Mobiethian Posted June 11, 2010 Report Share Posted June 11, 2010 No, Honeycomb Hill, please. That's much more neat and unique than Hexagon Hill.Do it. Do eet. Doo eet. If I did, I would have to change the title card, but it's do-able. I'd have to have enough public opinion to persuade me to change it. Link to comment Share on other sites More sharing options...
OverbounD Posted June 11, 2010 Report Share Posted June 11, 2010 I think I like just Hexa Hill. No need to spell out the whole thing. 1 Link to comment Share on other sites More sharing options...
LarkSS Posted June 11, 2010 Report Share Posted June 11, 2010 Honeycomb Hill makes me hunger for some breakfast cereal. I think I like just Hexa Hill. No need to spell out the whole thing. Eh, sounds a bit unprofessional to me. And yes, fangames are serious business. Link to comment Share on other sites More sharing options...
Rawr Posted June 11, 2010 Report Share Posted June 11, 2010 Honeycomb hill would work better if it was more of a beehive themed level I think, but its not so I think hexagon hill is fine. Link to comment Share on other sites More sharing options...
Mobiethian Posted June 11, 2010 Report Share Posted June 11, 2010 Honeycomb hill would work better if it was more of a beehive themed level I think, but its not so I think hexagon hill is fine. I think so too. Link to comment Share on other sites More sharing options...
P3DR0 Posted June 11, 2010 Report Share Posted June 11, 2010 Call it Brazil Zone... Hahaha got it? South Africa 2010 Brazil will be hexa-champion <3 I think that Honeycomb is a pretty name indeed. Honeycomb, Honeycomb, Honeycomb! Link to comment Share on other sites More sharing options...
Mobiethian Posted June 11, 2010 Report Share Posted June 11, 2010 Call it Brazil Zone... Hahaha got it? South Africa 2010 Brazil will be hexa-champion <3 I think that Honeycomb is a pretty name indeed. Honeycomb, Honeycomb, Honeycomb! It is pretty sounding. I am sticking with Hexagon Hill. #1 - the title card is already done. 2. It has been that name since the beginning of its lifetime, talking 11 years. But perhaps someday someone will create a honeycomb themed zone and call it Honeycomb Hill. I would personally like to see that too. Link to comment Share on other sites More sharing options...
Azookara Posted June 13, 2010 Report Share Posted June 13, 2010 Eggman model is about done. Just needs some texturing on the face and some buttons on his pants. (reposted here since noone pays gives the SFR topic love :<) Link to comment Share on other sites More sharing options...
Candescence Posted June 13, 2010 Report Share Posted June 13, 2010 I decided to, *gasp*, try my hand out at making background tiles. Using the tiles in the Sonic Worlds stage as a template, I painted over the tiles in Paint.Net. And... Okay, it could be worse, considering this is probably my first serious attempt at doing something like this. It's less 'sprited' and more 'painted', really, it's not supposed to look 16 bit, though I quite literally only used five colours in painting it. In any case, it's not too shabby, I think. Hmm. Maybe I should try doing this style with a whole lot of other tiles, see how it all looks in-game. Who knows. Link to comment Share on other sites More sharing options...
GSF Posted June 13, 2010 Report Share Posted June 13, 2010 Reminds me of Super Mario World's tiles. It's not bad. Remember that PDN can display a grid when zoomed in, so it'll be easier. Link to comment Share on other sites More sharing options...
Mobiethian Posted June 13, 2010 Report Share Posted June 13, 2010 To wrap up the Hexagon Hill designs, extra special thanks to Overbound (and rep +) for the assistance, I'll post a tile example to show how I am applying his alterations to the set. You'll see that I lightened the shadow inside the open hexagon cluster as LarkSS pointed out in Overbound's example that it was a bit too dark. I'll get more screenshots up as work continues. 1 Link to comment Share on other sites More sharing options...
Gear_The_Hedgehog Posted June 13, 2010 Report Share Posted June 13, 2010 Making some updates to my S4 Project, and i did a genesis style intro for the game, as you can see sonic going throu the sega logo here, i know sonic goes using the sega logo as a floor but i did this because it looked more cooler this way. All coded in GM7 btw. Link to comment Share on other sites More sharing options...
OverbounD Posted June 13, 2010 Report Share Posted June 13, 2010 To wrap up the Hexagon Hill designs, extra special thanks to Overbound (and rep +) for the assistance, I'll post a tile example to show how I am applying his alterations to the set.[qimg]http://img685.imageshack.us/img685/9075/hhztsexp2.png[/qimg] You'll see that I lightened the shadow inside the open hexagon cluster as LarkSS pointed out in Overbound's example that it was a bit too dark. I'll get more screenshots up as work continues. Yeah all my edits were rather sloppy just meant to show the idea, I'm to lazy to do actual work for you XD. Anyway these tiles are looking excellent. Link to comment Share on other sites More sharing options...
sonic122 Posted June 14, 2010 Report Share Posted June 14, 2010 Link to comment Share on other sites More sharing options...
LarkSS Posted June 14, 2010 Report Share Posted June 14, 2010 Looking good Mobiethian. Link to comment Share on other sites More sharing options...
Candescence Posted June 14, 2010 Report Share Posted June 14, 2010 So I did some more tiling, and added the tiles into my game to see how they looked, plus added in the Marble Garden Zone background... Okay, it actually looks pretty good, even though the slopes don't have grass shading yet-oh, whoops, that little spike-thing isn't supposed to be visible. Gah. Link to comment Share on other sites More sharing options...
Mr.S Posted June 14, 2010 Report Share Posted June 14, 2010 Here are some screenshots that I have been meaning to post. The screenshots show Crystal Cave Zone, the Ice shield I have been working on and a very early picture of Endless Mine Zone (started re-working it) I'm not very happy with the background to Crystal Cave Zone it seems to plain. Still thinking on what to add to it. Link to comment Share on other sites More sharing options...
Felik Posted June 14, 2010 Report Share Posted June 14, 2010 that's beautiful but Knuckles' pallet is really weird Link to comment Share on other sites More sharing options...
toaster1 Posted June 14, 2010 Report Share Posted June 14, 2010 That's Mecha Knuckles from SAdv3. Although I agree his colour scheme is kind of garish. Looks awesome anyways! =D Link to comment Share on other sites More sharing options...
Retronic Posted June 14, 2010 Report Share Posted June 14, 2010 Link to comment Share on other sites More sharing options...
Azookara Posted June 14, 2010 Report Share Posted June 14, 2010 wait wait wait wait wait Sonic and Knuckles Alpha is back?! Link to comment Share on other sites More sharing options...
Mobiethian Posted June 14, 2010 Report Share Posted June 14, 2010 Looking good Mobiethian. Thanks. I can safely say that the designs are final. But i'll post screens as I get things put together. And Riptor, that is totally awesome, what you did! Link to comment Share on other sites More sharing options...
squallff8 Posted June 14, 2010 Report Share Posted June 14, 2010 Like your screens,Mobiethian!Nice job! I think it'll be interesting to play as Fang.Will he have some kind special gimmiks? Link to comment Share on other sites More sharing options...
Mobiethian Posted June 14, 2010 Report Share Posted June 14, 2010 Like your screens,Mobiethian!Nice job! I think it'll be interesting to play as Fang.Will he have some kind special gimmiks? Thanks! Well, I do have a plan to have him utilize his cap gun/pistol to destroy enemies but that may be a tough one to implement in the engine sprites and create events to make it work. I do have the sprites readily available however: Designed by someone named Silverbolt, but I slightly altered the palette. Link to comment Share on other sites More sharing options...
OverbounD Posted June 15, 2010 Report Share Posted June 15, 2010 So I did some more tiling, and added the tiles into my game to see how they looked, plus added in the Marble Garden Zone background...[qimg]http://img94.imageshack.us/img94/3104/scwcgrassscreen.png[/qimg] Okay, it actually looks pretty good, even though the slopes don't have grass shading yet-oh, whoops, that little spike-thing isn't supposed to be visible. Gah. I think if you add more contrast to the dirt it would look even better. Mr. S those look great. Link to comment Share on other sites More sharing options...
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