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Post your screenshots thread


Rael0505

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The tiles are supposed to represent rock formed by volcanic eruptions, so I'm not sure if making them shine would fit the feel, but I do agree on the orchestral music thing. In fact, if we didn't have StereoPixel as our compositionist, these are the themes I would use for the levels:

Shimmering Shores: Green Grove (Saturn Version)

Chemical Canyon: Sandopolis (I'd probably find a remix of it or something)

Antarctic Amethyst: Diamond Dust (Saturn)

Towering Treetops: Rusty Ruins (Again saturn)

Midnight Metropolis: Casino Park or Bingo Highway

Flooded Foundation: Aquatic Base

Vehement Volcano: Volcano Valley (Saturn)

Atmospheric Attack: Not Sure

Wayward Warships: Not Sure

Shadowed Satellite: Cosmic Fall

Here are the tiles themselves. Can someone help me make them..... "tile" better I guess?

vehementvolcanotiles.png

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@Delta: perharps you should make the middle of the path in the last tile more rounded to avoid collision problems... thus it looks a little awkward.

Wasn't supposed to show any of this, if the other people that is making this game with me sees this, they're probably gonna kill me.

But, in fact, I don't care. Must say that NONE OF THESE GRAPHICS will be present on the actual game, but I think those are the first graphics I actually draw by myself, completely without any help. So would you guys tell me how I'm doing?

(I'm mostly talking about the background, because they REALLY were meant to be beautiful).

pe.png

Also I'm pretty much proud because fullscreen and parallax are working 100%.

EDIT: Oops, sorry, I didn't draw stars. Ah dammit.

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Looks okay, LH, but i find it odd that those mountains closer to the screen look blurry. Or is it right for them to look like that?

I was so goddamn lazy to make bigger ones, so I just resized them D: it was my fault. Maybe it'd look better if I deactivated pixel suavization before doing that

Looks like everything is underwater.

Which screenie? :V

EDIT: Oh, Emerson's...

I don't think it's true.

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I think the tiles themselves look a bit too boring. They only have one colour and it does get it a stale to look at. Try adding crystals or lava pipes or something to give it some more flavour.

Edit:

Delta: That just reminds me of SonicXG, only less as good. lol Also, why don't they have any iris's ?

HyperEmersion: The pallet used reminds me of the colour change Hydrocity goes through when under water.

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Slight fix to the tiles. Since I'm away from my computer, and my email has supposedly been hacked, then I'm uploading them for me to use later. They don't tile 100% correctly, but real igneous rock doesn't correlate either. Plus I still need to edit them and make them lighter.

rocks1.png

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So today I got an almost completed parallax system for Edge Of Darkness done:

SGCC1.png

tYNvi.png

LHyAJ.png

Ignore the checkpoint in the last shot lol. I was just testing the object was all. :P

Oh and by the way, I don't have a clue how to make the water have a ripple effect soooooo... Anyone wanna give me a tip?

Lastly, what do you guys think?

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To me the detail on the farthest back mountains ends a bit too high up, leaving a large area of brown, blank space. Might wanna extend the facets and cliffs on there a bit, or perhaps add in a farther back layer of foliage. Other than that, it's looking pretty good. I like the monitor design by the way. (Better than mine any day.)

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@Delta: I think the alliteration names are better, but it's just my opinion.

@Sparks: Wow, that's looking beautiful. And Amy playable isn't something we see every day in a fangame.

As for me...

[qimg]https://dl.dropbox.com/u/65782036/Candy_Bubblegum.png[/qimg]

Instead of hurting the player, now the bubble gums will make the player slow and with some bubble gum in his shoes (duh) for 7 seconds.

[qimg]https://dl.dropbox.com/u/65782036/Candy_Gimmick.png[/qimg]

And this thing is a mix of two gimmicks, the conveyor belt with a pie machine in the ceiling. Every now and then, the machine will create a pie, which will fall to the conveyor belt and start being carried. The player needs to jump through them, but if he/she falls on the top of the pie, he/she'll be stuck on it, and will need to repeatedly tap the jump button to escape. If he isn't fast enough, he'll be carried to that furnace, which will obviously hurt him.

I like the idea of the furnace! Maybe if Sonic gets hurt by the flames, it launches him through the chimney to another route?
@Sparks: Why does Amy have a Knuckles Life icon?? Other than that, looking great. Glad to see more of Classic Amy Rose in fan games.
Aaaah to be fixed! Oops.
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I like the idea of the furnace! Maybe if Sonic gets hurt by the flames, it launches him through the chimney to another route?

Nice idea! I'll implement it once I finish the next badnik (which shouldn't take too much time).

Also, I lowered the badnik's height. I'm not sure how I didn't notice that earlier, but anyway, it's fixed now.

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You with your new computer and the engine, and me with most of the level graphics done, and the soundtrack being almost finished, it's like the progress fairy sprinkled us with dust. I'm loving it! The only problem I see with the parallax is that there is supposed to be a white line below the sand to show the edge of the ocean on the shore.

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Speaking of Monitors, I ought to show off the new design I made:

newmonitor.png

Not that great, I know. That's a monitor for a new power-up: The Slowdown Sneakers, by the way. Had to move my game to a fresh copy of the engine because I screwed something up in the old one, as you can see I haven't fixed the HUD font yet, nor have I made any tiles for that testing area. (And also why the BG is messed up. So. Very. Messed up.)

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Yeah, it was a first try at it. It's certainly better than the Chaotix monitors I was using. (Don't want it to make it too much like Chaotix.)

As it is, here are the sprites:

scaled.php?server=857&filename=monitors.png&res=landing

Also, could you tell me what needs improvement? I understand that it's very basic, but I won't be able to fix it if you guys don't tell me what's wrong.

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You need a consistent light source (the shading of the TV is one way, but the reflection on the monitor is another), and I say give it more contrast. Anti-aliasing would also probably help.

For the design itself, I would recommend using some artistic license to make it more appealing as a sprite, if you get my mean.

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scaled.php?server=152&filename=monitors2.png&res=landing

Don't know if this is an improvement, but I changed the light source so that it's completely top-right instead of on top for the frame and top-right for the monitor screen. I also made the speaker box slightly taller and widened the pole that holds the frame to the speaker box. Knobs were added thanks to the new taller size, and I'm thinking of putting some itty-bitty text on it that looks like EGG.

Model is based off of the Philco Predicta television set that was introduced in 1958.

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