LarkSS Posted January 20, 2011 Report Share Posted January 20, 2011 ...As soon as LarkSS and I finalize the newest and possibly final build of Sonic Worlds Delta... I'm going to need some help putting that together due to my busy college schedule now, otherwise it'll be another 4 months before Delta sees an update. Also for those who had heard me mention it would significantly change the core engine code, this is no longer true when I realized that the transition would have caused negative impacts toward performance, which in my opinion isn't a considerable trade-off. I guess what this means to anyone interested in Delta is that upgrading shouldn't be as much of a hassle as I was initially claiming it was going to be. @Ollie: If only you could port that to a portable touchscreen device. ;> Link to comment Share on other sites More sharing options...
Apricity Posted January 21, 2011 Report Share Posted January 21, 2011 So are you going off the Sonic physics guide or are you just saying its perfect because you *think* it is. I'm not saying it really matters either way plenty of great demos have been made without perfect physics. I'm just asking are that at a professional level like E02 and Retro are? You know perfect/improved physics and virtually bug free. As perfect as the physics guide can get them really. Improved would have been a btter word. And I doubt as good as retro or E02 but still much improved form the original dash engine. Link to comment Share on other sites More sharing options...
OverbounD Posted January 21, 2011 Report Share Posted January 21, 2011 @Chronic Ah. I too worked on improving the Dash engine with a lot of help from AeroGP, Damizean, and Yoshi. With their help it has a better cammera, physics values that make the game closer to the original , and improved collision checking. The results are in the 2010 version of Time Twisted. I was still not saticfied though so now I'm working with a dedicated programmer on a different Game Maker engine that is an accurate/improved engine to the genesis. Link to comment Share on other sites More sharing options...
LakeFeperd Posted January 21, 2011 Report Share Posted January 21, 2011 http://lh5.ggpht.com/_lOh0dBqnnr4/TToN18cb32I/AAAAAAAAAO8/5KglOtJ24TY/SBTSM2.gif I was so proud of my work that i decided to make a gif of it. This time, its not for a cutscene. Link to comment Share on other sites More sharing options...
Djawed Posted January 21, 2011 Report Share Posted January 21, 2011 *Pictures of awesomeness* Primarily custom. I'm posting them in this thread because they don't really have a home yet - these are purely conceptual as of now until I decide which engine I feel most comfortable with to adequately develop and nurture the ideas that have been swirling around in my head for these tilesets. HolyMotherffffing shhhh You better finish this Link to comment Share on other sites More sharing options...
squallff8 Posted January 21, 2011 Report Share Posted January 21, 2011 http://lh5.ggpht.com/_lOh0dBqnnr4/TT...4TY/SBTSM2.gifI was so proud of my work that i decided to make a gif of it. This time, its not for a cutscene. Hmmm...Let me guess: You want to make several layers like it was in Ironrind's Pure Chaotix? =) Anyway,Gif looks very promising and impesive!Great job! Link to comment Share on other sites More sharing options...
LakeFeperd Posted January 21, 2011 Report Share Posted January 21, 2011 Hmmm...Let me guess:You want to make several layers like it was in Ironrind's Pure Chaotix? =) Anyway,Gif looks very promising and impesive!Great job! ahh... no. this is not the actual gameplay it's a section of the special animation that is unlocked after beating the game. there is more of it, but i will not release it now. Link to comment Share on other sites More sharing options...
LarkSS Posted January 21, 2011 Report Share Posted January 21, 2011 http://lh5.ggpht.com/_lOh0dBqnnr4/TT...4TY/SBTSM2.gifI was so proud of my work that i decided to make a gif of it. This time, its not for a cutscene. That would look considerably better if you extended the ground so you can't see the end of it during the animation. Link to comment Share on other sites More sharing options...
LakeFeperd Posted January 22, 2011 Report Share Posted January 22, 2011 That would look considerably better if you extended the ground so you can't see the end of it during the animation. you mean, something like this? i made the spiral in blender and i forgot to texture the end and the begining, but the begining is not shown. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted January 22, 2011 Report Share Posted January 22, 2011 Cyrostone Glacier zone. The graphics are placeholders. Link to comment Share on other sites More sharing options...
Sparks Posted January 22, 2011 Report Share Posted January 22, 2011 For placeholders, those are dang pretty. Link to comment Share on other sites More sharing options...
OverbounD Posted January 22, 2011 Report Share Posted January 22, 2011 That's what I was thinking too. You should be able to use the edges of the graphics in the middle of the ground often to keep it from being repetitive. That or you could use some of the diamond shapes from Ice Cap in places where you have that solid dark color. Link to comment Share on other sites More sharing options...
P3DR0 Posted January 22, 2011 Report Share Posted January 22, 2011 For placeholders, those are dang pretty. O' course they are. They're from Sonic Rush Adventure's Blizzard Peak Zone. Delta, I didn't get it... Why post an screen whitout showing anything? I mean, an overated Sonic sprite, Sonic Rush Adventure's tiles and a generic HUD. What do you want to show anyway? Btw... Be cool to me, it was hard as hell to do. It's nothing infact, I was kinda bored and then I made that... I still thinking if I use it or not, for the Special Stage. What do you think? Link to comment Share on other sites More sharing options...
Strife Posted January 22, 2011 Report Share Posted January 22, 2011 @.@ *drools* That's for your Sonic The Hedgehog reboot? Dang, can't wait to see what Sonic looks like in there. =D You could adjust the lighting on his body to fit with the stage. Link to comment Share on other sites More sharing options...
Asuma Posted January 22, 2011 Report Share Posted January 22, 2011 Shit. That looks very nice. Link to comment Share on other sites More sharing options...
LarkSS Posted January 25, 2011 Report Share Posted January 25, 2011 you mean, something like this?*insert image here* I can't tell what you even did there; it looks like you just cropped out one of the frames. In any case, I was referring to the land that the corkscrew connects to. When the camera is first moving with Sonic, you can see that it's just a small piece of land which makes it seem like the corkscrew is leading you to the middle of no where. Link to comment Share on other sites More sharing options...
OverbounD Posted January 27, 2011 Report Share Posted January 27, 2011 Today I made this. Link to comment Share on other sites More sharing options...
DimensionWarped Posted January 27, 2011 Report Share Posted January 27, 2011 O' course they are. They're from Sonic Rush Adventure's Blizzard Peak Zone.Delta, I didn't get it... Why post an screen whitout showing anything? I mean, an overated Sonic sprite, Sonic Rush Adventure's tiles and a generic HUD. What do you want to show anyway? Btw... [qimg]http://a.imagehost.org/0942/SS_3.jpg[/qimg] Be cool to me, it was hard as hell to do. It's nothing infact, I was kinda bored and then I made that... I still thinking if I use it or not, for the Special Stage. What do you think? Whoa. I have to see a video of that. @Overbound: Pretty cool. Foliage seems to have a bit of a vertical seem with the top piece on the right side though. Link to comment Share on other sites More sharing options...
Strife Posted January 27, 2011 Report Share Posted January 27, 2011 Today I made this.[qimg]http://dl.dropbox.com/u/5170721/WatchTower.png[/qimg] Is that for Time Twisted? =D In any case, it look suh-wheat. If I make a suggestion, the yellow-black warning stripes look too flat when compared to the perspective of the top piece. Try curving/arching it a bit so that it matches. :3 Link to comment Share on other sites More sharing options...
OverbounD Posted January 27, 2011 Report Share Posted January 27, 2011 @ DW just a side effect of a sloppy mockup. @ Strife yes its for Time Twisted's first level which will be somewhat different graphically and completely new level design wise. I'll make the changes you suggest for the tower. I didn't mention this before but the gaurd tower is almost 100% original. Link to comment Share on other sites More sharing options...
Sslaxx Posted January 27, 2011 Report Share Posted January 27, 2011 It makes me think of the DS actually, maybe Rush or Chronicles. Link to comment Share on other sites More sharing options...
LakeFeperd Posted January 27, 2011 Report Share Posted January 27, 2011 I can't tell what you even did there; it looks like you just cropped out one of the frames. In any case, I was referring to the land that the corkscrew connects to. When the camera is first moving with Sonic, you can see that it's just a small piece of land which makes it seem like the corkscrew is leading you to the middle of no where. Oh, Sorry for that Link to comment Share on other sites More sharing options...
P3DR0 Posted January 27, 2011 Report Share Posted January 27, 2011 Whoa. I have to see a video of that.@Overbound: Pretty cool. Foliage seems to have a bit of a vertical seem with the top piece on the right side though. There ya go. Sorry about the slowdowns, Camtasia Studio is a really pain in the ass. Next time I'll use FRAPS.@Overbound: Hawly shiet, brother. That looks awesome. Link to comment Share on other sites More sharing options...
LarkSS Posted January 27, 2011 Report Share Posted January 27, 2011 Oh, Sorry for that Much better. :> @Overbound: Looks great, just that the rocks in the background are lit on the left side, while the tower is lit somewhat on the right. Link to comment Share on other sites More sharing options...
OverbounD Posted January 28, 2011 Report Share Posted January 28, 2011 @Lark I noticed that today too I guess I'll have to mirror the mountain. @P3DR0 Thanks. Today I made a second background for the past version of the level. It's not as original as the first one but I think it will look nice in game. Link to comment Share on other sites More sharing options...
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