BlazefireLP Posted October 6, 2011 Report Share Posted October 6, 2011 It's not our fault you don't know how to stick with something you make without remaking/editing it like 7 more times. I really don't like the Winter styled zone. It looks to me like literally nothing matches. Their are different pallets and shades of blue and white all over the place. It helps to stick with a solid state of a pallet rather than hundreds of different shades. For my personal experience, it makes things blend together more nicely. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted October 6, 2011 Author Report Share Posted October 6, 2011 That was kind of uncalled for dude. But anyway, moving on. Link to comment Share on other sites More sharing options...
BlazefireLP Posted October 6, 2011 Report Share Posted October 6, 2011 It's not really uncalled for and I edited my post anyway. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted October 6, 2011 Author Report Share Posted October 6, 2011 Okay. I do plan on changing the pallette in places. Link to comment Share on other sites More sharing options...
SonicFan2010 Posted October 6, 2011 Report Share Posted October 6, 2011 Now can we STOP FIGHTING?! Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted October 6, 2011 Author Report Share Posted October 6, 2011 Thats what I've been trying to do. But anyway Link to comment Share on other sites More sharing options...
luksamuk Posted October 6, 2011 Report Share Posted October 6, 2011 Delta, your palmtree and your grass seem fine to me. I don't see why change it again. I feel like it's about time for you to concentrate on other zones and on this one's leveldesign. PS. Did I ever tell you how I love this palmtree? Link to comment Share on other sites More sharing options...
BlazefireLP Posted October 6, 2011 Report Share Posted October 6, 2011 I agree with LH. Less sprites, More CORE focus on Engine and Level Design. Link to comment Share on other sites More sharing options...
Serephim Posted October 7, 2011 Report Share Posted October 7, 2011 how can he focus on any of that stuff when sprites and BGs seem to be the only thing you guys discuss Link to comment Share on other sites More sharing options...
BlazefireLP Posted October 7, 2011 Report Share Posted October 7, 2011 We discuss what is shown. It's up to him what shows. Link to comment Share on other sites More sharing options...
Serephim Posted October 7, 2011 Report Share Posted October 7, 2011 Blazefire, you're one of the most critical members on this forum; it seems like many members simply find your criticism annoying more than anything. I say it all the time. You guys might want to think about the difference between being a critic and being a useful critic. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted October 7, 2011 Author Report Share Posted October 7, 2011 how can he focus on any of that stuff when sprites and BGs seem to be the only thing you guys discuss My point exactly. Link to comment Share on other sites More sharing options...
BlazefireLP Posted October 7, 2011 Report Share Posted October 7, 2011 If it's all we discuss, then show us something different. I'm completely open to anything not SPRITE or BG related. Link to comment Share on other sites More sharing options...
luksamuk Posted October 7, 2011 Report Share Posted October 7, 2011 If it's all we discuss, then show us something different. I'm completely open to anything not SPRITE or BG related. ...which is kinda complicated unless he shows us menus or his code >: Not trying to be a jerk, though. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted October 7, 2011 Author Report Share Posted October 7, 2011 Congratulations everyone. This thread has officially been derailed again. Link to comment Share on other sites More sharing options...
Hobbes Posted October 7, 2011 Report Share Posted October 7, 2011 Instead of announcing the obvious, how about bring it back on topic? You should do what you want until you are happy. Even if that means redoing sprites, layouts, tiles, etc.. When you think you are set with a design, show us and we will give some advice on how to improve. Once that's done, move on. No hurry, dood. Take your time! Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted October 7, 2011 Author Report Share Posted October 7, 2011 That's what I've been trying to say! I'm all for taking other people advice, but not to the point where I am doing what they say because they feel it's what's best. Link to comment Share on other sites More sharing options...
OverbounD Posted October 7, 2011 Report Share Posted October 7, 2011 Yes, yes it has been derailed. However its your own damn fault. Ignore comments you don't agree with and don't attempt to guide the conversation by ordering people not to bitch. Instead mention suggestions for what you would like them to comment on. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted October 7, 2011 Author Report Share Posted October 7, 2011 While it is true It is pretty much my fault, I wouldn't have to if people just wouldn't complain. Link to comment Share on other sites More sharing options...
OverbounD Posted October 7, 2011 Report Share Posted October 7, 2011 And on what planet do you expect that to happen? Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted October 7, 2011 Author Report Share Posted October 7, 2011 I'm just saying man. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted October 7, 2011 Author Report Share Posted October 7, 2011 The way he said it was like more than one occasion. It in-fact is more than one, But anyway.....moving on. Oh, I meant to say this earlier. I've already learned my lesson on stealing. Now granted, Using Overbound's gradient, even as a temporary placeholder was just a major fuck-up and me not thinking on my part, and the Shoes from Sonic's sprites weren't even stolen, I was given permission. So there really isn't anything to worry about. Link to comment Share on other sites More sharing options...
BlazefireLP Posted October 7, 2011 Report Share Posted October 7, 2011 Well, only time will tell that. Lets just hope it doesn't happen again. Link to comment Share on other sites More sharing options...
sonicyoda Posted October 7, 2011 Report Share Posted October 7, 2011 Thats what I've been trying to do. But anyway[qimg]http://i836.photobucket.com/albums/zz281/darkspikes598/mockupwithnobackground-1.png[/qimg] Personally, I find this screenshot very pretty. The shading on the palm tree is significantly better and I couldn't suggest any further improvements. Stick with this tile set and finish the level and I'm sure it'll be great. If I were developing this game, I would lay down stage concepts first (for example; grassy stage, snow stage, lava stage, city stage etc). Once that's done, map the stages on paper and think of some gimmicks you'd like to include like corkscrews, swings, push-switches etc that can be unique to each stage. Once that's all done, start on some base graphics for the stages that you can use to re-create the maps you've hand-drawn. That way you can get the game working in a faster manner. All in all, you should only worry about getting FUNCTIONAL sprites and tiles working at this stage in development. Once a stage is finished, then you can ask for critical advice on the artwork and adjust it as needed. It'll save you so much hassle than trying to finalise the artwork while you're still developing the stage. Also, work on one stage at a time. It'll be too much work to deal with improvements to multiple tile-sets at any given moment. Finalise one tile-set at a time, finish the stage and then move onto the next. I just feel like you're making the development process far more complicated than it should be. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted October 7, 2011 Author Report Share Posted October 7, 2011 Thanks for the advice. I already have some stage concepts down. Plus I've added three more stages to my original 7. They are Neon Midnight Zone, Urban Metropolis Zone, and Radiant Comet Zone. Link to comment Share on other sites More sharing options...
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