Hol Tiger Posted June 21, 2006 Report Share Posted June 21, 2006 Pretty good, you almost got it, needs some more fine tuning, better enemy sprites, an AI, and things like that, but for now I give it a 5 out of 10. Link to comment Share on other sites More sharing options...
null1024 Posted June 21, 2006 Author Report Share Posted June 21, 2006 Pretty good, you almost got it, needs some more fine tuning, better enemy sprites, an AI, and things like that, but for now I give it a 5 out of 10. Thanks! Currently, my experemental Ai is speed=random(4)+3 Link to comment Share on other sites More sharing options...
Serephim Posted June 21, 2006 Report Share Posted June 21, 2006 This game earns the award for the worst ____ing level design in history. After i got to Boost Factory i just decided to turn it off after holding down right for 2 miniutes stright and falling into a retardedly placed hole. PLEASE work on your level design. It sucks. (for lack of a more fitting word.) Link to comment Share on other sites More sharing options...
Gamerdude Posted June 21, 2006 Report Share Posted June 21, 2006 No comment.Oh, and the new engine won't be done before the end of July. We started the engine only a little while ago. Call me slow, but I've been working on my engine for two years and I'm just now considering it to be complete. I sure hope that the engine you're currently working on is over 1000 times better...because it needs it. Link to comment Share on other sites More sharing options...
Godmaster Posted June 21, 2006 Report Share Posted June 21, 2006 The Boost Factory act 1's level design is fairly good, but it's still empty, there are not power-ups, more enemies, traps, and some details. Please, fix this and don't make each cutscene's talking in different rooms ok? Link to comment Share on other sites More sharing options...
null1024 Posted June 21, 2006 Author Report Share Posted June 21, 2006 Ok. *fixes cutscenes* Oh, and Gamerdude? The Epsilon Engine currently has something I really like: You are 60% less likely to get stuck in a wall (after days of testing from 4pm to 8pm) Link to comment Share on other sites More sharing options...
Slingerland Posted June 21, 2006 Report Share Posted June 21, 2006 The Boost Factory act 1's level design is fairly good, but it's still empty, there are not power-ups, more enemies, traps, and some details. Please, fix this and don't make each cutscene's talking in different rooms ok? Fairly good? Holding right for an entire level isn't good. Link to comment Share on other sites More sharing options...
someone2040 Posted June 21, 2006 Report Share Posted June 21, 2006 Yeah, all the levels are really dull. It's the same thing, you hold right... run into something that could've been done with slopes. Ok, jumped over that. Hold right, bounce around on some springs, hit a wall fall down, turn the other way, go that way a little bit, fall down, hold right more. Repeat that process until the end. It's really really boring. There's also the fact that there are no enemies, no rings, no alternative paths, nothing to make the level interesting in the least. (By no enemies and rings, I mean. There's no point in getting the rings that are there, and they're put out in unimaginative ways. The enemies are stupid, don't move, it doesn't matter if you run into them as you don't die from hitting them with 0 rings anyway) Oh... and I don't really like how you've changed the camera. If you ever do put enemies in there... giving the user less time to see enemies and the such when running at high speeds... doesn't seem right to me. Link to comment Share on other sites More sharing options...
Rael0505 Posted June 21, 2006 Report Share Posted June 21, 2006 The Boost Factory act 1's level design is fairly good I understand you're trying to avoid sounding harsh, but don't say that. Link to comment Share on other sites More sharing options...
null1024 Posted June 22, 2006 Author Report Share Posted June 22, 2006 Yeah, all the levels are really dull. It's the same thing, you hold right... run into something that could've been done with slopes. Ok, jumped over that. Hold right, bounce around on some springs, hit a wall fall down, turn the other way, go that way a little bit, fall down, hold right more. Repeat that process until the end. It's really really boring. There's also the fact that there are no enemies, no rings, no alternative paths, nothing to make the level interesting in the least. (By no enemies and rings, I mean. There's no point in getting the rings that are there, and they're put out in unimaginative ways. The enemies are stupid, don't move, it doesn't matter if you run into them as you don't die from hitting them with 0 rings anyway)Oh... and I don't really like how you've changed the camera. If you ever do put enemies in there... giving the user less time to see enemies and the such when running at high speeds... doesn't seem right to me. Ok, i'll fix that now. Link to comment Share on other sites More sharing options...
Godmaster Posted June 22, 2006 Report Share Posted June 22, 2006 I understand you're trying to avoid sounding harsh, but don't say that. Well, I'm not trying to avoid to be rude, I only noticed the impovements of his game. Link to comment Share on other sites More sharing options...
Slingerland Posted June 22, 2006 Report Share Posted June 22, 2006 He made improvements? When? All 4 demos have been the same thing. Link to comment Share on other sites More sharing options...
Rael0505 Posted June 22, 2006 Report Share Posted June 22, 2006 What he said. Link to comment Share on other sites More sharing options...
Godmaster Posted June 23, 2006 Report Share Posted June 23, 2006 Adding enemies (besides they are inactive ¬¬), rings (where's the ring loss?), yeah, it's an improvement, but I didn't said that how was the improvement. Just this! Link to comment Share on other sites More sharing options...
null1024 Posted June 23, 2006 Author Report Share Posted June 23, 2006 2 screenshots showing that the SOL2 engine handles slopes. Link to comment Share on other sites More sharing options...
Gradient Posted June 24, 2006 Report Share Posted June 24, 2006 Including slopes is a great step, but I notice in the second screenshot that Sonic is in the air. I take it, then, that the player doesn't stick to the floor too well. As for music, do I hear a couple of microphone recordings in there? Shadow of a Hedgehog has several full soundtracks, including Sonic Rush. Indispensible, it is. Link to comment Share on other sites More sharing options...
Godmaster Posted June 24, 2006 Report Share Posted June 24, 2006 nice improvement, but try keeping the sonic sprite nearest on the slopes, keep going ^^ Link to comment Share on other sites More sharing options...
someone2040 Posted June 25, 2006 Report Share Posted June 25, 2006 Well... from the looks of those slopes, you're using your boost ramps aren't you? I wouldn't advise that, since your boost ramps seem to be buggy at the best, half the time flinging you off, the other half of the time slowing you down heaps and pushing you up. While you're running really fast, it just seems really unnatural to have to slow down just to go up a slope. Link to comment Share on other sites More sharing options...
null1024 Posted June 25, 2006 Author Report Share Posted June 25, 2006 I tried to make sonic run normally on a slope, but it got really glitchy. Oh, and the slopes were origanally for Boost Factory, that's why they look like that. The sonic sprite is in the air due to me using a diffrent slope run, and Sonic's sprite is only 32x48. Oh and about SoaH? Trying to d-load a song that is at full quality and you want to have a half quality (as in lower bitrate) sound to keep file size small, on dialup, PAIN. (I live somewhere where there FIBER OPTIC CABLES RUNNING ARROUND MY HOUSE, AND I CAN'T USE THEM!) Link to comment Share on other sites More sharing options...
Serephim Posted June 26, 2006 Report Share Posted June 26, 2006 The Boost Factory act 1's level design is fairly good ....................................................... ..........Nevermind. Link to comment Share on other sites More sharing options...
null1024 Posted July 5, 2006 Author Report Share Posted July 5, 2006 As i am going to be working on several mini-projects to relieve myself from the stress of fixing the engine without replacing it, because the engine can do much better, this thread won't be updated much. Link to comment Share on other sites More sharing options...
Rael0505 Posted July 5, 2006 Report Share Posted July 5, 2006 Why not just replace it? Link to comment Share on other sites More sharing options...
null1024 Posted July 5, 2006 Author Report Share Posted July 5, 2006 Too painful. Link to comment Share on other sites More sharing options...
Benniantor Posted July 11, 2006 Report Share Posted July 11, 2006 Alright Null, here are some things I'm presenting to you. (NOTE: I needed to add the Empty Space thing. Please ignore it though.) These multiple screenshots show that Sonic are behind numerous objects. People can get annoyed by that sometimes. A way to fix that is to put the Sonic Object last instead of first. If you do this, the obsticals will be behind Sonic instead of in front. Fix that. What the heck are you doing. Those should be alot less. Those should be rings. Null, stop with the riduculous amount of ring cases put together. Don't do that. If you want me to, I'll edit your levels a little bit. Fix the game. We all want you to. Link to comment Share on other sites More sharing options...
Godmaster Posted July 11, 2006 Report Share Posted July 11, 2006 Hey, don't forget to change the bosses too, they are too repetitive u.u Link to comment Share on other sites More sharing options...
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