Vexus Posted July 22, 2007 Report Share Posted July 22, 2007 CLICK FOR THE OFFICIAL SUPER SONIC KNOCKOUT WEBPAGE FULL GAME FEATURES: > 27 fighters, with their own skills and fighting styles. > New moves for fighters, and better use of the old ones too. > Over 30 stages, with varying sizes, gimmicks, and hazards. > Solid frame rates on older computers. > The story will be continuous, but will take place after SONIC the hedgehog. > Easy customizable controls that don't hinder your butt-kicking progress. > Two-on-Two tag team matches. > Buy unlocked stuff at the Future City store! What do you think is inside? > 3 slot save feature > Over 100 unlockables I'm almost annoyed with myself for not registering and making a project here sooner XD Super Sonic Knockout (SSK) is a fan project being lead by me and is one of the fangames being produced by SCDTi (Project Headway being the lead project...). SSK is a free-roaming fighting game, so it is usually thought of something on the lines of Super Smash Bros. The game is a sequal to my previously completed project "Sonic Knockout" and SSK so far has already gone major leaps ahead of the prequel. This is one of the new big names in fangaming, a fact that I'm very proud of Reviews and all constructive critism is all welcome and will be addressed. Link to comment Share on other sites More sharing options...
Sir Euan Posted July 22, 2007 Report Share Posted July 22, 2007 It looks pretty cool, and I don't wanna be cheeky but I've never heard of it, where is it a big name? It does look pretty cool though, the only thing that seems odd is that your 2 player screens seem to be split vertically, this seems odd for a game where most of your movement is horizontal. Link to comment Share on other sites More sharing options...
Vexus Posted July 22, 2007 Author Report Share Posted July 22, 2007 It's a big name down at the Sonic Cage Dome, plus Slingerland said himself this is one of the better titles for SAGE so I must be getting somewhere XD. There wouldn't be that many people who would know too much about it if they never go to SCD, which is understandable. I came here to get some more critique, since SSMB don't talk much at all in there their fan creation forum. Anyway, progress on the game and several other bits for SAGE are well on their way. I registered for SAGE last night. Link to comment Share on other sites More sharing options...
nazo1994 Posted July 22, 2007 Report Share Posted July 22, 2007 I saw this fangame game.It's cool. 10/10 for a demo. Link to comment Share on other sites More sharing options...
Spike Posted July 23, 2007 Report Share Posted July 23, 2007 I've played this game before. It's pretty cool. The enemy AI amazes me every time. Link to comment Share on other sites More sharing options...
Vexus Posted July 23, 2007 Author Report Share Posted July 23, 2007 Just wait till you see the AI in Demo 3... jeez. I reprogrammed the AI from scratch recently it is relentless... so now I actually need to make it worse and add difficulty levels. Link to comment Share on other sites More sharing options...
Amesuki Posted July 24, 2007 Report Share Posted July 24, 2007 One of the few titles Im looking forward too. I hope this game goes well. Looking forward to playing it, -Amesuki Link to comment Share on other sites More sharing options...
Klonk Pulse Posted July 25, 2007 Report Share Posted July 25, 2007 The Messages is leaving very fast! In particular Hints. I cant read so fast! Link to comment Share on other sites More sharing options...
Vexus Posted July 25, 2007 Author Report Share Posted July 25, 2007 That issue will be resolved. Hints will display twice as long and the cutscene scripts can now be forwarded by pressing any key except Enter (which skips the cutscene.) Progress is being made, but more so on character art at the moment. Link to comment Share on other sites More sharing options...
TRD Posted July 28, 2007 Report Share Posted July 28, 2007 I finally got a chance to play this, and I have to say, I'm very impressed. The Enemy A.I. is well done, shows that it's not the usual path movement that I usually see in Sonic Fighting games. The graphics are hawt as well. Looking forward to seeing this game being completed. Link to comment Share on other sites More sharing options...
Serephim Posted July 31, 2007 Report Share Posted July 31, 2007 Doubt im making sage but this can be a nice challenge for my Fighter. Nice to see someone else doing a fighting game by the way. Link to comment Share on other sites More sharing options...
KoE Posted July 31, 2007 Report Share Posted July 31, 2007 Very impressive! My only problem not really with the game, but when i press escape the window does not close. Link to comment Share on other sites More sharing options...
Vexus Posted August 1, 2007 Author Report Share Posted August 1, 2007 I did that to avoid accidental game exits, but the issue has already been taken care of. You will have to press F4 to exit Fullscreen mode then click the Close button, or you have to select "quit" in the game's main menu. Anyway, things are going a little slower than usual. An unexpected injury and other things have put SSK back a couple of days. Nothing to worry about though. Link to comment Share on other sites More sharing options...
Vexus Posted August 17, 2007 Author Report Share Posted August 17, 2007 I'm still working on the game by the way. It's just that my holiday had delayed production by 8 days. I'm going to be finishing up the main menu stuff soon, plus (with the exclusion of chaos attacks) I've completed some more characters. There were a couple of new things on the new website that opened during SAGE... Mainly a couple more screenshots, a new video, more character art and profiles too... however another demo is a long time coming because I want it to surpass Demo 2 in as many areas as I can. Link to comment Share on other sites More sharing options...
Vexus Posted February 12, 2008 Author Report Share Posted February 12, 2008 AND THE NEW IMPROVED SSK WEBSITE These past few weeks have been very hard on me. I've hardly spoke to anyone about SSK lately, and this is why. Suddenly and without warning I want to blast the latest playable demo of Super Sonic Knockout in your faces. It's been a long time coming, but it's finally here. Here is what to expect from this demo: 8 fully playable characters, including 3 new additions 6 fully playable arenas, re-introducing the new version of Route-99 The first 3 levels of Sonic's story, complete with a modified (shorter) script, a modified level 2, and more! Last-day addition - Replay Mode! Play Sonic's first 3 levels with harder difficulty and varied missions The Save System and Emblem Gallery The completed Chaos attack and Boost system 13 Item Boxes The list can go on. But you can read the instruction manual that comes with the game to get all the new features. On the NEW IMPROVED website, you can find screenshots, movies, older demos, and all sorts. The image at the top will take you to the downloads page, and you should read what I have to say before downloading the beta. Oh, and my actual site The ShadowBlaze Portal has also been given another rebirth, and some interesting additions actually worth checking out... So... surprise XD. 1 Link to comment Share on other sites More sharing options...
Power Hedgehog Posted February 12, 2008 Report Share Posted February 12, 2008 When I loaded the game, I got this error message: ERROR inaction number 1of Create Eventfor object PersistantControl:Error defining an external function.[/CODE] Link to comment Share on other sites More sharing options...
dark team Posted February 12, 2008 Report Share Posted February 12, 2008 Extract the archive to a folder then it will work. Link to comment Share on other sites More sharing options...
Vexus Posted February 12, 2008 Author Report Share Posted February 12, 2008 No it won't... I need to re-upload the zip because it's missing 2 important files. Sorry. (This always happens whenever I release something... ALWAYS!) EDIT: The zip file is fixed. Follow the same links to get it. 1 Link to comment Share on other sites More sharing options...
Spike Posted February 12, 2008 Report Share Posted February 12, 2008 I died in the second level and got this error: ERROR inaction number 1 of Begin Step Event for object parent_player1: Error in code at line 6: near = camera.near at position 16: Unknown variable near So I couldn't get any farther than that. I only have a few complaints. 1. Why are the keys backwards? I see no reason to use WASD unless you are going to need the mouse for something. Why not use the arrow keys and ASD or something? 2. It is as hard as hell to even get a hit to land. For one, Sonic's spin attack spins all the way around, but it only hits exactly a few pixels in front of him, like the other attacks. I always get beat up just because the attacks have to hit dead on perfect. No other fighting game I have ever seen was this picky. 3. The character art is really wonky. All of the characters are insanely tall and stretched, even the Sonic Riders models weren't this off. Other than these three things, this is easily one of the best Sonic fangames ever made. The presentation is amazing, it's almost as if I were playing a real Sonic game. I love the little things, such as the hint bubbles and how you brought back Gemeral (I guess Sega just forgot about him?). I'm definately going to watch this from now on. Rep up. Link to comment Share on other sites More sharing options...
Vexus Posted February 12, 2008 Author Report Share Posted February 12, 2008 Thanks for that Spike. I would have thought as much that a glitch would come up in that stage. I've never lost that stage so I really should have tested that XD. The reason the keys are 'backwards' is because of the player 2 controls taking up the arrow keys. It's been REALLY hard to find a default control scheme that works and NO-ONE has suggested of anything better! If you could help me with that, than it would be really appreciated. Sorry about the hitting collision being picky at times, The collision masks might need to be revised later. That and I forgot to set the character mask back to normal after doing some testing weeks back. The character art looks that stretched? Oh well, I really don't want to remake all that artwork again, so I'll just take that advice for the remaining artworks I've got to do XD. I'm glad you like the whole presentation, it's been alot of work worthwhile. Link to comment Share on other sites More sharing options...
Spike Posted February 12, 2008 Report Share Posted February 12, 2008 Well, if you need the arrow keys to be free then I guess that is the only way to go. I guess it doesn't matter since you can change the controls (which is another thing I love about this game). Link to comment Share on other sites More sharing options...
VectorSatyr Posted February 12, 2008 Report Share Posted February 12, 2008 Besides the A.I complaints I had the last time I tested this for you (just back them into a wall, Spike - they'll never recover), there are a couple of other things I'd like to point out about the new additions: Twinkle Snow looks pretty cool, but the level kept giving me errors whenever it tried to spawn the item boxes. <3 E-123 Omega. The spritework is incredibly accurate, making it feel like an actual character from Sonic Battle. It's just as awesome as your spritework of Gemerl, and I applaud you. Keep up the good work, buddy! =D Link to comment Share on other sites More sharing options...
Huepow00 Posted February 13, 2008 Report Share Posted February 13, 2008 ERROR inaction number 1of Key Press Event for <Down> Keyfor object objMainMenuNew:Sound does not exist.[/CODE]Occurred after LOADING a Saved GameEDIT : For those unable to download the game - Here is an Alternative Link on my 4 Shared Account. Link to comment Share on other sites More sharing options...
Vexus Posted February 13, 2008 Author Report Share Posted February 13, 2008 All glitches reported (as well as a 3 others XD) have been fixed. Please continue to bug-report so a more decent bug-fix release can be done in a week or so. Link to comment Share on other sites More sharing options...
Spike Posted February 13, 2008 Report Share Posted February 13, 2008 How do you unlock Omega and Twinkle Snow? Link to comment Share on other sites More sharing options...
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