TailsSena Posted October 19, 2012 Report Share Posted October 19, 2012 Well damn dude, couldn't find a nicer way to critique? I agree with the text and all but I can't say that I agree on the whole thing looking bad. Just needs a few adjustments to look better. Oh, don't mind him. He's always been incredibly blunt, which I honestly think is a good thing... I mean, when telling people what's wrong with their game, there really isn't much need to sugar-coat it. By the way, I do agree with what both of you have said here... The font does look pretty terrible. Link to comment Share on other sites More sharing options...
Nefault1st Posted October 19, 2012 Report Share Posted October 19, 2012 Oh, don't mind him. He's always been incredibly blunt. Which I honestly think is a good thing. I mean, when telling people what's wrong with their game, there really isn't much need to sugar-coat it.By the way, I do agree with what both of you have said here... The font does look pretty terrible. Yeah but if you want to judge what people do the RIGHT way, you would do it without attempting to piss them off or upset them. Link to comment Share on other sites More sharing options...
TailsSena Posted October 19, 2012 Report Share Posted October 19, 2012 That would be ideal, yes... However, that requires tact. Link to comment Share on other sites More sharing options...
BlazefireLP Posted October 19, 2012 Report Share Posted October 19, 2012 Annnnnyway. Finally opened MMF2 again since 2 months. Some "CURE" for boredom. Link to comment Share on other sites More sharing options...
TailsSena Posted October 19, 2012 Report Share Posted October 19, 2012 My reaction. Seems like you're doing more work on that there '06 engine, huh? Link to comment Share on other sites More sharing options...
BlazefireLP Posted October 19, 2012 Report Share Posted October 19, 2012 Nope, it's a completely different engine. Mostly custom this time actually. It's Advance styled "ish". Link to comment Share on other sites More sharing options...
TailsSena Posted October 19, 2012 Report Share Posted October 19, 2012 Shit, you're quite the programmer then... All I can do on my own (that isn't an MMF preset movement) is an isometric engine + jumping and such. Link to comment Share on other sites More sharing options...
P3DR0 Posted October 19, 2012 Report Share Posted October 19, 2012 Good, then we're even, well, actually, I was quite impressed when I read it ((;EDIT: [qimg]http://img213.imageshack.us/img213/3228/semttulokoz.png[/qimg] Options dont save. That's awful looking. Look at those objects and text full of aliasing like you stretched 'em or so, just because you didn't imported the alpha channel. Clean up your design and choose better fonts and better colors. I know that you're trying to recreate Generations' type of interface but what that design had best was the simplicity in it, it didn't had those various shapes behind any text, it was placed mostly in the corners.Imagine your scene as a desk. If you place a lot of stuff in it like papers, notes, pens, etcetera, it'll be hard to find what someone else who is seeing that desk for the first time is looking for. You have to organize your desk and leave whatever it is that you're trying to draw atention isolated so people can easily see it and pick it up apart. Link to comment Share on other sites More sharing options...
BlazefireLP Posted October 19, 2012 Report Share Posted October 19, 2012 That's awful looking. Look at those objects and text full of aliasing like you stretched 'em or so, just because you didn't imported the alpha channel. Clean up your design and choose better fonts and better colors. I know that you're trying to recreate Generations' type of interface but what that design had best was the simplicity in it, it didn't had those various shapes behind any text, it was placed mostly in the corners.Imagine your scene as a desk. If you place a lot of stuff in it like papers, notes, pens, etcetera, it'll be hard to find what someone else who is seeing that desk for the first time is looking for. You have to organize your desk and leave whatever it is that you're trying to draw atention isolated so people can easily see it and pick it up apart. Finally someone agrees with me. Link to comment Share on other sites More sharing options...
Gear_The_Hedgehog Posted October 19, 2012 Report Share Posted October 19, 2012 Hi there, im working in some HD animations and this was i did last time: a Metal Sonic HD idle pose, it was made in Anime Studio, sketched in SAI so its all custom, vectorized and finished in Photoshop with effects and stuff to give the chrome effect in metal. Link to comment Share on other sites More sharing options...
Cleberson Posted October 19, 2012 Report Share Posted October 19, 2012 I am using the Photoshop, gradually managed to acquire experience in creating logos, etc. I will try to do everything possible to fix this, but I can not guarantee anything... Link to comment Share on other sites More sharing options...
thevaleev Posted October 19, 2012 Report Share Posted October 19, 2012 Hi there, im working in some HD animations and this was i did last time:[qimg]http://fc02.deviantart.net/fs71/f/2012/284/0/4/metal_sonic_hd_anim_by_gblastman-d5hhjp6.gif[/qimg] a Metal Sonic HD idle pose, it was made in Anime Studio, sketched in SAI so its all custom, vectorized and finished in Photoshop with effects and stuff to give the chrome effect in metal. Nice! How long you do HD pics like this? Link to comment Share on other sites More sharing options...
Gear_The_Hedgehog Posted October 19, 2012 Report Share Posted October 19, 2012 Nice! How long you do HD pics like this? not much i did a Mecha Sonic MK2, also i working on a Sonic sprites from sonic 3 and i have the idle frame of Jazz of Jazz Jackrabbit as well Link to comment Share on other sites More sharing options...
Gear_The_Hedgehog Posted October 19, 2012 Report Share Posted October 19, 2012 not much i did a Mecha Sonic MK2, also i working on a Sonic sprites from sonic 3and i have the idle frame of Jazz of Jazz Jackrabbit as well Look here is what im talking about those are half way vectorized and done, but i think i will do a second version based in the Sonic 3 artwork like the team of Sonic 2 HD Alpha did with the sonic 2 sprites Idle Sonic 3 sprite Super Sonic Sonic 3 sprite in a mock-up pic of Doomsday Zone (yes with the Blitzsonic hud) and this was the first HD sprite i did, but it doesnt came out as wonderfull as i wanted since i love this mecha sonic and also a pic i did for Sonic Generations kinda like that pic with Sonic and Knuckles clashing fists with robotnick and tails in the back, only that this is more like sonic-sonic pic sorry for the huge size of the pics everybody that's all i have and i at work and aslo im too lazy to go to tinypic and upload them Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted October 19, 2012 Report Share Posted October 19, 2012 Sorry about being inactive for a long ass time. Usually progress on the game flourishes during the summer months, plus I've been sidetracked with something else, something having to do with music. I'm writing an instrumental progressive metal solo album Building of the game will restart... once me and SuperBliz get out shit together in school. Anyway, I'm hoping this doesn't end up having the same fate as Sonic 2 HD. Good luck with your project. Plus I like your Sonic Bliz project, Emerald. Love the art style. Link to comment Share on other sites More sharing options...
Cleberson Posted October 20, 2012 Report Share Posted October 20, 2012 And now? Link to comment Share on other sites More sharing options...
GSF Posted October 20, 2012 Report Share Posted October 20, 2012 Well, it still needs a few more adjustments, but it's going in the right direction. Some tips: 1-Put an "empty bar" for the game volume adjuster. Basically, make it 1 or 2 pixels bigger than your bar counter, and paint its inner area gray, then put it behind your colored bar counter. The bar will look tidier and be more intuitive that way. 2-Try making logos/texts with Paint.NET - it's a simple, yet powerful image editor that should help you greatly improve your interface design elements. Grab the "outline" and "drop shadow" plugins (they're in the program's forums), these should cover your text sprucing needs. It's a step down from Photoshop, but it's free and much easier to use - which can save you time. 3-The options menu text in the upper area should be blue, a complementary color to the yellow/orange gradient you got in its back. It's hard to read currently. To brush up your color theory concepts, head to Color Scheme Designer - which lets you select different ranges, such as analogic, complementary, triads and tetrads. Most games don't pay much attention to their interface. Even some big-name games have interface fuck-ups. It's important to have a nice interface to make the game more intuitive, and also because some people do tend to apply the "judging a book by its cover" concept, mainly with the presentation of a game. Link to comment Share on other sites More sharing options...
Cleberson Posted October 20, 2012 Report Share Posted October 20, 2012 Well, it still needs a few more adjustments, but it's going in the right direction.Some tips: 1-Put an "empty bar" for the game volume adjuster. Basically, make it 1 or 2 pixels bigger than your bar counter, and paint its inner area gray, then put it behind your colored bar counter. The bar will look tidier and be more intuitive that way. 2-Try making logos/texts with Paint.NET - it's a simple, yet powerful image editor that should help you greatly improve your interface design elements. Grab the "outline" and "drop shadow" plugins (they're in the program's forums), these should cover your text sprucing needs. It's a step down from Photoshop, but it's free and much easier to use - which can save you time. 3-The options menu text in the upper area should be blue, a complementary color to the yellow/orange gradient you got in its back. It's hard to read currently. To brush up your color theory concepts, head to Color Scheme Designer - which lets you select different ranges, such as analogic, complementary, triads and tetrads. Most games don't pay much attention to their interface. Even some big-name games have interface fuck-ups. It's important to have a nice interface to make the game more intuitive, and also because some people do tend to apply the "judging a book by its cover" concept, mainly with the presentation of a game. Thx a lot gsoft!, but once again i dont guarantee anything in final product!, well, thx once again XD Link to comment Share on other sites More sharing options...
OverbounD Posted October 20, 2012 Report Share Posted October 20, 2012 @Gear Those are amazingly cool. My favorite has to be the running Sonic sketch. Here's a mock up just showing off some of the pixel art from Time Twisted. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted October 20, 2012 Report Share Posted October 20, 2012 Where's the pixel art? It isn't showing up on my computer. Link to comment Share on other sites More sharing options...
Serephim Posted October 20, 2012 Report Share Posted October 20, 2012 Oh, don't mind him. He's always been incredibly blunt, which I honestly think is a good thing... I mean, when telling people what's wrong with their game, there really isn't much need to sugar-coat it. There's a time and place for being "Blunt", just like there's one for being overly excited and accepting. Sitting behind the critic's desk always grants you immunity from backlash because no matter what happens, the other person has their craft on the line and are looking for approval. Blunt explanations are for people who dont let regular help sink in due to their own ignorance or bias. For everything else, there's tact. There are so many ways you can tell someone they're unattractive. That's why words like "ugly" are offensive. So the people who skip straight to blunt to abuse that critic's immunity, IMO, are just being faggots. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted October 20, 2012 Report Share Posted October 20, 2012 @Gear Those are amazingly cool. My favorite has to be the running Sonic sketch.Here's a mock up just showing off some of the pixel art from Time Twisted. [qimg]https://dl.dropbox.com/u/5170721/radical%20ruins%20past.png[/qimg] Holy Jebus Christ that's pretty. Link to comment Share on other sites More sharing options...
Strife Posted October 20, 2012 Report Share Posted October 20, 2012 @Gear Those are amazingly cool. My favorite has to be the running Sonic sketch.Here's a mock up just showing off some of the pixel art from Time Twisted. [qimg]https://dl.dropbox.com/u/5170721/radical%20ruins%20past.png[/qimg] Knuckles has his hat back! =D That's awesome! (The rest of it is quite good too. What's with the grossly mis-shapen owl though?) Link to comment Share on other sites More sharing options...
OverbounD Posted October 20, 2012 Report Share Posted October 20, 2012 Its actually for Drifting Dynamo as I don't have any badniks for this stage yet. Its an eagle badnik, I take it you don't like it? Link to comment Share on other sites More sharing options...
Strife Posted October 20, 2012 Report Share Posted October 20, 2012 Its standing sprite just looks a little weird to me on that tree. The takeoff/horizontal sprites are much better. Link to comment Share on other sites More sharing options...
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