Streak Thunderstorm Posted January 6, 2009 Report Share Posted January 6, 2009 Yeah, I did this really late tonight. It's very rough but Tails pretty much follows you when near, flies to you when far... interacts with most gimmicks. Some events are copied over though so some things loop which makes other things buggy so...whoever would like to look it over and sort it out, it would be greatly appreciated. Tails Engine.rar 1 Link to comment Share on other sites More sharing options...
P3DR0 Posted January 6, 2009 Report Share Posted January 6, 2009 Wow, nice! Link to comment Share on other sites More sharing options...
Cstyler Posted January 6, 2009 Report Share Posted January 6, 2009 Very nice. What about changing Tails' control between AI and 2nd player? Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted January 6, 2009 Author Report Share Posted January 6, 2009 That's a bit much for now. It's open source so anyone is more than welcome to mess with it and fix bugs [but it's highly unlikely for that to happen so I'm going to continue working on it myself.] Link to comment Share on other sites More sharing options...
Ayling Posted January 6, 2009 Report Share Posted January 6, 2009 that was exciting. Grab onto the hanging bar, it's awesome. Also, I got a glitch where tails fell off the screen and died and kept popping back up doing the dying animation and falling off screen again(even through solid ground) Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted January 6, 2009 Author Report Share Posted January 6, 2009 Yup. I basically set up Tails' follow. Here, I actually have an update. That bug hasnt been fixed but Tails is more intelligent now. Tails Engine.rar Link to comment Share on other sites More sharing options...
Ayling Posted January 6, 2009 Report Share Posted January 6, 2009 btw, what is up with this collision? Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted January 6, 2009 Author Report Share Posted January 6, 2009 Ask Rael. This is the same collision I got from the first post. 1 Link to comment Share on other sites More sharing options...
Blue Emerald Posted January 6, 2009 Report Share Posted January 6, 2009 That's the best new gimmick I've seen so far! Once all the bugs have been smoothed out, will you be planning on using this kind of gimmick in Mecha Madness? I mean, I wouldn't expect Tails to use as many chained attacks like Sonic, given his limited AI, but maybe a plain weak attack every now and then would suffice -- kind of like how Tails works in the Genesis games. Of course, do what you need to do with MM first, then decide if you want to bring Tails in to the fray. I could understand Tails not being a partner in MM before, seeing as this gimmick didn't exist yet, but maybe Tails has a shot now. I could also really use this new gimmick in Sonic 4. Can't wait until I can use this in a prime condition. Nice job! +Rep [EDIT] Never mind; I read your thread. YES! Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted January 7, 2009 Author Report Share Posted January 7, 2009 Version 3. This includes all actions for tails to come to you. Path finding... When to mimic your moves when he's close enough and a few other things. Like I said, needs refining. If he dies once, he will keep dying over and over. IF anyone wants to continue editing it, by all means do so. The thing is... Tails' movement is an exact copy of the worlds engine so you have your own movement and Tails' movement capable of the same exact things. Hopefully that'll help some figure stuff out. All i ask is that if you do fix it to it's best potential, to post it here so that the community can use it. Tails Engine.rar Link to comment Share on other sites More sharing options...
Ayling Posted January 7, 2009 Report Share Posted January 7, 2009 Found the problem with the collisions; Tomorrow I'll try and make tails die the right way and I'll post it. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted January 8, 2009 Author Report Share Posted January 8, 2009 Ok dying Tails is fixed. Flyback should be fixed. Gimmicks still need implementing for Tails. This is the last version I'll be posting for Sonic Worlds. I'm going to start porting it to Mecha Madness. Tails Engine.rar Link to comment Share on other sites More sharing options...
CrypticSailor Posted January 10, 2009 Report Share Posted January 10, 2009 I finally have MMF2, so I'll see if there's anything I can add : D Link to comment Share on other sites More sharing options...
Magican Posted January 20, 2009 Report Share Posted January 20, 2009 The AI, from Tails it's perfect, I not found bugs. But, congratulations, now all of 2009 noob fangames using Sonic Worlds will be virtually equal: With Tails following Sonic.... ________ BMW R100S Link to comment Share on other sites More sharing options...
cyborg_ar Posted January 20, 2009 Report Share Posted January 20, 2009 The AI, from Tails it's perfect, I not found bugs. But, congratulations, now all of 2009 noob fangames using Sonic Worlds will be virtually equal: With Tails following Sonic.... So? n00b fangames are ALWAYS "virtually equal" Link to comment Share on other sites More sharing options...
Asuma Posted January 20, 2009 Report Share Posted January 20, 2009 N00b fangames? Seriously? Just because a game uses a engine doesn't mean it's going to be great. It's what you do with the engine that make the game great. Link to comment Share on other sites More sharing options...
Magican Posted January 20, 2009 Report Share Posted January 20, 2009 Sonic Worlds, was the cause of all 2008 fangames be equal. What will change for the game be great? The sprites ??'? ________ Sativa Strains Link to comment Share on other sites More sharing options...
cyborg_ar Posted January 20, 2009 Report Share Posted January 20, 2009 Sonic Worlds, was the cause of all 2008 fangames be equal. What will change for the game be great? The sprites ¬¬'? ehm, but you can still differentiate from a quality title from a lame sonic worlds mod!, it didn't change anything, just helped making greater projects with less effort on reinventing the square wheel, and yes, raised the bar in terms of quality and features. nobody ought to care about n00b games anyway. Link to comment Share on other sites More sharing options...
Spike Posted January 20, 2009 Report Share Posted January 20, 2009 The sprites, the music, the level design, the GAMEPLAY... The core engine is far from the entire game, bud. I mean, do you look at an engine test and think "Whoa! This game rules!"? Link to comment Share on other sites More sharing options...
Asuma Posted January 20, 2009 Report Share Posted January 20, 2009 Just about every game uses the Unreal 3 engine. Yet, they are able to make RPGS, platforms, etc. As I've said, it's what you do with the engine. Link to comment Share on other sites More sharing options...
Spike Posted January 20, 2009 Report Share Posted January 20, 2009 Everything uses Havok now, too. From Sonic Riders Zero Gravity to Brawl to Silent Hill Homecoming. An engine is just physics (Although that is very important). Link to comment Share on other sites More sharing options...
cyborg_ar Posted January 20, 2009 Report Share Posted January 20, 2009 Everything uses Havok now, too. From Sonic Riders Zero Gravity to Brawl to Silent Hill Homecoming. An engine is just physics (Although that is very important). Havok is just a physics engine, while Unreal is a full game engine ie: Implements Rendering, SceneGraph, Animation, Logic, Networking, Physics and Sound systems together, also ships a level editor and other tools. Games based on it enhance, expand and/or specialize some or all systems, even adding more to suit its needs. Link to comment Share on other sites More sharing options...
ila Posted January 20, 2009 Report Share Posted January 20, 2009 Sonic Worlds, was the cause of all 2008 fangames be equal. What will change for the game be great? The sprites ¬¬'? Says the one using the Sonic Revival engine instead. We've had this conversation around here before, the general consensus is the premades help people get a head start in fangaming. Yes the engine starts the same, but so does every flower seed. What matters is how its raised and used. Yes, there will be people who take the Worlds/Revival engines and not do anything outstanding with it, but then there are those, such as Streak who will modify the engine and add their own personal touches and tastes to the engine. ((I assume you have yet to even touch Mecha Madness) Its just like humanity. Cry all you want about the community helping eachother out. Its one of those things we try to do here, something you are clearly not interested in. Link to comment Share on other sites More sharing options...
xhedgehogx Posted August 30, 2009 Report Share Posted August 30, 2009 Just about every game uses the Unreal 3 engine. Yet, they are able to make RPGS, platforms, etc. As I've said, it's what you do with the engine. That's true. If I was smart enough to know how to put ledge grabbing on, which probably isn't hard at all, I can throw in a custom sprite and make a Assassin's Creed or Mirrors Edge 2d remake. --Sorry I just unintentionally bumped this thread up. My bad. Link to comment Share on other sites More sharing options...
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