or at least to earn money) since the last century.

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Got the PC version. Does anyone have lag input using a USB keyboard?. I can stand the low framerate but the lag input is unbearable.

I'm considering it. I was actually going to build a PC for Generations with the hopes that the hardware (that I have yet to buy) will get it to do 60. Input lag on the keyboard does sound like an issue with the game itself, but perhaps it might just be a driver issue, or both. But hey, just my guess here. :/

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