Sonicsuperstar1 Posted July 23, 2006 Report Share Posted July 23, 2006 Cool looking game Doberman Link to comment Share on other sites More sharing options...
LarkSS Posted July 23, 2006 Report Share Posted July 23, 2006 I think I see your problem. It must be hard to tell the rings what it's colliding against. Maybe there's an extension that can detect obstacle collision from a specific point on the ring, but I doubt it'll work for the Z coordinate. Link to comment Share on other sites More sharing options...
Dobermann Posted July 23, 2006 Author Report Share Posted July 23, 2006 Ok i now have a working loss ring system in sonic 3D style, the ring fall from the top of sonic, and stop to move when the touch the ground. I will release a beta soon to test the engine! Link to comment Share on other sites More sharing options...
ssbfalcon Posted July 23, 2006 Report Share Posted July 23, 2006 Sounds great... Looks like we'll finally see an actual 3d Sonic fangame playable... Link to comment Share on other sites More sharing options...
xhedgehogx Posted July 23, 2006 Report Share Posted July 23, 2006 Ok i now have a working loss ring system in sonic 3D style, the ring fall from the top of sonic, and stop to move when the touch the ground.I will release a beta soon to test the engine! See, I knew you could do it.Can't wait to test the engine! Link to comment Share on other sites More sharing options...
Dobermann Posted July 25, 2006 Author Report Share Posted July 25, 2006 Well, now i really need help in 3D modeling, i need a palmtree with simple texture! Link to comment Share on other sites More sharing options...
sonicfanultimate Posted July 26, 2006 Report Share Posted July 26, 2006 Hi dobermann. Im sonicfanultimate. A newbie. i like what your doing and I am learning 3d moddeling! Link to comment Share on other sites More sharing options...
Dobermann Posted July 26, 2006 Author Report Share Posted July 26, 2006 Do you know how to modelate objects and texture them? PLUS: Can you animate a model? (not really needed) Link to comment Share on other sites More sharing options...
Metal-Geo Posted July 26, 2006 Report Share Posted July 26, 2006 XD Been ages since I used Blender. Link to comment Share on other sites More sharing options...
Dobermann Posted July 26, 2006 Author Report Share Posted July 26, 2006 whoo! nice palmtree ^^ Can you texturate it? Remember that mmf can't do the lightning on the 3d models, so make sure your texture will do the lightning on (for example) the leaves! Link to comment Share on other sites More sharing options...
Metal-Geo Posted July 26, 2006 Report Share Posted July 26, 2006 I'll see what I can do. Texturizing the models ain't a problem. But editing them. Link to comment Share on other sites More sharing options...
xhedgehogx Posted July 26, 2006 Report Share Posted July 26, 2006 I can make textures. If you need any help with that kind of stuff. I made this http://img61.imageshack.us/img61/5738/brickscopyft9.jpg Tried to replicate the bricks from here http://i.i.com.com/cnet.g2/images/2006/121/929718_20060502_screen008.jpg Link to comment Share on other sites More sharing options...
Dobermann Posted July 27, 2006 Author Report Share Posted July 27, 2006 i remade teh engine, now it's a 360° 3D engine! Link to comment Share on other sites More sharing options...
rogueyoshi Posted July 27, 2006 Report Share Posted July 27, 2006 make a vid if you can, id like to see this. Link to comment Share on other sites More sharing options...
PkR Posted July 27, 2006 Report Share Posted July 27, 2006 Since I've first seen it, the project has been looking quite promising for me. Great work man, waiting for new screens/demos/whatever Link to comment Share on other sites More sharing options...
Dobermann Posted July 28, 2006 Author Report Share Posted July 28, 2006 Here a screen of the 360° engine, i need to fix the texture of the palmtree XD [edit] Hmmm... Now i'm a bit lost... i don't know what version to use, the xtreme camera style one has a better framerate and is less buggy and level making is more easy, the 360° engine allow a free environment move, but i have some troubles in making the levels... Link to comment Share on other sites More sharing options...
Damizean Posted July 28, 2006 Report Share Posted July 28, 2006 Hmmm, I'd say the 360º one looks a lot better. Maybe you could apply basic frustum techniques, like: angle_to_object = get_angle_between( camera, object ) visibility = 1; if ( angle_to_object < camera_angle - (field_of_view/2) ) { if ( angle_to_object > camera_angle + (field_of_view/2) ) { visibility = 0; } } Or something like that, of course. Link to comment Share on other sites More sharing options...
LarkSS Posted July 28, 2006 Report Share Posted July 28, 2006 What do you mean you're having trouble making the levels? I thought you select what side you want and extend, retract, change the texture, or place an object via the side and if you can't view what you're doing, you rotate the camera. Edit: Oh ya, the question. Personally I'd prefer you use the 360 engine and find a way to fix the problem you're having. BTW, does the camera have a slow rotation so you can see the other sides of Sonic real quick? Link to comment Share on other sites More sharing options...
Dobermann Posted July 28, 2006 Author Report Share Posted July 28, 2006 nop Link to comment Share on other sites More sharing options...
LarkSS Posted July 28, 2006 Report Share Posted July 28, 2006 Then I'd consider it. It doesn't seem right that you can only see the back of Sonic. It makes the other sides of the animation become pointless. Link to comment Share on other sites More sharing options...
Dobermann Posted July 29, 2006 Author Report Share Posted July 29, 2006 Finnaly i'm back to the extreme version camera, it's better to use in mmf and my level editor! So i stay on Sonic Xtreme Remix Link to comment Share on other sites More sharing options...
xhedgehogx Posted July 29, 2006 Report Share Posted July 29, 2006 Um, the texture on the tree in that 360 pic is yea. Better than what I can do lol. I'd say whatever you think is better for the camera angle thing. Maybe make part of the game follow sonic from behind, and other parts not? Like the sonic 2 special stages, where the camera was behind. While the rest of the game was like not behind. Link to comment Share on other sites More sharing options...
Dobermann Posted July 29, 2006 Author Report Share Posted July 29, 2006 Argggg... i'm again lost... as i fixed the 360° engine i don't know what to do.. continue the extreme or continue the 360° engine... What do you think it's better? Link to comment Share on other sites More sharing options...
Andrew Posted July 29, 2006 Report Share Posted July 29, 2006 What do you mean you're having trouble making the levels? I thought you select what side you want and extend, retract, change the texture, or place an object via the side and if you can't view what you're doing, you rotate the camera.Edit: Oh ya, the question. Personally I'd prefer you use the 360 engine and find a way to fix the problem you're having. BTW, does the camera have a slow rotation so you can see the other sides of Sonic real quick? You.. know what Sonic Xtreme is, right? All they did was use a sprite in a psuedo-3D environment with a fisheye lens. Link to comment Share on other sites More sharing options...
Metal-Geo Posted July 29, 2006 Report Share Posted July 29, 2006 I think the game is more important. But that's just me. Link to comment Share on other sites More sharing options...
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