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need 3D sonic model engine for gm7 pro


mattt360

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im only loking for a 3D engine for gm7 with an animated sonic model

nothing else wanted.

one does exsist, it was winged wolf's. but winged wolf hasn't sent me anything back.

i know that you dont log on to find 600 people have converted sonic heroes into a .gmk for you.

i know im asking a bit.

but i dont wannt any physics or anything, i only want a animated model of sonic used in gm.

i cant find any animted sonic models or codes in gm that use animated models.

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im only loking for a 3D engine for gm7 with an animated sonic model

nothing else wanted.

one does exsist, it was winged wolf's. but winged wolf hasn't sent me anything back.

i know that you dont log on to find 600 people have converted sonic heroes into a .gmk for you.

i know im asking a bit.

but i dont wannt any physics or anything, i only want a animated model of sonic used in gm.

i cant find any animted sonic models or codes in gm that use animated models.

wwwwait... you're martianman from the senntient forums, arent you?

*facedesk*

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First, finding a model is tricky enough. Most people who make them don't give them out for free use and finding the models from the games generally takes some connections. Second, animations are even rarer for people to make, so rarer for people to give out freely... much less ones already exported to whatever cooky format GM7 allows skeletal animation to be done with.

Seriously, give up on 3D. You don't have what it takes. Very few people do, and none of them have what it takes to make a full commercial-style game on their own.

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If you dont know even the basics of rigging and animation you cant pretend to get far developing a 3D game, look how shitty my game used to be at first(one year ago), i got dr mechas' model from turboskid, rigged and animated miserably, and put together some crappy controls and phyisics, that's it. Then i gained more experience and developed

, and i'm still developing it.
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soo... no one knows where one is?

for everyone saying to give up: i will not give up. no-way, no-how.

for anyone wondering why i want one, its because im making a 3d physics engine.

so, theres no exsistent engine?

Great, make a good physics engine with, eg: a blue box as sonic model, if it proves to be good enough, maybe someone else would be glad to convert/animate a model for you, kind of like what happened when i added slope detection to my engine, VenomSeven got interested and offered his help for making a level, and BAM! the level we released in sage :)

I'm not saying anything new, this is how this works, you always have to put something of yourself first, otherwise people will ignore you, show us that you are worth something and people will start offering help.

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The fact that you're asking for a 3D engine just shows you to be amatuerish.

Go google Irrilicht, OGRE3D and uh...Torque Game Engine for good measure. For the model, go poke around on Facepunch forums. I wouldn't be surprised if you give up in 2 or 3 days though. You're welcome to prove me wrong.

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Azu, google aint my friend, it never finds me textures. the sonic PC games wont download on my computer because it is sooo slooow at downloading, i tryed downloading sonic heroes for PC, and it said it would take '16 weeks' to download, anyone have a faster download?

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uhmm...i have a poblem.

the physics engine uses .shm files for the levels.

the shm drawing code i made dont work

here the drawing code is:


//this should draw the .shm
d3d_set_culling(0)
{
globalvar xs ys zs;
while (not file_text_eof(argument0))
{
bitmap=file_text_read_string(argument0)
drawtex=background_add(bitmap,0,0,1)
d3d_primitive_begin_texture(pr_trianglefan,drawtex)

xs=file_text_read_real(argument0)
file_text_readln(argument0)
ys=file_text_read_real(argument0)
file_text_readln(argument0)
zs=file_text_read_real(argument0)
file_text_readln(argument0)
d3d_vertex_texture(xs,ys,zs,1,1)


xs=file_text_read_real(argument0)
file_text_readln(argument0)
ys=file_text_read_real(argument0)
file_text_readln(argument0)
zs=file_text_read_real(argument0)
file_text_readln(argument0)
d3d_vertex_texture(xs,ys,zs,0,1)


xs=file_text_read_real(argument0)
file_text_readln(argument0)
ys=file_text_read_real(argument0)
file_text_readln(argument0)
zs=file_text_read_real(argument0)
file_text_readln(argument0)
d3d_vertex_texture(xs,ys,zs,0,0)


xs=file_text_read_real(argument0)
file_text_readln(argument0)
ys=file_text_read_real(argument0)
file_text_readln(argument0)
zs=file_text_read_real(argument0)
file_text_readln(argument0)
d3d_vertex_texture(xs,ys,zs,1,0)

d3d_primitive_end()
}

}
[/CODE]

---------------

so, can anyone eit the above code s it works?

(its in GML)

(ive included a .txt, you'll have to rename it 'looptest.shm' )

whats a .shm? its a filetype i made up. it stands for 'Sonic Heroes Model' caus' this was originly a Sonic Heroes 3D Engine for GM

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