W.A.C. Posted August 19, 2006 Report Share Posted August 19, 2006 [LINK] That's great to see how he recently updated it. SRB2 is one of the best fangames out there and I wonder what things he has improved on the latest version. Link to comment Share on other sites More sharing options...
Asuma Posted August 19, 2006 Report Share Posted August 19, 2006 Wow, look at that. Thanks for the notice! Link to comment Share on other sites More sharing options...
xhedgehogx Posted August 19, 2006 Report Share Posted August 19, 2006 No. Link to comment Share on other sites More sharing options...
Serephim Posted August 19, 2006 Report Share Posted August 19, 2006 I gave up on waiting for that game to be finshed, hes never going to do it. He just made another freaking demo, yet the last DEMO he did was like a year ago. Sonic Team has started and finshed production on two sonic games already since he started that project.. ..yet i have yet to play a fangame more fun. (or offical game either, really. Besides heroes.) Link to comment Share on other sites More sharing options...
Slingerland Posted August 19, 2006 Report Share Posted August 19, 2006 Sonic Team has started and finshed production on two sonic games already since he started that project.. Listen to yourself. People who produce games for a living are supposed to crank out more games than a guy doing it in his spare time. Again, we are NOT in competition with Sonic Team, no matter how much you want to be. Link to comment Share on other sites More sharing options...
Aaron C-T Posted August 19, 2006 Report Share Posted August 19, 2006 "Listen to yourself. People who produce games for a living are supposed to crank out more games than a guy doing it in his spare time. Again, we are NOT in competition with Sonic Team, no matter how much you want to be." Lawlorz. Link to comment Share on other sites More sharing options...
Rael0505 Posted August 19, 2006 Report Share Posted August 19, 2006 SRB2 is one of the best fangames out there I disagree. Link to comment Share on other sites More sharing options...
Andythehedgehog Posted August 19, 2006 Report Share Posted August 19, 2006 Why is that, Rael? I like it just fine . I've been in their community for exactly 1 year and yet I'm still a big fan. Link to comment Share on other sites More sharing options...
Gamerdude Posted August 19, 2006 Report Share Posted August 19, 2006 Because SRB2 is based off of the Doom engine (or was it Quake?), it can't have loops since the those games never had them. I don't think a game earns a true Sonic-feel if it doesn't have loops (or running on ceilings and such), it's all part of the fun and what makes Sonic who he is. So, SRB2 isn't the best Sonic fangame, not by far. It's good, not the best. Link to comment Share on other sites More sharing options...
DimensionWarped Posted August 19, 2006 Report Share Posted August 19, 2006 SRB2 is inspirational at least and a damn good fangame at best. It doesn't matter if its the best sonic fangame as long as its a good fangame in general. Link to comment Share on other sites More sharing options...
Guest Shadix Posted August 19, 2006 Report Share Posted August 19, 2006 SRB2 gives me a warm fuzzy feeling whenever I play it similiar to the old Sonic games. You don't NEED loops to capture the essence of the old school games. Crank it into OGL mode, plug your controller in, set the control to analog, tweak the graphics setting and turn up the resolution, and you got yourself a damn fun and fast game, even if the mechanics are a tad a skrewy. Link to comment Share on other sites More sharing options...
Rael0505 Posted August 20, 2006 Report Share Posted August 20, 2006 Why is that, Rael? I like it just fine . I've been in their community for exactly 1 year and yet I'm still a big fan. The physics are too uncomfortable to play with, imo. And yeah, you don't need loops to capture the old school feel. Only two zones in Sonic 1 had loops. Link to comment Share on other sites More sharing options...
W.A.C. Posted August 20, 2006 Author Report Share Posted August 20, 2006 SRB2 + good gamepad with analog controller = Fun Link to comment Share on other sites More sharing options...
Guest Shadix Posted August 20, 2006 Report Share Posted August 20, 2006 It really is a completely different experience when you play it with an analog controller. (I completely agree with you about the difficulty of control with the keyboard though Rael.) I'm just upset that my Xbox360 controller treats the L and R triggers as a Z axis. SRB2 doesn't allow me to set stuff to them. I think the best part is they tried their best to make the levels as unlinear as possible. There are tons of different paths to choose from and you always know you are on track to completing it. -- ...Wasen't it 3? I thought GHZ had a few loops too. Link to comment Share on other sites More sharing options...
MidimanNull Posted August 20, 2006 Report Share Posted August 20, 2006 SRB2 gives me a warm fuzzy feeling whenever I play it similiar to the old Sonic games.You don't NEED loops to capture the essence of the old school games. Crank it into OGL mode, plug your controller in, set the control to analog, tweak the graphics setting and turn up the resolution, and you got yourself a damn fun and fast game, even if the mechanics are a tad a skrewy. <3 W/ Playstation 2 Look-alike Controller. Link to comment Share on other sites More sharing options...
W.A.C. Posted August 20, 2006 Author Report Share Posted August 20, 2006 I wish Sonic's homing attack was like it is on the Sonic Adventure 2 for SRB2. That whole time attack thing is extremely annoying. I mean is it even possible to beat the whole game under 6 minutes? Link to comment Share on other sites More sharing options...
Asuma Posted August 20, 2006 Report Share Posted August 20, 2006 I'm wating for Blaze's Wad.=) The way I see it, most of don't have room to talk if we never finished anything. I know I don't.=P Kinda like saying pizza is nasty when you never really tried it.=O Link to comment Share on other sites More sharing options...
xhedgehogx Posted August 20, 2006 Report Share Posted August 20, 2006 Dunno if any of you noticed, but there are no slopes or loops. How can a Sonic fan game be fun without those? lol Link to comment Share on other sites More sharing options...
Asuma Posted August 20, 2006 Report Share Posted August 20, 2006 So what? The game's fun, AND it's multiplayer. Live with it. Link to comment Share on other sites More sharing options...
USC Posted August 20, 2006 Report Share Posted August 20, 2006 Dunno if any of you noticed, but there are no slopes or loops. Actually, I think AJ was working on adding slopes at one point. Maybe he scrapped the idea, but I know he had them in there at one point. Link to comment Share on other sites More sharing options...
Asuma Posted August 20, 2006 Report Share Posted August 20, 2006 Second art of the first level has them. Link to comment Share on other sites More sharing options...
MidimanNull Posted August 20, 2006 Report Share Posted August 20, 2006 Dunno if any of you noticed, but there are no slopes or loops. How can a Sonic fan game be fun without those? lol Dunno if any of you noticed, but xhedgehogx doesnt know what the result of " Graphics & Addons ≠ Fun " is. Link to comment Share on other sites More sharing options...
Guest Shadix Posted August 20, 2006 Report Share Posted August 20, 2006 I wish Sonic's homing attack was like it is on the Sonic Adventure 2 for SRB2. That whole time attack thing is extremely annoying. I mean is it even possible to beat the whole game under 6 minutes? If you enable Blaze's SASRB2 wad the thock becomes a homing attack. Link to comment Share on other sites More sharing options...
W.A.C. Posted August 20, 2006 Author Report Share Posted August 20, 2006 Oh, cool. Too bad I don't know how to install those. >_> Below is a double post that has been automagically merged into the original. [LINK] That's the list of improvements. Link to comment Share on other sites More sharing options...
saxman Posted August 20, 2006 Report Share Posted August 20, 2006 Anything is possible. A.J. is good at surprising an audience. Loop-de-loops and things could definitely be put into SRB2. All it requires is the know-how. Link to comment Share on other sites More sharing options...
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