Hyper Emerson Posted August 23, 2009 Report Share Posted August 23, 2009 "Flipper Hill Zone/Flipper Festival Zone/Casino Hill Zone/Golden Hill Zone - Act 1" (WIP) What do you think? 1 Link to comment Share on other sites More sharing options...
Aikocho Posted August 23, 2009 Report Share Posted August 23, 2009 Actually, That's pretty damn good in my opinion. How long did it take you to make all the bits? Link to comment Share on other sites More sharing options...
Hyper Emerson Posted August 23, 2009 Author Report Share Posted August 23, 2009 I think i took a week or so to make the graphics. Link to comment Share on other sites More sharing options...
Password Posted August 23, 2009 Report Share Posted August 23, 2009 I agree. Those graphics are impressive in my book. Link to comment Share on other sites More sharing options...
Chaos Rush Posted August 23, 2009 Report Share Posted August 23, 2009 The foreground kind of blends in with the background too much. Either make the background lighter or darker so we can tell which is which. IMO, the background and the foreground should always contrast with each other. Link to comment Share on other sites More sharing options...
JEV3 Posted August 23, 2009 Report Share Posted August 23, 2009 The graphics are quite impressive, however, the colors in the background need to be much less saturated and preferably use yellow (the core of the stage graphics in the foreground) much less. You probably should also tone down the normal stage graphics, so that they feel less sharp and more like part of the level. Furthermore, the yellow you have is way too bright to be used so prominently, either darken them or go for a less glaring color. The concept is there, the textures look VERY promising, but the colors and their placement needs quite a bit of work. Keep it up and you'll have a very nice looking level come out of this. Remember, its all about contrast. It should be easy to tell the character from the stage, and the stage from the decorations... without any one of them feeling out of place. Barring the occasional decoration, Sonic should be the brightest one on the screen. Backdrops for underground areas need to be very dark, and skies/backgrounds should never detract from the foreground... Looking forward to seeing more! Link to comment Share on other sites More sharing options...
Rael0505 Posted August 23, 2009 Report Share Posted August 23, 2009 I think JEV3's comment is spot-on. These graphics are really impressive, but there are some contrast issues. Those pillars in the back are almost the same color as the ground, and that makes them appear to be right next to each other rather than far away. Besides that, it's all very detailed and it looks great! Keep up the good work, and show us your progress. Link to comment Share on other sites More sharing options...
Spike Posted August 24, 2009 Report Share Posted August 24, 2009 Looks pretty nice to me. Link to comment Share on other sites More sharing options...
ssbfalcon Posted August 28, 2009 Report Share Posted August 28, 2009 Heh... really nice... I'd just darken that cave background a bit and it'll be perfect. Maybe adjust the pillars in the back a bit, though I'm not sure if that will be too much of a problem with the parallax scrolling going on... Link to comment Share on other sites More sharing options...
Hyper Emerson Posted August 31, 2009 Author Report Share Posted August 31, 2009 Does it look better now? Now i think about it, i guess i should use brown in the sides of the walls instead of yellow. I am confused, lol. Link to comment Share on other sites More sharing options...
Realm0D Posted September 6, 2009 Report Share Posted September 6, 2009 Does it look better now?[qimg]http://img513.imageshack.us/img513/4300/worlds.png[/qimg] Now i think about it, i guess i should use brown in the sides of the walls instead of yellow. I am confused, lol. Three words, OH MAH GAWD!! That's Epic! Link to comment Share on other sites More sharing options...
Slingerland Posted September 6, 2009 Report Share Posted September 6, 2009 Awesome, Emerson. My only suggestion would be to change the Sonic sprite now. The Genesis sprite is okay, but your bright, pastel level art would work well with something a bit more cartooney, like the Neo Sonic sprites. SFGHQ has a main site. Shiiiiiit... Link to comment Share on other sites More sharing options...
Hyper Emerson Posted September 8, 2009 Author Report Share Posted September 8, 2009 Before: As of now: Next i will edit the pillars, "green things" and hills in the background. Hm, i will scrap the "Flipper Festival" idea, because i think the level looks nothing like a "green casino" anymore. "Tropical Treasury", then? o.o @Slingerland: I'll see if i can draw Sonic. ...What, SFGHQ has a main site?! No way, i cannot believe it! =O Link to comment Share on other sites More sharing options...
Realm0D Posted September 8, 2009 Report Share Posted September 8, 2009 Before:[qimg]http://img513.imageshack.us/img513/4300/worlds.png[/qimg] As of now: [qimg]http://img248.imageshack.us/img248/4300/worlds.png[/qimg] Next i will edit the pillars, "green things" and hills in the background. [qimg]http://img2.imageshack.us/img2/5904/worlds02.png[/qimg] Hm, i will scrap the "Flipper Festival" idea, because i think the level looks nothing like a "green casino" anymore. "Tropical Treasury", then? o.o @Slingerland: I'll see if i can draw Sonic. ...What, SFGHQ has a main site?! No way, i cannot believe it! =O Looks very nice Hyper, I especialy like the HUD you've made too. Keep it up. 222nd POST FTW!! Link to comment Share on other sites More sharing options...
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