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SoaH City Message Board

Frequently Dying o_O


SupaChao

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I so love the fact it says any fangame, sonic or not. xD

It has no name. It began randomly.

Suffice to say, it has nothing to do with MapleStory besides the sprites. The purpose is to take the aspect of it, but not the idea. Instead of a "ZOMG TRAIN FER LEVELS" with no ideal plot, this gives somewhat of a plot.

Started off as a sickly little project that looked a little bit like

steeeeeeeeeeeeeeeeeeeeeeeveeeeeeee.jpg

Why it has that as a filename, i dont know o_O

Being riddled with disgust and problems, for some reason I kept poking at it.

At about 2:30AM that night, it had jumped quiet the bit.

SUPERDUPER.jpg

2ndpuppet.jpg

heabeast.jpg

By that time, it was graphically more pleasing, the damage didnt constantly change to the same number for no damned reason, and that bahemith of a glitched monster, in which hitting him, caused instant death to the application.

Then, I finally went to sleep.

------------

The next day comes, and I'm still doing random stupid things.

dragonroar.jpg

dragonroarfix1.jpg

A character skill, that enables you to damage every enemy in sight, but does less damage than hitting. The thing is, the general programming for this skill, does not work. If theres 7 enemies, 1 will take a different damage, while the other 6 all have identical damage.

After about 5 hours of trying to make that work properly, it was disabled.

attackdecrease.jpg

...It doesnt do anything, it just looks pretty.

Get to about 10:00PM

puppetdeath.jpg

Puppets pop.

workingroar2.jpg

Decided to attempt to make it work. Suffice to say, it didnt.

Apparently at some point during those hours, I put health and the other bars into it. Without them being functioning. o_O

The counters are eating the screen.

26khealth.jpg

This was later during the night, running away from whatever was murdering me. Was a test on the health bar.

Whereas other screenshots were showing something new, I was just screwing around before falling asleep with this one.

lifesystem.jpg

I skipped a few day to have a life.

------------

Eventually after a few days, I did more work on it.

booster.jpg

The ability to attack faster than normal. Completely useless when you die in one god damn hit. >.>

Counters started getting annoying, and in the way, so I made it pretty.

almostrelease.jpg

I think its pretty. And the faces there are somewhat.. freaky. ..You cant tell but their all watching a TV. <.<

levelledup.jpg

Omilord. You can level up, but its part in overall gameplay at this point, did nothing. Except give you more health and mp.

And that was the end of that day too.

------------

Day.. whatever.

jrrog1.jpg

An enemy that can attack back, instead of pop. At this point in time, couldnt do any damage. >.> there was no character damage system

Over a little while, you were able to die.. quickly.

jrrog2.jpg

jrrog3.jpg

Unfortunatly, using an unrestricted random function, lets it do however much damage it damn well feels like.

The small numbers above the hp are the current level.

Then I left to have a life again.

------------

So today.

rider.jpg

nakedgrilledcheese.jpg

again WTF @ the filename :3

ftwlose.jpg

boargotstucklol.jpg

The boar, is composed of three peices, being on the boar, your speed is increased, and so is the jump height. You still take damage, but you're unable to attack, unless you get off of it.

At the same time, it has its own layering issues, and with the fact he can jump higher, apparently he can fall into holes and not jump back out.

Then, unfortunate times came upon me.

It was decided to kill the basic system. Instead of the character being one sprite, hes now being composed of individual peices. Simply because I think people would enjoy it more, if they could wear different gear, use different weapons, etc. Unfortunatly, its taking a lot longer.

newsystem.jpg

Naked sword handling. If that doesnt sound wrong, I dont know what does.

As of this current minute, it went one step forward, and two steps back. Turns out equipted weapons didnt work, at all.

But now, atleast he can wear pants.

PANTREE.jpg

Well.. I suppose if your insane, fighting a tree with no weapon, or shirt, is normal.

Soooo..

The plan.

Levelling up, takes its purpose, somewhat. Not only does it increase your health in strange, unfortunate ways, but now, sets the limits to what you can wear. Also, increases attack. Defence.. well.. you can use that skill for defence and not complain about the overall lack of basic defence.

The overall idea, is to create a story, like any game. Maplestory annoys me with the fact theres no purpose, all you do is smash your keyboard for hours on end.

So.. I do need help. Currently, just graphic issues. Some things, certain effects basically, have that disturbing white edge all around, and I was under the impression MMF 2 could remove this, apparently I was wrong.

Any solution there?

This all started because of a leg wound :3

Comments, critism, complain its not sonic.

(SoH exists, shuddup.)

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Consider playing with ink effects. If your edge is black, you might be needing to make with a little add action. If your edge is white, you might be needing to pull out a little subtraction action. Or hell, maybe add or subtract with both. You can never tell until you've played with it a while.

EDIT:

It looks like you are already using add in some places...

So show me a picture of the effect with the issues.

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DW; the other issue I'm dealing with is "and", only works when the background is dark like that, once it gets bright, and flush, and peachy, the effect is transparent.

As far as the "white outline" issue goes, it differes in every case, as an example, some monsters, do have the white outline, but thats because their not made pixel by pixel, their more graphical.

Then the common monsters are like this

attack1.8.png

The png's in the folder, all open in ImageReady, and the effects are semi-transparent. Unfortunatly, mmf2 doesnt appear to support any such feature.

Cant set the enemy to add, because then the entire enemy becomes transparent, as opposed to just something like the effect.

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Lets say I dont know how to do that.

Mainly because, I dont.

Happen to have a short and sweet explanation on how?

You've got photoshop right?

When you save the png file within it, the transparency data should automatically be imbedded within an alpha map of the image. Within MMF, when you are in the sprite editor, click import and then pick the png you saved. Along with the other options like resize, draw square, draw circle, set hotspot, etc there should be one called "transparency" near the top right of that little group. If it isn't already set to that, choose to use alpha transparency instead of a transparent color.

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No, maplestory lacked fun, its entire purpose was to just constantly level.

And I got the sprites from the data stored in a simulator called bannedstory.

Suffice to say, you can get them all from

http://perioncorner.com/

DW: thanks, it actually does work fine now, which has corrected quiet a few errors that were caused by using ADD.

In addition, a small simulator is being developed thats testing the ability to combine and wear different gear. It uses the engine, so itll be simple to relay the system back into the game.

altsysglitch01.jpg

...Its provided to have glitches >_> This, when its finished, will be released, because its bound to be quiet the error filled little tool.

Edit:

I dont feel like double posting.

newsysALT5.jpg

Bewm.

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Yay, Supa's alive. =>

Screens there look real nice and fun to play, especially since I'm a fan of RPGs. A comment from me though would be to make the damage numbers fade out as they rise so they don't look so piled up on each other.

Also if you haven't already figured it out, Subtract would probably be wiser to use than the And effect.

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Dying frequently lives up to its definition, I died again >_>

Anywho.

bluescreamer.jpg

Anything on the screen there can be used.

Things that I apparently neglected we're capes, and shoes. Mind you, I'm trying to finish this bit, quickly, because I more a less wanna put this system into the game now.

And Lark, I'ma need you to sign on aim :3

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How well does the equipment system work? I mean, does it work well during a character's movement? Usually the action point would be the answer, but with that many objects to be attached to the character, I'm curious on how you plan to do it.

I finally bothered to read your hella long post. =P I could help out with the 'attack all enemies on screen special attack thingy' if you'd like. Also, you work fast. O.o I must be a slow programmer as that would have taking me probably twice as long to do.

And Imma haven't been on aim for weeks. *wipes dust off aim and signs on*

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Regarding the equiptment system, it works pretty well. IMO. There is an issue when equipting weapons, where if moving, they flash the stopped animation for about half a second then aquire the proper frame. From what I know, this is a problem that cannot be fixed, without pissing off players by saying

"You need to be stopped before you can change weapons and gear.

I dont know whats to be done >_>

Lark; thats exactly what I need you for, I've run into problems with about 3 things, in the simulator, and a few things in the engine itself. That I figured you might have answers too.

I think I missed you for today though D:

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  • 2 weeks later...

Logical bump. I swear.

archertalesscroll.jpg

To explain, the project that was mentioned with the creation of this game, had to be.. put away for a little bit, because of an overwhelming demand for things to be created in that engine.

This was one thing that was wanted, the class of an archer. So I started making it, and figured, why the hell shouldn't I make a small game with this specifically?

As a result, using the same engine, this was made. You still get different clothing, skills, etc.

I cant embed videos, which is a fail.

http://youtube.com/watch?v=IveDhgSB6kI

The dumbest set of enemies I've ever had the inconvinience of making.

Yea, Lark helps, ftw.

The video does however also show three different types of attacks.

Mind you, their unlocked for testing purposes, a basic arrow, does a crappy attack, a "soul" arrow, and strafe, which shoots four arrows rather quickly which causes fun glitches.

Critise me plz.

And Lark, Help meh. xD

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lolzero.jpg

Lols.

-The 0 is a damage calculation bug.

-There are now.. 8 different helmets, 2 different overall clothing.

-The enemies are less stupid now. They no longer get stuck infront of you doing nothing but animation shuffle, they do attack you.

-That little box on the bottom right slides in and out (innuendo, lol.) upon pressing a tab. Shows you which arrows you have, and how many left. Arrows drop commonly upon killing a monster.

..Lalala.

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  • 2 weeks later...
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