Aerosol Posted November 23, 2009 Report Share Posted November 23, 2009 I've been working on this. Comments? 100% scratch btw Link to comment Share on other sites More sharing options...
Aaron C-T Posted November 23, 2009 Report Share Posted November 23, 2009 That would probably be a pain to animate, no? Outside of that, the right arm seems kind of off. Link to comment Share on other sites More sharing options...
LarkSS Posted November 23, 2009 Report Share Posted November 23, 2009 If the right arm was brought a bit more 'to the front', then it would look fine. Very nice btw. Link to comment Share on other sites More sharing options...
Zenor Posted November 23, 2009 Report Share Posted November 23, 2009 I'm just not digging the shoulder. It seems more plastic than metallic, plus you have to give some smoothing around the white lines; the transition between white and dark blue seems a bit forced. That would probably be a pain to animate, no? That's how you get better at animation, though. Link to comment Share on other sites More sharing options...
Rawr Posted November 24, 2009 Report Share Posted November 24, 2009 That's how you get better at animation, though. Sorta. I mean, you have to know the basics first to make it look right. Its always nice to start with something simple first before getting into something difficult. Not to say it is a bad thing to challenge yourself, but you kind of have to know your limits and what you can do at that time. Anyway, most what needed to be said about C.Falc there has already been said. Keep going with it dude, you're off to a good start =D Link to comment Share on other sites More sharing options...
Aaron C-T Posted November 24, 2009 Report Share Posted November 24, 2009 That's how you get better at animation, though. Eh... I'm talking about how he has the knee tendon, abs, and shoe lacing detail in there. Link to comment Share on other sites More sharing options...
Zenor Posted November 24, 2009 Report Share Posted November 24, 2009 Eh... I'm talking about how he has the knee tendon, abs, and shoe lacing detail in there. My point stands still. If you can do it and make it look nice in the end, then you'll gradually get better. Link to comment Share on other sites More sharing options...
Rael0505 Posted November 24, 2009 Report Share Posted November 24, 2009 Duuuuude you have access to a computer with internets again? Awesome. And that's looking awesome, I love Captain Falcon. Link to comment Share on other sites More sharing options...
Blyde Posted November 24, 2009 Report Share Posted November 24, 2009 This is looking pretty good. I can pick out some specific issues, like his left hand looking pretty jumbled and light source. What you seem to have the most issues with right now are anatomy and palette choice. About anatomy: It's hard to get a figure consistently right unless you grind your anatomy skillz all day...especially when you consider musculature and all that. It's a lot of stuff to get down. That being said, his arms both look a little too short. What really bothers me is how dangerously close his abs are to his crotch. Captain Falcon's belt goes under his abs so you should take that into consideration. (http://www.smashbros.com/en_us/characters/hidden05.html) About palette: Sometimes you have too little contrast. Sometimes you have too much. To illustrate the point, take a look at the helmet. You've got three reds there. At 1x zoom you can barely tell the difference between the darkest and second darkest value of red, but the difference between those two and the main color is way easy to see. It might be that our display settings are different, but nonetheless the stark contrast is there. The blues on his clothing are also pretty close, though not as close as the red shades. Last thing I want to get across is color choice. Your main red and yellow are reeaally saturated. They're not colors you would want to look at for any extended period of time. Try washing them out a bit and desaturating them. And it looks like you're using 31 colors currently, but you could get this down to 16 colors if you so wished. Limiting yourself in your use of palette is a good way to get better at color choice. Your sprite work is coming along quite nicely, keep it up! tl;dr here's an edit because all the cool kids at pixelation do it sorry about the shoes. Link to comment Share on other sites More sharing options...
Password Posted November 24, 2009 Report Share Posted November 24, 2009 Oh em gee, that's really awesome work there. I think all the crit. that needs to be said has been said, and if you work with these aspects in mind you'll have a great(er/est) sprite. Link to comment Share on other sites More sharing options...
Aerosol Posted November 25, 2009 Author Report Share Posted November 25, 2009 Blyde you have no idea. Thanks so much. When I bring my flash drive to the comp lab next time, I'll save that sprite and look through it alot more. And about the anatomy. I traced Captain Falcon on my t.v from Melee, than retraced under the paper on my monitor in paint. The anatomy is exactly as it is in Melee....which is wrong. I had been working on two versions of the sprite (one with not stupid anatomy, and the one here) and this is the one I finished first. Thanks for the criticism guys, I'm gonna take this and run with it. And by run with it I mean try to finish his standing animation. Link to comment Share on other sites More sharing options...
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