Naoshi Posted December 31, 2008 Report Share Posted December 31, 2008 Guys everyone knows that since Sonic 2k6 Sonic became H2O intolerant... ROFL I remember watching this Lets Play video series of Sonic 06, Tails landed on the ground but drowned anyways because his foot touched the water. Link to comment Share on other sites More sharing options...
DimensionWarped Posted December 31, 2008 Report Share Posted December 31, 2008 Sonic himself hasn't been able to go underwater since SA2 actually. I mean, arguably you can sink your feet in an ankle deep pond in the Chao garden, but actually being under the water? Impossible unless you die. Link to comment Share on other sites More sharing options...
cyborg_ar Posted December 31, 2008 Report Share Posted December 31, 2008 goddamn lazy programmers (and level designers) Link to comment Share on other sites More sharing options...
Aaron C-T Posted December 31, 2008 Report Share Posted December 31, 2008 What DW said. Dang. Link to comment Share on other sites More sharing options...
Rael0505 Posted January 1, 2009 Author Report Share Posted January 1, 2009 I remember watching this Lets Play video series of Sonic 06, Tails landed on the ground but drowned anyways because his foot touched the water. Same thing happened in the Adventure series Link to comment Share on other sites More sharing options...
SefirothDB Posted January 1, 2009 Report Share Posted January 1, 2009 Fuck you Eggmanland. You thought you could outrape me, but you were wrong. Goddamn it. Link to comment Share on other sites More sharing options...
JMTHESMASHBRO Posted January 1, 2009 Report Share Posted January 1, 2009 The game is okay for me.I liked the Werehog mechanics,and music(Mazuri is my favorite!). Link to comment Share on other sites More sharing options...
DJ espeed Posted January 1, 2009 Report Share Posted January 1, 2009 Fuck you Eggmanland. You thought you could outrape me, but you were wrong. Goddamn it. That level took me a week to even complete. Bloodied Werehog parts were hard as hell. I see you played the... PS3 version. Does it really run at 45-60 fps? Link to comment Share on other sites More sharing options...
SefirothDB Posted January 1, 2009 Report Share Posted January 1, 2009 Does it really run at 45-60 fps? Sometimes it does get to 60fps. And you can tell it because the game becomes criminally smooth. But those instances are sparse. It normally keeps at around 30fps with the occasional drop, 'cept for Adabat which is slowdown central (on both PS3 and 360 unfortunately, shame because it's really pretty). Oh, and some HUBs chug terribly, which has to be poor coding because Empire City's is small and empty yet it gives me stuttering... and then I enter the Daytime stage which has a shitload of things going on and it runs good. lolwutpear.jpg But yeah, the next title needs to be locked at 60fps for both high end versions. As a SOTC fan I can tolerate framedrops and such, but it really adds to the experience for this type of game. Also good luck if you ever attempt to get those hotdogs in Eggmanland, I can attest they're controller-shattering hard. Link to comment Share on other sites More sharing options...
MikeL Posted January 8, 2009 Report Share Posted January 8, 2009 I have the wii version and the PS3 demo. personally I prefer the wii version Link to comment Share on other sites More sharing options...
neoshaman Posted January 17, 2009 Report Share Posted January 17, 2009 Well played on WII not that bad but not good either What's with all those instant death in the game? I don't remember dying a lot in cheap death in old good sonic? I'm not that bad, i have finish the game in one day... The game find way to inovate but it is a big hidden QTE, fail? DIE! > slow down? die > accelerate? DIE > miss the stupid targeting cursor? Die! > stupid wall jump use 3 times in the game? DIE The targeting upset me most as it doesnot depend on the game state (like distance or whatever like in SA1) but the actual showing of the cursor (QTEd!) that lead to weird situation where i'm near an enemy but cannot attack and instead i dash the hell to DEATH! Where is the control? Anw what's with the bottomless pit? Metropolis didn't but you have the endless falling loop, old sonic let you fail and have a chance to receover, you always felt that you die because of your own not because the game want you fail... The game pretty much play itself until the death test, all you have to do is to wake up at the right moment... By the way it's a right step i hope future installement would as fun as some part of this one was (i hate secret rings)... I enjoy the game and there was little burst when i thought "wow SONIC IS BACK" (shamar) That's my opinion not something that hold the truth about the game There is difficult game (Ninja Gaiden is) but this one is no hard, it is punitive The old sonic was "flexible" this one you must play the designer's way. As it turned out, according to Mr. Andac, after Sega had restructured itself to re-integrate external development houses like Smilebit and AM2 back in to the main Sega offices, Sonic Team was kept external strictly as a sweatshop to milk the Sonic cashcow, assembly-line style. Sega of Japan had intended NiGHTS: Journey of Dreams as a brief rest from the never-ending onslaught of Sonic game after Sonic game. In Ben’s own words: “There’s no doubt that Sonic Team have lost their quality touch. They are worse than talentless: they are without passion. Bored, weary, closed-minded and out of touch with any sense of what makes games good anymore.” Quite simply put, after making so many of them, Sonic Team is tired of Sonic games - something Ben cites as a reason for Yuji Naka’s resignation in 2006. By the way for the paranoid FANBOY http://kotaku.com/5124622/rumor-nights-sequel-was-originally-an-xbox-360-ps3-game http://www.tssznews.com/2009/01/05/the-blog-sega-doesnt-want-you-to-read/ http://web.archive.org/web/20070408161400/http://bossrush.blogspot.com/2007/03/nights-2.html Link to comment Share on other sites More sharing options...
DimensionWarped Posted January 17, 2009 Report Share Posted January 17, 2009 There is difficult game (Ninja Gaiden is) but this one is no hard, it is punitiveThe old sonic was "flexible" this one you must play the designer's way. That pretty much sums up my exact thoughts on the game. As a SOTC fan I can tolerate framedrops and such Yeah, framedrops absolutely murdered my ability to enjoy SOTC. They made me motion sick actually. Link to comment Share on other sites More sharing options...
Daniel Posted January 17, 2009 Report Share Posted January 17, 2009 Just finished it a few days ago, thought it was pretty cool... But Eggmanland was as annoying as a tick up your a@!. Link to comment Share on other sites More sharing options...
Slingerland Posted January 17, 2009 Report Share Posted January 17, 2009 There is difficult game (Ninja Gaiden is) but this one is no hard, it is punitiveThe old sonic was "flexible" this one you must play the designer's way. I like you. Let's be friends. Link to comment Share on other sites More sharing options...
DimensionWarped Posted January 18, 2009 Report Share Posted January 18, 2009 Just finished it a few days ago, thought it was pretty cool... But Eggmanland was as annoying as a tick up your a@!. You should be more careful about the kinds of things you put up your ass. Link to comment Share on other sites More sharing options...
Daniel Posted January 18, 2009 Report Share Posted January 18, 2009 You should be more careful about the kinds of things you put up your ass. HARDY HAR HAR... (No really, I thought that was funny) Link to comment Share on other sites More sharing options...
Ratchet Posted January 18, 2009 Report Share Posted January 18, 2009 Well, I play the PS2/Wii version, and I like it. FPS is good, and the graphics are pretty great for a Wii game... The Werehog stages were pretty good, but they got annoying in Eggmanland. The daytime stages were nearly perfect. Fast, and they get EVEN faster. And again, they got seriously hard at Eggmanland... Link to comment Share on other sites More sharing options...
DimensionWarped Posted January 18, 2009 Report Share Posted January 18, 2009 Perfect my ass. If you'd slow down and actually look at what you were playing for a minute you would have noticed the massive number of invisible walls, the completely lack of enemies that actually did anything, and the shallower than my stand-up shower activity. Link to comment Share on other sites More sharing options...
Slingerland Posted January 18, 2009 Report Share Posted January 18, 2009 Here, let me destroy these enemies...with my face. Link to comment Share on other sites More sharing options...
DJ espeed Posted January 18, 2009 Report Share Posted January 18, 2009 Here, let me destroy these enemies...with my face. How do you do that? Glare at them? Or just simply fire your lazor? *yeah, it's an internet ref* Link to comment Share on other sites More sharing options...
Slingerland Posted January 18, 2009 Report Share Posted January 18, 2009 No, silly. Press the boost button. Link to comment Share on other sites More sharing options...
Daniel Posted January 18, 2009 Report Share Posted January 18, 2009 I also think sometimes, Sonic's speech patterns could be annoying. "WOOO! FEELING GOOD!" Link to comment Share on other sites More sharing options...
Rael0505 Posted January 18, 2009 Author Report Share Posted January 18, 2009 He says the same thing too often. They should have recorded Griffith saying at least a dozen different things for each instance, and then randomize it so the player doesn't hear the same thing over and over. Link to comment Share on other sites More sharing options...
DimensionWarped Posted January 18, 2009 Report Share Posted January 18, 2009 That'd be the slightly more expensive, infinitely smart solution to the problem. You know, the kind of thing you'd expect out of a developer that gave a damn. Link to comment Share on other sites More sharing options...
DJ espeed Posted January 18, 2009 Report Share Posted January 18, 2009 You know, the kind of thing you'd expect out of a developer that gave a damn. SEGA, regardless of how they're standing, doesn't give a damn about shit nowadays--Only a few games they've made have managed to get above an 8 for rating last year--Valkyria Chronicles is one of them. That's because 90% of SEGA doesn't give a shit. 10% of SEGA--Yes, that's SegaWOW I'm talking about--Does. If it "makes money", then onward with it. That's how it works with Sega. Link to comment Share on other sites More sharing options...
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