ZykovEddy Posted November 15, 2009 Author Report Share Posted November 15, 2009 I think i'll release new beta somewhere in december Link to comment Share on other sites More sharing options...
Sslaxx Posted November 15, 2009 Report Share Posted November 15, 2009 This is really coming along nicely! Can't wait for the next demo! Link to comment Share on other sites More sharing options...
Serephim Posted November 15, 2009 Report Share Posted November 15, 2009 the camera, engine (and english, even though i know it isnt your native language) could use some work, but THANK YOU god for having interesting level design. Im never expecting much these days from 3D games, thanks for switching it up. Link to comment Share on other sites More sharing options...
ZykovEddy Posted November 15, 2009 Author Report Share Posted November 15, 2009 I guess you talking about old demo. Don't worry, many things (and grammar) already improved and fixed =) Update: fixed links of the screenshots. Link to comment Share on other sites More sharing options...
ZykovEddy Posted January 7, 2010 Author Report Share Posted January 7, 2010 Hello guys. Just wanna show you new version of the Title screen. All there (even Sonic) made from scratch. Please tell me your opinion. Link to comment Share on other sites More sharing options...
LarkSS Posted January 7, 2010 Report Share Posted January 7, 2010 It's generally quite good; that logo has way too many effects going on though, namely the outer glow. Sonic was drawn pretty well too! The only thing that quirks me besides his left foot looking like it's painfully bent away from where Sonic's facing is that his wavy grin makes him look like he's about to tackle a group of small children. Link to comment Share on other sites More sharing options...
sonicyoda Posted January 11, 2010 Report Share Posted January 11, 2010 I think it looks really good. Maybe a little less 'glow' on the logo but otherwise good. Sonic is drawn brilliantly, I must say. Link to comment Share on other sites More sharing options...
Snooky Posted May 31, 2010 Report Share Posted May 31, 2010 Favorite part: Knuckles: We better go and kick his ass!Tails: For great justice! Link to comment Share on other sites More sharing options...
ZykovEddy Posted June 1, 2010 Author Report Share Posted June 1, 2010 Favorite part: Deleted already (and another stuff like that). Link to comment Share on other sites More sharing options...
Snooky Posted June 4, 2010 Report Share Posted June 4, 2010 You should probably consider getting someone to help you with the dialogue, that would help Anyway, aside from the story (which to be honest, I wasn't a huge fan of), the game is...alright. Maybe it's just me, but I find it a little difficult to control. It also really bugged me that Sonic could swim. xD Other than that, it's a pretty fun game. Kudos, I like your work Link to comment Share on other sites More sharing options...
ZykovEddy Posted June 9, 2010 Author Report Share Posted June 9, 2010 Oh well, here's new demo. http://sonic3d.ru/en/downloads/category/1-demo New levels and stuff added. Be careful, it's a lame a bit. Maybe I'll release patch soon. Link to comment Share on other sites More sharing options...
Sslaxx Posted June 9, 2010 Report Share Posted June 9, 2010 Interesting take on the Eggmobile colour-wise. Downloading this one to take a look! Link to comment Share on other sites More sharing options...
ZykovEddy Posted June 9, 2010 Author Report Share Posted June 9, 2010 Almost forgot, here's homing attack add-on http://sonic3d.ru/phocadownload/hacks/homing_attack.zip unzip it in your sonic 3d folder and run homing.bat Link to comment Share on other sites More sharing options...
Kirs Posted June 9, 2010 Report Share Posted June 9, 2010 Why am I the only one who need loops on a sonic game?? : / Without loop it's a platformer like the others -.- Anyways, really good work Link to comment Share on other sites More sharing options...
sonicyoda Posted June 12, 2010 Report Share Posted June 12, 2010 Right, suggestions: 1) Sonic's jump is pathetic. Seriously. Can we get some more height on that thing? 2) Why doesn't the mouse aiming work? 3) Why can Sonic only spin-attack in the air? Why can't he charge and roll on the ground? 4) Why can't I change the spin-attack key in the options? It isn't listed at all. 5) You should seriously default the jump button to the space bar. The 'J' key is really uncomfortable to use if you are using WASD or the arrow keys to move. 6) When I select keyboard only controls, can't you have the camera default behind Sonic and follow him when he turns? It's a pain in the arse to move the camera seperately with the arrow keys on the num-pad. 7) When Sonic lands in the water, he can barely jump. You should sort that out. Link to comment Share on other sites More sharing options...
ZykovEddy Posted June 12, 2010 Author Report Share Posted June 12, 2010 Right, suggestions:1) Sonic's jump is pathetic. Seriously. Can we get some more height on that thing? 2) Why doesn't the mouse aiming work? 3) Why can Sonic only spin-attack in the air? Why can't he charge and roll on the ground? 4) Why can't I change the spin-attack key in the options? It isn't listed at all. 5) You should seriously default the jump button to the space bar. The 'J' key is really uncomfortable to use if you are using WASD or the arrow keys to move. 6) When I select keyboard only controls, can't you have the camera default behind Sonic and follow him when he turns? It's a pain in the arse to move the camera seperately with the arrow keys on the num-pad. 7) When Sonic lands in the water, he can barely jump. You should sort that out. 1)Still can't change it, it's a constant 2)You mean homing attack? you have to download the patch for it 3)He actually can. 4)The spin attack keys is crouch + use, you can change it 5)Okay, thanks 6)I'll try to fix it 7)Same as 1) Link to comment Share on other sites More sharing options...
Snooky Posted June 12, 2010 Report Share Posted June 12, 2010 1)Still can't change it, it's a constantSo, you can't change a constant in your own engine? Link to comment Share on other sites More sharing options...
Gear_The_Hedgehog Posted June 13, 2010 Report Share Posted June 13, 2010 So, you can't change a constant in your own engine? I want to remember you and all here, this is the Duke Nukem 3D engine modded to play as a Sonic Game, of course the jump height is a constant and of course sonic will jump like that, because this is a FPS game not a fast paced plataform one, Sonic is one type of gameplay and DN3D is another one. To change the jump height constant value here implies that he has to re-do the entire engine of the game from scratch, because 3D Realms do not give that easly programs to mod their games. Link to comment Share on other sites More sharing options...
Serephim Posted June 13, 2010 Report Share Posted June 13, 2010 Wow. Link to comment Share on other sites More sharing options...
P3DR0 Posted June 13, 2010 Report Share Posted June 13, 2010 I mean, Sonic Robo Blast 2 uses doom engine right? And they make a lot of changes. That Ashura Dark Reign, same thing with the Unreal Engine. They all (and others that I cant remember), uses FPS engines. Don't want to be annoying but I think that if you study a little more the engine and the constants, I'm sure that you can do something. Good luck with the project. Link to comment Share on other sites More sharing options...
Sslaxx Posted June 13, 2010 Report Share Posted June 13, 2010 I mean, Sonic Robo Blast 2 uses doom engine right? And they make a lot of changes.That Ashura Dark Reign, same thing with the Unreal Engine. They all (and others that I cant remember), uses FPS engines. Don't want to be annoying but I think that if you study a little more the engine and the constants, I'm sure that you can do something. Good luck with the project. SRB2 had to make source code-level changes in the Doom source code (not sure if it's straight Doom or one of the forks like PrBoom they used as a base). And Ashura's changed from UT2004 to the UDK, presumably because the latter allows greater flexibility (as well as not having to rely on a commercial game). In theory, yes, he might be able to simply change constants to do what he wants. In practice? Not so much. It all depends on what functionality the engine exposes (and, if the engine is available as source code, how feasible it'd be to hack it about to do what you want). Link to comment Share on other sites More sharing options...
Asuma Posted June 13, 2010 Report Share Posted June 13, 2010 A engine is a engine. You can 'do' what you want. I mean. Blue Emerald(?) is making a mario engine from the Sonic Worlds engine. Link to comment Share on other sites More sharing options...
ZykovEddy Posted June 13, 2010 Author Report Share Posted June 13, 2010 Oh well, okay. But really, it's very difficult to change jump variable in this game. It will cause many bugs Link to comment Share on other sites More sharing options...
Snooky Posted June 13, 2010 Report Share Posted June 13, 2010 Oh well, okay.But really, it's very difficult to change jump variable in this game. It will cause many bugs Well, do you have access to the source code? How exactly are you editing the engine? Link to comment Share on other sites More sharing options...
ZykovEddy Posted June 13, 2010 Author Report Share Posted June 13, 2010 Well, do you have access to the source code? How exactly are you editing the engine? Yes, I have. But most of the time I edit game with con language. CON is an internal language of eduke 32. Link to comment Share on other sites More sharing options...
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