DimensionWarped Posted January 20, 2009 Report Share Posted January 20, 2009 I agree. Live the dream. Link to comment Share on other sites More sharing options...
Rael0505 Posted January 21, 2009 Report Share Posted January 21, 2009 I'll buy it if I like what I see. You should make a trial version or something. Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted January 23, 2009 Author Report Share Posted January 23, 2009 I'll buy it if I like what I see. You should make a trial version or something. The entire thing is MONTHS away, and you are already on about making a lite version Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted May 4, 2009 Author Report Share Posted May 4, 2009 A lot of shit has been going on and my iPhone development plans have changed slightly, I still want to do it but later in the year. The engine I want to use for the iPhone can be used on the pc too so the best way for me to learn it is on a pc first. --- You know what? so many times I have started an idea but after a few weeks given up or delayed it to the end of time... i'm going to finish this game one way or another and right now i'll continue the MMF version even if it is just an edited sonic worlds without fancy shields and other pointless gimmicks. Looking back at my work I want to remake the level tiles and revise my actions, the Sonic sprite will stay as it is but I will make sure the level tiles fit better and are easier for me to work with so I can make levels more fun without stressing myself out and delaying the game again. So, officially, it's back on. Link to comment Share on other sites More sharing options...
Rael0505 Posted May 5, 2009 Report Share Posted May 5, 2009 Good to hear. Looking forward to updates. Link to comment Share on other sites More sharing options...
Shockey Rai Posted May 5, 2009 Report Share Posted May 5, 2009 Thats nice to hear. I never really liked the idea of SSV being on the iPhone anyways. Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted May 26, 2009 Author Report Share Posted May 26, 2009 I'm soon to start working on an iPhone app project but this fangame is still being made on the side, I think by sage a complete game may not exsist but hey it happens to all of us. I am finding it hard to get my head around everything I want to do in the worlds engine, a lot of the physics and events I will never use in my own game, so I decided to build my own much more simple but still sonic styled mmf engine. slopes and loops will still be there but the game in no way is trying to emulate a megadrive 16 bit game like most games. I want to keep things unique. Link to comment Share on other sites More sharing options...
Asuma Posted May 27, 2009 Report Share Posted May 27, 2009 There's a SW build without all the gimmicks and such. Just Basic sonic actions and animation Link to comment Share on other sites More sharing options...
Slingerland Posted May 27, 2009 Report Share Posted May 27, 2009 There's a SW build without all the gimmicks and such. Just Basic sonic actions and animation But rarely anybody uses that one... Link to comment Share on other sites More sharing options...
Rael0505 Posted May 27, 2009 Report Share Posted May 27, 2009 But rarely anybody uses that one... There's a reason for that. The engine isn't NEARLY as efficient as later builds of worlds. It runs waaaay slower. Dami instructed me not to even think of using it. Link to comment Share on other sites More sharing options...
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