Sponick Posted February 28, 2008 Author Report Share Posted February 28, 2008 Added alpha to the lines. If someone wants, this lines can be removed in the options. I've tried straigh lines...but it looks too straight xDD I like more the current ones. I will work hard to make a good light dash system. No more things to say bye! Link to comment Share on other sites More sharing options...
Spike Posted February 28, 2008 Report Share Posted February 28, 2008 I believe you're actually able to ring dash any trail of rings in a few of the official games- SA2 comes to mind. I think that if you're dumb enough to ring dash and send yourself into a pit, then that's on you. Now, if it's way to easy to be able to fly into a pit, perhaps by having the LSD button the same as jumping or some other command, then it's a problem. I liked how it worked in Sonic Next. You could do it on any rings, but you had to position yourself PERFECTLY, so there was practically no change of it sending you backwards or in the wrong direction. Link to comment Share on other sites More sharing options...
TurboX Posted February 28, 2008 Report Share Posted February 28, 2008 Great job sponik, A major improvment over your first demo but those moving platforms do need a bit of fixing. Link to comment Share on other sites More sharing options...
Sponick Posted February 29, 2008 Author Report Share Posted February 29, 2008 thanks Turbox, pleased to see you here xD. Yes, I know, the moving platforms need some improvements (a lot, really) working on that EDIT: Speed lines finally removed. Don't look good in any case. I added some hud changues too and removed the stage ending system of the engine. I want to remove as many original things of the zx engine as possible. Screens soon Link to comment Share on other sites More sharing options...
Sponick Posted March 29, 2008 Author Report Share Posted March 29, 2008 Sorry about the double-post. I've finally finished all my homework and now I have more time to work on "other things". Handmade art removed and background problem removed. New unfinished hUD too!: better now ?? Link to comment Share on other sites More sharing options...
Godmaster Posted March 29, 2008 Report Share Posted March 29, 2008 I prefer the old gfx... this looks so generic. Link to comment Share on other sites More sharing options...
Sponick Posted March 31, 2008 Author Report Share Posted March 31, 2008 And what about a sunset style?? Link to comment Share on other sites More sharing options...
Rael0505 Posted March 31, 2008 Report Share Posted March 31, 2008 Sky could use some recoloring, maybe some more dark orange/purple at the top of the sky. Really though... I would say you could get away with reusing backgrounds if you gave the level new gimmicks and stuff. As long as the level doesn't play like the original level did, it's okay to reuse graphics. You can recolor your level so it's a sunset and call it a day. Link to comment Share on other sites More sharing options...
Ironrind Posted March 31, 2008 Report Share Posted March 31, 2008 The visuals are a huge improvement although everything still seems a bit flat. I would explore different tile arrangements for grids or maybe add some foreground. But overall looks pretty good Link to comment Share on other sites More sharing options...
Sponick Posted April 2, 2008 Author Report Share Posted April 2, 2008 Don't say that I have to modify the tiles please...I did a big effort to make it look right. Really though... I would say you could get away with reusing backgrounds if you gave the level new gimmicks and stuff. As long as the level doesn't play like the original level did, it's okay to reuse graphics. You can recolor your level so it's a sunset and call it a day. Ok!!! Modified the ring dash system and after a few expiriments I can say that this new system have 0 bugs. I'm sure! Also, I've just picked ringloss in the engine. Works nice!! xD But It's not configured the hurt animation yet. When I finish this animation, I will finish the level layout and release a new demo. I don't make another levels after finish the engine at 100%. Thanks, bye! Link to comment Share on other sites More sharing options...
DimensionWarped Posted April 2, 2008 Report Share Posted April 2, 2008 Actually, I have to say, your English isn't bad at all. In fact, if you don't mind me saying so, I only found one actual grammatical mistake that wasn't a typo or just normal speech type stuff. The contraction "it's" can only be used for the linking verb form of is. So instead of saying "Here it's", you need to say "here it is". But yeah, that aside, your English is rather impressive for a secondary language. Much, much better than my German. Anyway, I have to agree with Ironrind that the tiles need work. Actually though, it depends on the scope of your game. If you aren't out to make something totally mindblowing (some of us probably think too grand for our own good... myself not only included but included in excess), then you don't really need to worry about it too much. It's better that you just try to improve over time. Develop your skills and make your game. Welcome to SFGHQ. Link to comment Share on other sites More sharing options...
Rael0505 Posted April 2, 2008 Report Share Posted April 2, 2008 He speaks English so well that I forgot it was his second language entirely. Link to comment Share on other sites More sharing options...
Sponick Posted April 3, 2008 Author Report Share Posted April 3, 2008 Actually, I have to say, your English isn't bad at all. In fact, if you don't mind me saying so, I only found one actual grammatical mistake that wasn't a typo or just normal speech type stuff.The contraction "it's" can only be used for the linking verb form of is. So instead of saying "Here it's", you need to say "here it is". But yeah, that aside, your English is rather impressive for a secondary language. Much, much better than my German. Anyway, I have to agree with Ironrind that the tiles need work. Actually though, it depends on the scope of your game. If you aren't out to make something totally mindblowing (some of us probably think too grand for our own good... myself not only included but included in excess), then you don't really need to worry about it too much. It's better that you just try to improve over time. Develop your skills and make your game. Welcome to SFGHQ. I have no enough skills to make good tiles. Remember the previous posts, everyone said that my tiles...don't look righ. Finally and after think a lot, I've decided to use ripped tiles, because it was the only way to make the game look nice. If someday I get enough ability to make the tiles, I will make the tiles xDD but not at the moment. Thanks DimensionWarped for all your advises and for your gramatical correction!! And about my english...thanks ..but really....I don't think so xDD notice that I only write in this post. If I not write in the others is because I don't understand all and I got lost and then I don't know what to say. thanks again bye Link to comment Share on other sites More sharing options...
Sponick Posted April 10, 2008 Author Report Share Posted April 10, 2008 I had problems with the ringloss collisions. The system was working nice, but the ring movement was... weird. Because of this, I decided to pick the ringloss system made by Damizean (a really awesome system xDD). I'm disapointed with myself to pick the system of another person, but I want to make de ultimate sonic engine (and I'm not in the wrong way) and if I need help to do this... well...The engine improved seriously!! Now, have a nice grinding stuff (by me!), but I have to make it work with the layers, for avoid problems. Also added shields (normal and invencible).Most of you will tink that sonic zx engine already have them...yeah, but I reworked on the code for a correct working. And perfect platform movement!!! With no collision when you are jumping. Only when you are falling!! xDD Words...words...and more words. I know: new engine video coming soon! Link to comment Share on other sites More sharing options...
Serephim Posted April 10, 2008 Report Share Posted April 10, 2008 Dont sweat the tiles dude. They work fine to me. focus on the level, the graphics come last. Link to comment Share on other sites More sharing options...
Sponick Posted April 11, 2008 Author Report Share Posted April 11, 2008 Here it is! http://es.youtube.com/watch?v=OoEnCLHGaII Link to comment Share on other sites More sharing options...
Yousorrymon Posted April 14, 2008 Report Share Posted April 14, 2008 Looks good. I like the bit with all the bumpers. Link to comment Share on other sites More sharing options...
DimensionWarped Posted April 14, 2008 Report Share Posted April 14, 2008 Seems remarkably twitchy... Link to comment Share on other sites More sharing options...
Spike Posted April 14, 2008 Report Share Posted April 14, 2008 Okay... So how is this different from any other engine test? Absolutely nothing about this caught my attention. Link to comment Share on other sites More sharing options...
Sponick Posted April 15, 2008 Author Report Share Posted April 15, 2008 New HUD, perfect ringloss, working normal shield, sonic horizontal movement adapted to platforms that you collisde only when falling,grinding...something more? And now, also added invincible shield, grinding layering and an improved (yes, more) homing attack. Now a collision line checks if there's a wall between sonic and the object before execute it. What's next? Death system, bumpers and a engine releasing. Link to comment Share on other sites More sharing options...
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