Serephim Posted September 22, 2011 Report Share Posted September 22, 2011 i see your patch removed the jab infinites from the characters, very nice. A few more changes you can look into: sonic's ground bounce infinite still exists (corner launch > jump > K>K > jump K>K > jump >repeat) Rouge is another one with a pretty devastating attack -- her ground pound probably needs to either be given much higher recovery frames, or have the wall bounce property removed from it. It can be spammed to the point where she's pretty much impossible to approach without getting blown away. If i happen to play and find anymore, i'll let you know. This just proves i play wayyy too many fighting games. Link to comment Share on other sites More sharing options...
Vexus Posted September 23, 2011 Author Report Share Posted September 23, 2011 @Strife: Thanks for the praise, and the emblem ideas are cool too. Some of them would be difficult to program, but some others are definitely good trophies to add. @Serephim: Thanks for making note of these. I've been aware of Sonic's infamous combo for a while, but the Rouge one is new to me, so I'll check that out. I do know that if your timing is perfect, Rouge and Omega still have jab links they aren't meant to have. That's a glitch though, and I've taken care of them for the next build. Link to comment Share on other sites More sharing options...
H Hog Posted September 26, 2011 Report Share Posted September 26, 2011 RedRapper had some things to say about your demo in this topic here: http://soniceatsrings.com/index.php/topic,7083.msg124073.html#msg124073 The guy's pretty zealous about his fighter games though, so take these remarks as you will. I don't expect you to go and change the entire art style of this game over the opinion of someone who practically breathes Streetfighter, but I figured I'd let you know regardless. =P Link to comment Share on other sites More sharing options...
Vexus Posted September 26, 2011 Author Report Share Posted September 26, 2011 Thanks for letting me know about that, it's always cool to get the opinions of people who actually play fighting games. Makes me want to chat to the guy. Anyway, I'll be continuing to work on SSK, if only very slowly. Here are the main features I'm gonna add to the next version: More Story Mode stages and missions; Volcan as a playable character; Native gamepad support; More bug fixes; Link to comment Share on other sites More sharing options...
Redrapper Posted October 4, 2011 Report Share Posted October 4, 2011 RedRapper had some things to say about your demo in this topic here:http://soniceatsrings.com/index.php/topic,7083.msg124073.html#msg124073 The guy's pretty zealous about his fighter games though, so take these remarks as you will. I don't expect you to go and change the entire art style of this game over the opinion of someone who practically breathes Streetfighter, but I figured I'd let you know regardless. =P Now now, I'm not like a FG Suicide bomber here =p and to be honest, I didn't really mean for him to change the whole art direction of the game around. I was just saying he had some neat ideas and I think they would do with a bit of tweaking here and there. I think your sprites are too small though. If you could find a way to enlarge the player character and not pixelate it(which I guess would mean recoloring or redrawing the sprites), I think it could be a really strong game. Just my $.02 Link to comment Share on other sites More sharing options...
SonicFan2010 Posted March 25, 2013 Report Share Posted March 25, 2013 Please don't let a good game like this die! Link to comment Share on other sites More sharing options...
Vexus Posted March 26, 2013 Author Report Share Posted March 26, 2013 Someone bumped this topic? Okay I'll bite. The project is not dead, but making headway has been incredibly slow for 2 major reasons, one being university and another being a new job at a proper game studio... things have been busy and exciting. Anyway, plans for the next release are focusing on 2 major things: 4-player support with gamepad support, and sorting out more single player content. Don't expect tangible progress for a long time though, SSK is always on my mind but low on my priorities. 1 Link to comment Share on other sites More sharing options...
SonicWind Posted March 26, 2013 Report Share Posted March 26, 2013 Thanks for confirming you're still making progress on the game. Link to comment Share on other sites More sharing options...
Zero Dozer Posted March 31, 2013 Report Share Posted March 31, 2013 Thanks for giving us signs of life. We needed it XD Link to comment Share on other sites More sharing options...
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