Sockman Posted November 20, 2007 Report Share Posted November 20, 2007 So I'm really liking this Worlds engine, so I downloaded an early version and tried subbing in an Advanced sprite. I fudged around with sensor offsets and hotspots a little bit to get it to work, but now the loops and curves no longer work. The .mfa file for reference purposes.] Please and thank you. Link to comment Share on other sites More sharing options...
Ayling Posted November 20, 2007 Report Share Posted November 20, 2007 Take the original, sub in advance sprites. Make sure the feet are on the ground. No need for Resizing. Link to comment Share on other sites More sharing options...
Sockman Posted November 20, 2007 Author Report Share Posted November 20, 2007 Take the original, sub in advance sprites. Make sure the feet are on the ground. No need for Resizing. I never resized or any of that. I did just what you said, except I moved the hotspot of the round Player object to the bottom so Sonic's feet were always on the ground. I then changed the offset of the sensors to compensate for the pixel change (I think it was 13 pixels up or something) Link to comment Share on other sites More sharing options...
Ayling Posted November 20, 2007 Report Share Posted November 20, 2007 There's not a big difference. I'm not doing any changes. I talked with BlazeHedgehog and he doesn't change anything. Link to comment Share on other sites More sharing options...
Rael0505 Posted November 20, 2007 Report Share Posted November 20, 2007 Just replacing the sprites and leaving everything else alone should be alright. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted November 20, 2007 Report Share Posted November 20, 2007 I did that already ages ago. Link to comment Share on other sites More sharing options...
Sockman Posted November 20, 2007 Author Report Share Posted November 20, 2007 I did that already ages ago. Do you have a link to the file so I can lazily steal from it look at it for reference/use? Link to comment Share on other sites More sharing options...
Felik Posted November 20, 2007 Report Share Posted November 20, 2007 Yeah, I did resize sensors becouse advanced rolling animation is much smaller then the genesis one, so I made mask sensor's size to fit rolling animation's size. (and also replaced all the rest sensors) Link to comment Share on other sites More sharing options...
Turbohog Posted November 20, 2007 Report Share Posted November 20, 2007 Felik, could you perhaps upload worlds with those replaced sensors? Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted November 21, 2007 Report Share Posted November 21, 2007 Do you have a link to the file so I can lazily steal from it look at it for reference/use? Actually I cant because it's in a game that has so many features and engine work done that it would be catastrophic to leak my engine to anyone. Link to comment Share on other sites More sharing options...
Rael0505 Posted November 21, 2007 Report Share Posted November 21, 2007 in other words, streak is a scr00ge edit: streak, you could at least try to explain how to do it for him :x Link to comment Share on other sites More sharing options...
DimensionWarped Posted November 21, 2007 Report Share Posted November 21, 2007 First, let me suggest that you start working with a later version. Second, let me mention that if we get our asses in gear, we'll have something better for you to play with than this toy. Link to comment Share on other sites More sharing options...
Felik Posted November 21, 2007 Report Share Posted November 21, 2007 In this http://www.sonicfangameshq.com/forum/attachment.php?attachmentid=505&d=1191995899 example you can see how my sensors are placed. P.S. I forgot to say, I'm not using worlds, I'm using more simple and understandable engine. But Worlds and those Dami engine are very well compatable, so I'm pretty sure that worlds is using the same sensor-placing algoritm. Link to comment Share on other sites More sharing options...
Kain Posted November 21, 2007 Report Share Posted November 21, 2007 Whenever I worked with advance sprites (granted it's been a long time), I always used a radius of 9 or 10, whereas I use a radius of 12 for genesis sprites. It's not a tremendous difference for the player, but then again, it's not a tremendous difference in implementation. Other than lowering the distance the up/down/left/right/etc sprites are moved away, and replacing the main masks (probably both a circle and a square/rectangle one), the only other thing you'd have to worry about is the distance away from the center that you check for slopes. It'd be bad if that distance exceeded the radius. You can probably get away with just changing the sprite offset, you'll just stop slightly away from walls. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted November 23, 2007 Report Share Posted November 23, 2007 I simply used the Worlds engine. ALL of the sensors are unchanged. For the sprite itself... Since I could not find any already made Adv 3 compiled sprites, I spent 4 hours doing it myself. Link to comment Share on other sites More sharing options...
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