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SoaH City Message Board

mattt360

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  • Fan Gaming Specialty
    Making engines
  • Current Project
    Raysonic

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  1. I HAVE IT!!! I'll upload it when my internet goes back to broadband (I used up my bandwidth so I'm on dialup for the rest of the month)
  2. hmm.... yeah I think I'll change the screenshots. I found a really good texture lying about (I'm not good at making models and I cant add proper UV maps to the one I already have) but I cant change them untill I fix this bug that makes sonic's angle go all weird (I think I have a sin() where the should be a cos()...). I couldn't see the depth either, and I was wondering how to make the depth more obvious. thanks.
  3. Well, its just that everything for GM sucks Anyway criticize me all you want. (Thinks of that awkward zombie comic) Oh and I had no good textures (well, no good textures that made sense in that level) on me, and I personally HATE SRB2 (bad edit of a good game). Anyway soon I'll release a video, just tell me, what codec should I use? I'm no good when it comes to codecs.
  4. .d3d models are faster then having 1000s of objects for a level all drawing 3D boxes, or even just 10 objects. no 3D GM engine out there has models in D3D, leaving this the fastest one out there. just because there are no good engines for GM doesnt mean its impossible. there's few good next-gen sonic games, but does that mean Sonic 4 (the official SEGA game, not any fangame) will suck, too? no it does not. GM will never be limited, even if you have to go as desperate as writing your own .dlls in C++.
  5. Ray-casting lets you 'shoot' a 'ray'. You set the x, y and z location and the x, y, and z direction of the ray. The ray will return how far it went for until a collision. no GM sonic game has raycasting, let alone a open-source sonic engine. This is new for GM. Anyway, why have raycasting? 1. the levels are now .d3d models, you dont use the level editor. the level editor is 2D anyway. 2. Raycasting is smoother. 3. .d3d models can easily be more complex then rooms. 4. .d3d models draw faster then normal. Can't get any better if you ask me. If you are wondering how I use raycasting for physics, well, since I can check for collision with the level I can shoot a heap of rays, do some trigonometry and I have his direction. then, with his direction and using some more trig. I can get the new xspeed yspeed and zspeed. as you can see, its all about the rays.
  6. nah its ray for raycasting, not rayman. good idea though *steals*
  7. well, with the conversation on 'what does raycasting do?' I'm using raycasting to figure out what angle he is on, and to check for collisions (so I can go up ramps thanks to raycasting). raycasting if the fastest way, and pretty much the only way with d3d models (yes the levels are .d3d models, something new hmm?) also with the levels being .d3d its obvious sonic will be a model too. I've been having problems getting a model to load into GM. if anyone has a 3d sonic model with correct UV in .obj, .3ds or .d3d please let me know. EDIT: I added to the original post saying I would release the source since I noticed I never said that.
  8. by checkboards you mean the checkered texture right? Its just a placeholder for the time being.
  9. Well, I couldn't find the right topic for this, so I used this one. if this is the wrong one please move it (if you have the ability). Anyway, what IS RAYSONIC? well, its a 3D sonic engine I am making. What makes this better then the rest? well, unlike most other 3D sonic engines, this uses raycasting. I am not releasing any playable demos of the engine untill the whole thing is finished. You are probably wondering if I am lying or not. Well I am not. My proof? Some screenshots: As you can see there are platforms ramps and walls. in the final there will be walkable walls, loops, etc. anyway as a final detail, the engine is made in GM. I will release the engine's source to a few select forums (SFGHQ is one). then, later I will also release it to YoYo Games.
  10. my avatar is small... im safe XD
  11. howd you solve it? i have the same problem, i'll give rep.
  12. wow this is usefull. *joins the rep wagon* its getting full in here! XD
  13. i had a huge list and IE had an error. ill try and remember my names. flying hill zone mechanical mountain zone fire den zone ice lantic zone grass plains zone thats all i remember.
  14. thats a lot of code...if i was you i'd just find an engine with spindash already in it.
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