Delta Hedgehog Posted July 9, 2012 Report Share Posted July 9, 2012 The tiles are supposed to represent rock formed by volcanic eruptions, so I'm not sure if making them shine would fit the feel, but I do agree on the orchestral music thing. In fact, if we didn't have StereoPixel as our compositionist, these are the themes I would use for the levels: Shimmering Shores: Green Grove (Saturn Version) Chemical Canyon: Sandopolis (I'd probably find a remix of it or something) Antarctic Amethyst: Diamond Dust (Saturn) Towering Treetops: Rusty Ruins (Again saturn) Midnight Metropolis: Casino Park or Bingo Highway Flooded Foundation: Aquatic Base Vehement Volcano: Volcano Valley (Saturn) Atmospheric Attack: Not Sure Wayward Warships: Not Sure Shadowed Satellite: Cosmic Fall Here are the tiles themselves. Can someone help me make them..... "tile" better I guess? Link to comment Share on other sites More sharing options...
luksamuk Posted July 10, 2012 Report Share Posted July 10, 2012 @Delta: perharps you should make the middle of the path in the last tile more rounded to avoid collision problems... thus it looks a little awkward. Wasn't supposed to show any of this, if the other people that is making this game with me sees this, they're probably gonna kill me. But, in fact, I don't care. Must say that NONE OF THESE GRAPHICS will be present on the actual game, but I think those are the first graphics I actually draw by myself, completely without any help. So would you guys tell me how I'm doing? (I'm mostly talking about the background, because they REALLY were meant to be beautiful). Also I'm pretty much proud because fullscreen and parallax are working 100%. EDIT: Oops, sorry, I didn't draw stars. Ah dammit. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted July 10, 2012 Report Share Posted July 10, 2012 Looks okay, LH, but i find it odd that those mountains closer to the screen look blurry. Or is it right for them to look like that? Link to comment Share on other sites More sharing options...
BlazefireLP Posted July 10, 2012 Report Share Posted July 10, 2012 Looks like everything is underwater. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 10, 2012 Report Share Posted July 10, 2012 I agree with Blazefire. BTW, here's a mockup with the lightened tiles. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted July 10, 2012 Report Share Posted July 10, 2012 But why it looks like everything is underwater? Link to comment Share on other sites More sharing options...
luksamuk Posted July 10, 2012 Report Share Posted July 10, 2012 Looks okay, LH, but i find it odd that those mountains closer to the screen look blurry. Or is it right for them to look like that? I was so goddamn lazy to make bigger ones, so I just resized them D: it was my fault. Maybe it'd look better if I deactivated pixel suavization before doing that Looks like everything is underwater. Which screenie? :V EDIT: Oh, Emerson's... I don't think it's true. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 10, 2012 Report Share Posted July 10, 2012 I think he's talking about Hyper's screen. Plus the closest mountains are too blurry in your screen. BTW, DEAR GOD HELP ME! Link to comment Share on other sites More sharing options...
BlazefireLP Posted July 10, 2012 Report Share Posted July 10, 2012 I think the tiles themselves look a bit too boring. They only have one colour and it does get it a stale to look at. Try adding crystals or lava pipes or something to give it some more flavour. Edit: Delta: That just reminds me of SonicXG, only less as good. lol Also, why don't they have any iris's ? HyperEmersion: The pallet used reminds me of the colour change Hydrocity goes through when under water. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 10, 2012 Report Share Posted July 10, 2012 Shading when it comes to pixel art is NOT my forte. At all. I need some help with correcting errors with the character's bodies themselves. Link to comment Share on other sites More sharing options...
Daniel Posted July 10, 2012 Report Share Posted July 10, 2012 @Hyper Emerson: I hafta agree with Blaze, everything looks sunken into Chemical Plant Zone. However, the background looks great! I feel like you should use more city-esque colors, instead of making everything hot pink. Link to comment Share on other sites More sharing options...
VirtAnderson Posted July 10, 2012 Report Share Posted July 10, 2012 But why it looks like everything is underwater? I think it's because of the low contrast with the background. Not sure though. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 10, 2012 Report Share Posted July 10, 2012 Slight fix to the tiles. Since I'm away from my computer, and my email has supposedly been hacked, then I'm uploading them for me to use later. They don't tile 100% correctly, but real igneous rock doesn't correlate either. Plus I still need to edit them and make them lighter. Link to comment Share on other sites More sharing options...
StealthyMC Posted July 10, 2012 Report Share Posted July 10, 2012 So today I got an almost completed parallax system for Edge Of Darkness done: Ignore the checkpoint in the last shot lol. I was just testing the object was all. Oh and by the way, I don't have a clue how to make the water have a ripple effect soooooo... Anyone wanna give me a tip? Lastly, what do you guys think? Link to comment Share on other sites More sharing options...
Betaman Posted July 10, 2012 Report Share Posted July 10, 2012 To me the detail on the farthest back mountains ends a bit too high up, leaving a large area of brown, blank space. Might wanna extend the facets and cliffs on there a bit, or perhaps add in a farther back layer of foliage. Other than that, it's looking pretty good. I like the monitor design by the way. (Better than mine any day.) Link to comment Share on other sites More sharing options...
Sparks Posted July 10, 2012 Report Share Posted July 10, 2012 @Delta: I think the alliteration names are better, but it's just my opinion.@Sparks: Wow, that's looking beautiful. And Amy playable isn't something we see every day in a fangame. As for me... [qimg]https://dl.dropbox.com/u/65782036/Candy_Bubblegum.png[/qimg] Instead of hurting the player, now the bubble gums will make the player slow and with some bubble gum in his shoes (duh) for 7 seconds. [qimg]https://dl.dropbox.com/u/65782036/Candy_Gimmick.png[/qimg] And this thing is a mix of two gimmicks, the conveyor belt with a pie machine in the ceiling. Every now and then, the machine will create a pie, which will fall to the conveyor belt and start being carried. The player needs to jump through them, but if he/she falls on the top of the pie, he/she'll be stuck on it, and will need to repeatedly tap the jump button to escape. If he isn't fast enough, he'll be carried to that furnace, which will obviously hurt him. I like the idea of the furnace! Maybe if Sonic gets hurt by the flames, it launches him through the chimney to another route?@Sparks: Why does Amy have a Knuckles Life icon?? Other than that, looking great. Glad to see more of Classic Amy Rose in fan games.Aaaah to be fixed! Oops. Link to comment Share on other sites More sharing options...
Shadow_Striker Posted July 11, 2012 Report Share Posted July 11, 2012 I like the idea of the furnace! Maybe if Sonic gets hurt by the flames, it launches him through the chimney to another route? Nice idea! I'll implement it once I finish the next badnik (which shouldn't take too much time). Also, I lowered the badnik's height. I'm not sure how I didn't notice that earlier, but anyway, it's fixed now. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 11, 2012 Report Share Posted July 11, 2012 You with your new computer and the engine, and me with most of the level graphics done, and the soundtrack being almost finished, it's like the progress fairy sprinkled us with dust. I'm loving it! The only problem I see with the parallax is that there is supposed to be a white line below the sand to show the edge of the ocean on the shore. Link to comment Share on other sites More sharing options...
Betaman Posted July 11, 2012 Report Share Posted July 11, 2012 Speaking of Monitors, I ought to show off the new design I made: Not that great, I know. That's a monitor for a new power-up: The Slowdown Sneakers, by the way. Had to move my game to a fresh copy of the engine because I screwed something up in the old one, as you can see I haven't fixed the HUD font yet, nor have I made any tiles for that testing area. (And also why the BG is messed up. So. Very. Messed up.) Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 11, 2012 Report Share Posted July 11, 2012 Actually, I really like the concept of your monitor, the old TV sort of thing, but the sprite itself needs work. Link to comment Share on other sites More sharing options...
Betaman Posted July 11, 2012 Report Share Posted July 11, 2012 Yeah, it was a first try at it. It's certainly better than the Chaotix monitors I was using. (Don't want it to make it too much like Chaotix.) As it is, here are the sprites: Also, could you tell me what needs improvement? I understand that it's very basic, but I won't be able to fix it if you guys don't tell me what's wrong. Link to comment Share on other sites More sharing options...
Sparks Posted July 11, 2012 Report Share Posted July 11, 2012 You need a consistent light source (the shading of the TV is one way, but the reflection on the monitor is another), and I say give it more contrast. Anti-aliasing would also probably help. For the design itself, I would recommend using some artistic license to make it more appealing as a sprite, if you get my mean. Link to comment Share on other sites More sharing options...
StealthyMC Posted July 11, 2012 Report Share Posted July 11, 2012 @Betaman: I'll fix that real quiiiick here. @Delta: The white line. I thought that was just seperating the parallax pieces. XD I'll fix the image. Can you send me the track for the Shimmering Shores? I'd like to hear it. Link to comment Share on other sites More sharing options...
Betaman Posted July 11, 2012 Report Share Posted July 11, 2012 Don't know if this is an improvement, but I changed the light source so that it's completely top-right instead of on top for the frame and top-right for the monitor screen. I also made the speaker box slightly taller and widened the pole that holds the frame to the speaker box. Knobs were added thanks to the new taller size, and I'm thinking of putting some itty-bitty text on it that looks like EGG. Model is based off of the Philco Predicta television set that was introduced in 1958. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 11, 2012 Report Share Posted July 11, 2012 @SuperBliz, I need to get a hold of StereoPixel. @Betaman, Sparks put it perfectly. I couldn't think of what to say though. Link to comment Share on other sites More sharing options...
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