Asuma Posted July 7, 2006 Report Share Posted July 7, 2006 Don't tell us lies, you mister Awesome Stuff! ¬¬I'll also put that in my sig! I was just about to say that Damizean. Sonic Unlimited anyone.=O I've been waiting for this Taxman. Link to comment Share on other sites More sharing options...
Zonar Games Posted July 7, 2006 Report Share Posted July 7, 2006 It will be tight if he created a rom version for the genesis! That will be cool and kind of useless though because it is for the PC.xD Link to comment Share on other sites More sharing options...
Guest Shadix Posted July 7, 2006 Report Share Posted July 7, 2006 Can't you just be happy he(is) even made(making) a Dreamcast port? I'd imagine all the optimization required to shrink the game down small enough to fit onto a Genesis cart would be a feat in itself, much less porting. Edit: Don't let their birthdays sway you, wait till SAGE! We will all be more rewarded. Link to comment Share on other sites More sharing options...
saxman Posted July 7, 2006 Report Share Posted July 7, 2006 Hey that looks pretty darn impressive Tax! I give this two thumbs up Link to comment Share on other sites More sharing options...
Andrew Posted July 7, 2006 Report Share Posted July 7, 2006 I'll be happy to help with the Mac OS X conversion. I have SDL all set up in Xcode, so that shouldn't be a problem.The editor might be more of a problem, that is if it's not written in C++/SDL. Although, I have been fooling around with Cocoa/Objective C, so I might be able to make an okay port. IIRC, the editor was made with Visual BASIC. Link to comment Share on other sites More sharing options...
1LT Worm Posted July 7, 2006 Report Share Posted July 7, 2006 Yeah, I re-read that part. And if Visual BASIC is anything like REALbasic, then the Mac port's gonna have problems. Trust me, Damizean and I know all about the problems with Mac apps made with BASIC. Link to comment Share on other sites More sharing options...
ila Posted July 7, 2006 Report Share Posted July 7, 2006 So Taxman and Saxman are both coming out with stuff that replicates teh old days. Very interesting stuff here. Link to comment Share on other sites More sharing options...
DimensionWarped Posted July 7, 2006 Report Share Posted July 7, 2006 Were you planning to release the source ever Taxman? I've been hearing good things about this project for like... years now. Link to comment Share on other sites More sharing options...
Guest Shadix Posted July 7, 2006 Report Share Posted July 7, 2006 ...and it has crowded the spotlight of even Mettrix, which is almost as seemingly unknown now as it was years back. That's probably Stealth's way to go about doing things though. (pun intended) A pretty accurate c-based Sonic engine with level editing and everything had existed since SFGHQ was in pre-pube SSRG days. (although it's nothing compared to his current works) This topic is about my other C hero though, so meh to the above. Ila: What better people to replicate the old days then those who were part of them. Link to comment Share on other sites More sharing options...
The Taxman Posted July 7, 2006 Author Report Share Posted July 7, 2006 Ok, i've decided to release the Dreamcast version first this weekend Not sure about the PC version... i'd really like to have Egg Garden and Dust Hill complete to show all the neat BG effects (Egg Garden has 3 Different Backgrounds throughout the zone) Were you planning to release the source ever Taxman? I've been hearing good things about this project for like... years now I'm not sure yet... It depends how nice the code looks at the end hah (I need to add alot of internal documentation) Link to comment Share on other sites More sharing options...
Guest Shadix Posted July 7, 2006 Report Share Posted July 7, 2006 That'd be great then. I just don't want the PC demo to be cut short because a few people are too impatient. So, how well does the DC port run? I remember you telling me over IM that you were working to get it to work with the hardware and editing it down at the source code or something like that and it was supposed to optimise the game and make it run faster on the DC's hardware. Link to comment Share on other sites More sharing options...
The Taxman Posted July 7, 2006 Author Report Share Posted July 7, 2006 The DC port runs at 60fps/50fps depending on if you're NTSC or PAL and sound has been implemented fully. I did have to make a compromise though due to the way the Dreamcast renders it's graphics... Basically, in the PC version, the tiles are rendered per line with specific software rendering code I made which lets you have the nice BG effects. The DC isn't the best for software rendering since it's 200mhz processor is mainly geared for floating point operations and stuff with 3D graphics. So now, I use hardware rendered graphics on the DC, which means I can only control the parallax offset per tile. It's not really that noticable, and the BG parallax is still better than the old 2002 demo anyway So yeah, I figured it's more important for the game to be fully playable than 100% faithful to the PC version Link to comment Share on other sites More sharing options...
Damizean Posted July 7, 2006 Report Share Posted July 7, 2006 Small gameplay footage from the DC port Link to comment Share on other sites More sharing options...
LiQuidShade Posted July 7, 2006 Report Share Posted July 7, 2006 Wow, this is fantastic! Retro-Sonic, the original truly great and accurate Sonic fangame, finally back! I've been a great supporter of this for years. Welcome back, Taxman! =D Link to comment Share on other sites More sharing options...
FredrikTheEvil Posted July 7, 2006 Report Share Posted July 7, 2006 *faints* Awesomeness Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted July 7, 2006 Report Share Posted July 7, 2006 Looks realy nice but you still got some things to work out before thats a true replica, like sonics slight rotation running along the flat (i know its slighly hilled in the game) and making sonic rotate for a moment. *edit* wait, no 60hz option for pal users like 99% of dreamcast games alowed? :/ Link to comment Share on other sites More sharing options...
Mark the Echidna Posted July 7, 2006 Report Share Posted July 7, 2006 I guess it will have the 60Hz option. Link to comment Share on other sites More sharing options...
Sonicinos Posted July 7, 2006 Report Share Posted July 7, 2006 Blimey, I'd forgotten about this hawtness. Almost made a mess when I saw you'd ported it to the DC... How're we going to be able to get it from the PC to the DC anyway? No, I'm not well versed in the ways of... anything... Can't wait to see the new engine! Link to comment Share on other sites More sharing options...
null1024 Posted July 7, 2006 Report Share Posted July 7, 2006 Nero Burning Rom and a blank CD-R Link to comment Share on other sites More sharing options...
LarkSS Posted July 7, 2006 Report Share Posted July 7, 2006 Can't wait for the DC port demo. Finally put my DC to good use. BTW, will you be keeping the 16 direction rotation ( I think it's that much ) or will you be changing to the traditional 8? Link to comment Share on other sites More sharing options...
Mark the Echidna Posted July 7, 2006 Report Share Posted July 7, 2006 I don't think it's limited to a number like 16. The sprites are rotated in realtime... So you can have just about any angle you want. Link to comment Share on other sites More sharing options...
LarkSS Posted July 7, 2006 Report Share Posted July 7, 2006 It looked like it was rotated by 16 directions regardless of the non-limitness to me... Ah well, either way is good for me. Link to comment Share on other sites More sharing options...
The Taxman Posted July 8, 2006 Author Report Share Posted July 8, 2006 Looks realy nice but you still got some things to work out before thats a true replica, like sonics slight rotation running along the flat (i know its slighly hilled in the game) and making sonic rotate for a moment.*edit* wait, no 60hz option for pal users like 99% of dreamcast games alowed? :/ When i say 50/60hz, you can choose 60hz if you're in PAL too, it's just that 50hz is pretty much exclusive to PAL. Link to comment Share on other sites More sharing options...
sonic101 Posted July 8, 2006 Report Share Posted July 8, 2006 lol i wish i knew of a way to make games made in game maker run on a dreamcast, it'd be neat to play my game on a dc. alas i dont think its possible right now. Link to comment Share on other sites More sharing options...
Damizean Posted July 8, 2006 Report Share Posted July 8, 2006 lol i wish i knew of a way to make games made in game maker run on a dreamcast, it'd be neat to play my game on a dc. alas i dont think its possible right now. It's impossible Unless Mark Overmas rewrote the whole Gamemaker engine on C++, used cross platform libraries and released to the world 1 Link to comment Share on other sites More sharing options...
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