Yousorrymon Posted April 14, 2008 Report Share Posted April 14, 2008 Well heres a link to the old one which I submitted to the minigame contest. http://img507.imageshack.us/img507/5757/amyhammerdonean1.swf And here's my updated version. http://mydistortedmind.com/demo.swf Don't hit sonic. THATS A MINUS 50 DKP! Err.. minus 500 points. 1 Link to comment Share on other sites More sharing options...
USC Posted April 14, 2008 Report Share Posted April 14, 2008 Pretty cool. I would suggest making them change animations or something when you hit them, as it's kinda hard to tell at this point. Link to comment Share on other sites More sharing options...
Yousorrymon Posted April 14, 2008 Author Report Share Posted April 14, 2008 Pretty cool. I would suggest making them change animations or something when you hit them, as it's kinda hard to tell at this point. Some of them do. They used to rotate. But I turned the rotate off. And started replacing the enemies with stuff I could find bits of animations for. I didn't do it for robotnik or the crab guy. But sonic and the fish have animations when you hit them Link to comment Share on other sites More sharing options...
DimensionWarped Posted April 15, 2008 Report Share Posted April 15, 2008 I'm sorry, but this has to be one of the weakest renditions of whack-a-mole I've ever played. There is virtually no confirmation that you've made the hit, no cheap carnival music, no impact noise whatsoever, minimalistic animations that for the most part completely leave you wondering whether or not you've done anything, and generally nothing of interest. Fix those things. All of them. Then you might have a whackamole game. probably not though since you are using Genesis sprites on a board that doesn't resemble something that should be on Genesis. Link to comment Share on other sites More sharing options...
Yousorrymon Posted April 15, 2008 Author Report Share Posted April 15, 2008 http://www.mydistortedmind.com/demo2.swf Heres the next update. Link to comment Share on other sites More sharing options...
DimensionWarped Posted April 15, 2008 Report Share Posted April 15, 2008 Better, but animation is still sorely lacking. Link to comment Share on other sites More sharing options...
Khorney Posted April 15, 2008 Report Share Posted April 15, 2008 not meaning to spam, but i find it hilarious that DW is trying to critically analyse the failings of a whack-a-mole game Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted April 15, 2008 Report Share Posted April 15, 2008 That's just DW for you. DEEE DUBBBBBAYEWWW! Link to comment Share on other sites More sharing options...
DimensionWarped Posted April 15, 2008 Report Share Posted April 15, 2008 not meaning to spam, but i find it hilarious that DW is trying to critically analyse the failings of a whack-a-mole game Even Whackamole can have quality damnit! Super Mario RPG had a damn fine Whackamole mini game. Link to comment Share on other sites More sharing options...
Steven M Posted April 15, 2008 Report Share Posted April 15, 2008 I'm sorry, but this has to be one of the weakest renditions of whack-a-mole I've ever played. A parody. It's a parody, right? Link to comment Share on other sites More sharing options...
Yousorrymon Posted April 15, 2008 Author Report Share Posted April 15, 2008 http://mydistortedmind.com/demo3.swf The next update. -scrolling backgrounds -3 songs -a little graphic when you hit something -changed how the graphics are placed on the screen not that that matters to you -baddie counter on the highscore page -backgrounds increase in speed as the time counter goes down Link to comment Share on other sites More sharing options...
DimensionWarped Posted April 15, 2008 Report Share Posted April 15, 2008 6.2 megabytes for a 30 second game? For shame! Well, the polish is better, particularly how you have the impact graphics now. You should probably use a different impact noise for high-point value enemies (Robotnik) and for your subtracter. The next thing you should do is spice things up a bit. Do something like where if you hit 5 Robotniks in a row you get a fever mode where shit pops out faster. Link to comment Share on other sites More sharing options...
Serephim Posted April 15, 2008 Report Share Posted April 15, 2008 Oh jump off already DW Link to comment Share on other sites More sharing options...
Rael0505 Posted April 17, 2008 Report Share Posted April 17, 2008 I think it's awesome. It would make a great bonus stage. You could occasionally make an item box come out or something with short but helpful effects. Such as slowing them down, or making the points double for the next 10 seconds. There could also be unhelpful item boxes to avoid. They would come less often than the enemies, of course. You could also add different levels. Like DW said, there needs to be more confirmation that you hit the enemy. Make the enemy explode or something when you hit it, and when you hit Robotnik, change to his facial expression. Keep up the good work! Link to comment Share on other sites More sharing options...
DimensionWarped Posted April 17, 2008 Report Share Posted April 17, 2008 Oh jump off already DW Jump Off?? Um... that seems like odd slang to use in this case. Maybe you meant Step Off? Link to comment Share on other sites More sharing options...
Steven M Posted April 17, 2008 Report Share Posted April 17, 2008 Maybe he meant Fuck Off. Link to comment Share on other sites More sharing options...
TSS_Ty Posted April 17, 2008 Report Share Posted April 17, 2008 The latest demo is much, much better than previous ones. The addition of impact graphics makes a big difference, although I think there should be more explosions. Every game needs explosions. Link to comment Share on other sites More sharing options...
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