StarwarsSonic90 Posted February 2, 2012 Report Share Posted February 2, 2012 Hello, I would like to start by introducing myself. I am StarwarsSonic90, and I am making my own map for Sonic GDK. You can see my progress at my YouTube channel. http://www.youtube.com/user/starwarssonic90?feature=mhee Anyway that is it. Link to comment Share on other sites More sharing options...
StarwarsSonic90 Posted February 3, 2012 Author Report Share Posted February 3, 2012 I got a new video up, check it out. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted February 3, 2012 Report Share Posted February 3, 2012 It doesnt make sense to me as a game level. It just looks like more testing grounds. Link to comment Share on other sites More sharing options...
StarwarsSonic90 Posted February 3, 2012 Author Report Share Posted February 3, 2012 It doesnt make sense to me as a game level. It just looks like more testing grounds. It's my first GDK map that I ever made, so yes it does kinda look like a test map. And I am trying out different things. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted February 3, 2012 Report Share Posted February 3, 2012 Show your work when its more substantial please. Link to comment Share on other sites More sharing options...
StarwarsSonic90 Posted February 4, 2012 Author Report Share Posted February 4, 2012 Show your work when its more substantial please. No, I work on my map and upload videos how/when I want to. Link to comment Share on other sites More sharing options...
Asuma Posted February 4, 2012 Report Share Posted February 4, 2012 To be honest, you won't get that much of a reply if you show something that looks like you threw it together in 5 mins. That's why Streak said you need to have more content in your level. Even fangamers don't post there test level. Link to comment Share on other sites More sharing options...
Xaklse Posted February 4, 2012 Report Share Posted February 4, 2012 I got a new video up, check it out. Good, you're getting used to the UDK tool.I suggest you disable/remove the 'Spring' character animation in most springs and dash rings. Link to comment Share on other sites More sharing options...
StarwarsSonic90 Posted February 4, 2012 Author Report Share Posted February 4, 2012 To be honest, you won't get that much of a reply if you show something that looks like you threw it together in 5 mins. That's why Streak said you need to have more content in your level. Even fangamers don't post there test level. OK, first of all, I just got UDK/GDK a month ago, and I just started building my map 2 weeks ago, do do not say that I threw it together in 5 mins, cause I have been working hard on this map, and I am proud of myself. And for my map having to have more content, I do agree 100% that it does, but my map is still a work in progress, and yes it does kinda look like a test level, but when it is done, I hope it won't look like it. Link to comment Share on other sites More sharing options...
StarwarsSonic90 Posted February 4, 2012 Author Report Share Posted February 4, 2012 Good, you're getting used to the UDK tool.I suggest you disable/remove the 'Spring' character animation in most springs and dash rings. Thanks, I already did that, it's a lot better this way. And the new source is really awesome. Link to comment Share on other sites More sharing options...
StarwarsSonic90 Posted February 5, 2012 Author Report Share Posted February 5, 2012 Another video is up, check it out. Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 6, 2012 Report Share Posted February 6, 2012 I don't see anything wrong with posting a test level. That said, I do see things wrong with posting a topic just showing a video that mostly just displays someone else's work to the tune of something like a 99-1 split. Link to comment Share on other sites More sharing options...
StarwarsSonic90 Posted February 15, 2012 Author Report Share Posted February 15, 2012 Got another video up, check it out Link to comment Share on other sites More sharing options...
Falk Posted February 16, 2012 Report Share Posted February 16, 2012 Dude this is amazing. It still boggles me to this day why SEGA hasn't fired everyone in the dev team and commissioned people from the community to make Sonic games for them! Link to comment Share on other sites More sharing options...
StarwarsSonic90 Posted February 16, 2012 Author Report Share Posted February 16, 2012 Dude this is amazing. It still boggles me to this day why SEGA hasn't fired everyone in the dev team and commissioned people from the community to make Sonic games for them! Thank you, and I dunno why either. Link to comment Share on other sites More sharing options...
StarwarsSonic90 Posted March 9, 2012 Author Report Share Posted March 9, 2012 Got another video uploaded, check it out http://www.youtube.com/watch?v=JuWR0Am5fwE&feature=youtu.be Link to comment Share on other sites More sharing options...
luksamuk Posted March 9, 2012 Report Share Posted March 9, 2012 Dude this is amazing. It still boggles me to this day why SEGA hasn't fired everyone in the dev team and commissioned people from the community to make Sonic games for them! We can kinda say that Taxman had that luck. But in any case, http://www.sonicfangameshq.com/forum/showthread.php?t=3939 Got another video uploaded, check it out http://www.youtube.com/watch?v=JuWR0Am5fwE&feature=youtu.be I'm not trying to bash you or anything, but you'd better pick up which option you want: If you want to improve your level design or just mess up with the Engine. I assume that if you're posting your level's videos here, you want people to give you feedback to make it more funny, beautiful and etc, am I right? It's OK for an eventual Test Level of someone messing up with the Sonic GDK Engine, but oh, sorry, it doesn't look like a real level - and I'm talking about its layout, platforms and enemies positioning, etc. Why must the enemies for Homing Attack be so next to the others and make a perfect 90° path? And I ask the same thing for the Hover. Also, I assume this might be the first level you make, right? I know Sonic is all about cool loops and unexplainable stuff, but you're abusing WAY too much of the "flying platforms" concept. It's OK that the platformer games usually have floating bumpers, floating platforms and etc, but they all don't seem so odd because they all seem connected somehow. I mean, there's CONTINUOUS GROUND on the level. I also think that it's probably time for you to swap those textures with something more homogeneous. Link to comment Share on other sites More sharing options...
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