P3DR0 Posted May 21, 2009 Author Report Share Posted May 21, 2009 Heh thanks Perry... I will try it. Link to comment Share on other sites More sharing options...
LarkSS Posted May 21, 2009 Report Share Posted May 21, 2009 Yeah, just make the ground in the back blurry like Perry said. It's looking very good so far; more original in appearance every time. ;> I'd just consider unsaturating the rings a bit to fit the rest of the graphics, unless you're planning on replacing the ring sprites in the future. Link to comment Share on other sites More sharing options...
P3DR0 Posted June 10, 2009 Author Report Share Posted June 10, 2009 Long time without anything, huh? Ignore the flying badnicks and the paralaxx. Link to comment Share on other sites More sharing options...
flame6753 Posted June 10, 2009 Report Share Posted June 10, 2009 that is sexy. Are those mockups or actual screens? Link to comment Share on other sites More sharing options...
Cyber Rat Posted June 10, 2009 Report Share Posted June 10, 2009 that is sexy. Are those mockups or actual screens? I doubt he would put stuff that needs to be ignored in a mock-up. OT: Liking the specific graphic style. I hope the same can be said for the gameplay. Link to comment Share on other sites More sharing options...
P3DR0 Posted June 10, 2009 Author Report Share Posted June 10, 2009 I doubt he would put stuff that needs to be ignored in a mock-up.Right. :SOT: Liking the specific graphic style. I hope the same can be said for the gameplay.Take a look in the videos. Link to comment Share on other sites More sharing options...
flame6753 Posted June 11, 2009 Report Share Posted June 11, 2009 Oh, i missed that bit about ignoring the badniks. In that case, you did an amazing job with those custom sprites. I think they match the feel of the game much more than the advanced sprites. Link to comment Share on other sites More sharing options...
Cyber Rat Posted June 11, 2009 Report Share Posted June 11, 2009 Take a look in the videos. I pass judgement upon gameplay based on playing something. So I'll just wait for SAGE or whenever your demo is released. Link to comment Share on other sites More sharing options...
Yvarthecreatorgames Posted June 11, 2009 Report Share Posted June 11, 2009 Men looks awesome!! And a great logo for the no name.. btw i hope you will finish this.. i haven't heard of DL tough Link to comment Share on other sites More sharing options...
P3DR0 Posted June 13, 2009 Author Report Share Posted June 13, 2009 A new vid. =< Link to comment Share on other sites More sharing options...
Endri Posted June 13, 2009 Report Share Posted June 13, 2009 Uh... ...I'm sure someone can a more elaborated review than mine... I'll leave it this way. Link to comment Share on other sites More sharing options...
LarkSS Posted June 14, 2009 Report Share Posted June 14, 2009 The game looks kinda interesting, but the level design....it's just terrible. i-i I'm sure someone else could give a better reason as to why it is, but I'm just gonna hope that the level design is temporary for testing purposes only. The background looks like it's dying for parallax too. BUT in terms of the engine itself, it seems quite nice; very Unleashy. Link to comment Share on other sites More sharing options...
Perry_ Posted June 14, 2009 Report Share Posted June 14, 2009 I think the level design is fine, it just looks wierd with him backtracking. Link to comment Share on other sites More sharing options...
Felik Posted June 14, 2009 Report Share Posted June 14, 2009 I agree with LarkSS. Leveldesign is terrible. Maybe in the video it may look good. But that's not right. When developer is playing his level he always knows when he should jump or slowdown. But when different person plays it he doesn't know that. In a level like this he WILL get damaged ir die all the time. Also I want to say that concepts that may work in 3D don't work in 2D. Link to comment Share on other sites More sharing options...
OverbounD Posted June 14, 2009 Report Share Posted June 14, 2009 It looked to me as if the badnik placement was poor but I didn't think the level design was that bad it was more rush then genesis obviously so that drops a few points for many people in the forum myself included. Link to comment Share on other sites More sharing options...
Cyber Rat Posted June 14, 2009 Report Share Posted June 14, 2009 I agree with LarkSS. Leveldesign is terrible. Maybe in the video it may look good. But that's not right. When developer is playing his level he always knows when he should jump or slowdown. This is why I don't judge gameplay based on videos. Link to comment Share on other sites More sharing options...
Endri Posted June 14, 2009 Report Share Posted June 14, 2009 ...This video is an example of how levels should NOT be in a Sonic fan game. This video made the game look a thousand fold more uninteresting than the previous videos, the mockups you previously posted and even the very game concept in general. What you presented in this video is nothing more but the base engine, with boost and homming attack added to it, with an *awful* background, and a level (which I dare to assume as a 'test'' level) with dubious level design and object placement. Other than that, the game just looks like the (now very common) base engine, with nothing to make it interesting at all. If you would at least be using the custom sprites, it would be more interesting. Because every fan game now uses the advance sprites, using them as well and not having anything original in other aspects such as level designs, or enemies, or gimmicks, or whatever, won't make your game stand out more than the others. You should really ask Felik for some leads about level designing. Because he's one of the best level designers I know, and he's very experienced in level designing for fast-paced fan games. You should also play Sonic Fusion to have an idea of how level designs should be for games that are supposed to be fast, as is yours. ...because, currently, your game is a 'wanna be fast, but I've no where to run'. Then again, the game is yours, and so is the decisions taken. Link to comment Share on other sites More sharing options...
flame6753 Posted June 14, 2009 Report Share Posted June 14, 2009 Don't be too harsh. I'm pretty sure that the purpose of the video was just showing off the engine and gimmicks and not level design. I do recall the first video having parralax and better level design. I doubt he'd just forget all of that in an update. That being said, the engine is really good. I'm sure he'll improve the level design in his first demo. Link to comment Share on other sites More sharing options...
Endri Posted June 14, 2009 Report Share Posted June 14, 2009 No. I'm not been "harsh". I just wanted to make my point clear. How is he going to improve over a weak and baseless critcism? That's why I tried to point where his flaws are, and suggested how he could improve. That being said, the engine is really good. I'm sure he'll improve the level design in his first demo.That's exactly the problem.We already know how the engine looks like. We want to know how HIS game looks like. Link to comment Share on other sites More sharing options...
Cyber Rat Posted June 14, 2009 Report Share Posted June 14, 2009 My main problem with this game is that after 94 posts in its thread, it still lacks an identity, and I'm not referring to the 'NoName' part of the name. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted June 15, 2009 Report Share Posted June 15, 2009 Man, the background had such potential... I'm so sad it turned out the way it did. I saw it looking epic but it fell short of my expectations. Link to comment Share on other sites More sharing options...
OverbounD Posted June 15, 2009 Report Share Posted June 15, 2009 I'd say that the background and foreground graphics are great other then there's just not the much of the foreground. It looks like your kind of going for a snow waste land and that's cool but what you could add is some really cool looking ice formations sort of like the ones in the background in the foreground. Also the part inside where your running up the wall too bland make it something other then just gray. Last I think the spike ball doesn't look right probably has something to do with it being from the genesis. As for a Name how about Sonic Aspect Link to comment Share on other sites More sharing options...
Endri Posted June 15, 2009 Report Share Posted June 15, 2009 I'm almost certain the 'NoName' was intentional... Also... Offtopicness: @Overbound - Did you change STT's engine? O_O It looks amazing! *drool* Link to comment Share on other sites More sharing options...
OverbounD Posted June 16, 2009 Report Share Posted June 16, 2009 I believe it was intentional but I would assume the name will be changed in the future. Time Twisted is still Game Maker but in the Xmas engine now. Its a lot closer to the real genesis games now. Link to comment Share on other sites More sharing options...
P3DR0 Posted June 16, 2009 Author Report Share Posted June 16, 2009 Man, the background had such potential... I'm so sad it turned out the way it did. I saw it looking epic but it fell short of my expectations. =< Well, I'm not spriter, I'm trying to do everything... We're needing help with custom tiles... Anyone? D: We are changing(?) the level design, Endri says all, it was a shit, sorry. And Yes, the name "noname" is temporaly... Link to comment Share on other sites More sharing options...
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