LarkSS Posted November 20, 2010 Report Share Posted November 20, 2010 Wow Strife that is awesome. If the trees in the very back were bright along the sides to blend with the light behind them, it would be perfect. Link to comment Share on other sites More sharing options...
Strife Posted November 20, 2010 Report Share Posted November 20, 2010 Thanks! When you say "along the sides," should I try it on just the brightest side? I kinda do that with the Bad Future's background: (I would prefer a full flame effect at some point like Angel Island Zone Act 2, but I get noticeable slowdown from multiple animated layers.) Link to comment Share on other sites More sharing options...
FanGameRevolver Posted November 21, 2010 Report Share Posted November 21, 2010 Ha! that looks awesome! You could always make the level glow to give off a warm burning feeling. Instead of fully animated layers. In one of my sonic projects I had this fire level, where the level would glow like that, and it was great at setting the scene. ex. It faded between these two pallets slowly throughout the level. Link to comment Share on other sites More sharing options...
Azookara Posted November 21, 2010 Report Share Posted November 21, 2010 Not a screenshot but http://www.newgrounds.com/audio/listen/377039 Tell me how that sounds. Music by DJ Max-E and Ritz190. Link to comment Share on other sites More sharing options...
Sslaxx Posted November 22, 2010 Report Share Posted November 22, 2010 Not a screenshot buthttp://www.newgrounds.com/audio/listen/377039 Tell me how that sounds. Music by DJ Max-E and Ritz190. MaxieDaMan's stuff I've always liked, not heard of Ritz190 until now. Pretty nice tune, though the lead brass could stand some tweaking perhaps. Link to comment Share on other sites More sharing options...
luksamuk Posted November 23, 2010 Report Share Posted November 23, 2010 @Strife: This one is also awesome, but I'm afraid I can barely see the floor where your character is supposed to stand. @FGR: Tiles look very good. But are you making use of the stretch-to-the-app-borders thing? The graphics may look kinda ugly when resized. @Azukara: That's such an epic music. Reminds me too much of Palmtree Panic, specially because the music is short. But damn that, that's prett well made. I wonder if I could have the right application to make this sort of song in my own. You see, singing well and playing guitar isn't enough Link to comment Share on other sites More sharing options...
Bosco Posted November 23, 2010 Report Share Posted November 23, 2010 Link to comment Share on other sites More sharing options...
luksamuk Posted November 25, 2010 Report Share Posted November 25, 2010 @Bosco Awesome thingy, alread told you on your game's topic. CD Sonic Worlds' newest screenshot: Notice the brazilian patriotism. Link to comment Share on other sites More sharing options...
LakeFeperd Posted November 26, 2010 Report Share Posted November 26, 2010 Finally i got some ideas for the backgound. Link to comment Share on other sites More sharing options...
Demilynx Posted November 26, 2010 Report Share Posted November 26, 2010 That looks pretty good. ( Lovin' the HUD font you got there. ) Link to comment Share on other sites More sharing options...
luksamuk Posted November 26, 2010 Report Share Posted November 26, 2010 @LakeFeperd The floating platforms look kinda strange. It appears like it is a resized part of the BG. But the idea in overall is fine. Link to comment Share on other sites More sharing options...
Kessler12 Posted November 26, 2010 Report Share Posted November 26, 2010 I think that's just worlds hub... Anyway keep it up lake! I'm loving it! Link to comment Share on other sites More sharing options...
LakeFeperd Posted November 26, 2010 Report Share Posted November 26, 2010 Im thinking on releasing a demo tomorrow or maybe today. should i do it today? Link to comment Share on other sites More sharing options...
Kessler12 Posted November 26, 2010 Report Share Posted November 26, 2010 If your ready, the release. But remember to not rush it, I learned my lesson at sage09. Link to comment Share on other sites More sharing options...
LakeFeperd Posted November 26, 2010 Report Share Posted November 26, 2010 If your ready, the release. But remember to not rush it, I learned my lesson at sage09. I waited until i fininsh the act 1 of the 3º zone to release a demo, anyway i think im ready to release it. Link to comment Share on other sites More sharing options...
Demilynx Posted November 27, 2010 Report Share Posted November 27, 2010 I waited until i fininsh the act 1 of the 3º zone to release a demo, anyway i think im ready to release it. If you think it's alright, you can release it whenever you like. Don't release too many demos, though, or some people will feel they've already played everything and stop playing your game. Link to comment Share on other sites More sharing options...
LakeFeperd Posted November 27, 2010 Report Share Posted November 27, 2010 If you think it's alright, you can release it whenever you like. Don't release too many demos, though, or some people will feel they've already played everything and stop playing your game. Thanks for the tip. =) I think i should only release another demo in the SAGE expo. Link to comment Share on other sites More sharing options...
LarkSS Posted November 27, 2010 Report Share Posted November 27, 2010 @Strife: Thinly on both sides, somewhat like this: Maybe not very necessary since the bushes behind the trees may be blocking some of the light though. :shrug: Link to comment Share on other sites More sharing options...
Hyper Emerson Posted November 28, 2010 Report Share Posted November 28, 2010 Out of the three grass tiles, which one looks better? Link to comment Share on other sites More sharing options...
Hybrid35 Posted November 28, 2010 Report Share Posted November 28, 2010 ehh I would say the second one, cause it's not to big or small Anyways I been working with sprites tiles from the Sonic Phore engine This is what I got so far... How is this so far? Anyways I can make it better? Link to comment Share on other sites More sharing options...
OverbounD Posted November 28, 2010 Report Share Posted November 28, 2010 Hybrid35 you need to get a shadow under the grass. It would also look better if you made the checker pattern contrast more. I would also allow for different depths for your checker pattern to made it look raised and lowered in spots. Link to comment Share on other sites More sharing options...
Hybrid35 Posted November 28, 2010 Report Share Posted November 28, 2010 Thanks Overbound I will try to do that, kinda new to this. Anyways, what do you mean by different depths? Edit: Do you mean like add contrast? Link to comment Share on other sites More sharing options...
LarkSS Posted November 29, 2010 Report Share Posted November 29, 2010 Hyper, I like the left one personally. Link to comment Share on other sites More sharing options...
P3DR0 Posted November 30, 2010 Report Share Posted November 30, 2010 Hyper, I like the left one personally. Agreed. Left one is better. Link to comment Share on other sites More sharing options...
oddwarg Posted December 2, 2010 Report Share Posted December 2, 2010 Link to comment Share on other sites More sharing options...
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