si1a23 Posted July 12, 2006 Report Share Posted July 12, 2006 Like I've already said on AIM, the background looks great. Great job Rael! 1 Link to comment Share on other sites More sharing options...
Zonar Games Posted July 12, 2006 Report Share Posted July 12, 2006 Finally I can get into some of the action and show that ET:CF is still alive...credit to Rael for his hardwork =P. Rael is that your game or your graphics you made? I know I sound so stupid but I must know. Link to comment Share on other sites More sharing options...
rtsmarty Posted July 12, 2006 Report Share Posted July 12, 2006 Do these count? I don't have much to show Need more sprite rips~ Link to comment Share on other sites More sharing options...
Rael0505 Posted July 12, 2006 Report Share Posted July 12, 2006 Rael is that your game or your graphics you made? I know I sound so stupid but I must know. I made the background. Link to comment Share on other sites More sharing options...
xhedgehogx Posted July 12, 2006 Report Share Posted July 12, 2006 I didn't like Halo zero. Link to comment Share on other sites More sharing options...
SupaChao Posted July 12, 2006 Report Share Posted July 12, 2006 GD; lets make children. xD Smexy, seriously. *prods at small flaw* the rings in the last pic, why not snyc'd? =( and the far mountains; it might just be due to the dark background, but it looks like the mountains have lighter pixel spots around them, just seems odd I still love it though, very nice. I dunno why, but that sonic sprite fits in there perfectly; love the icon too. gj. Link to comment Share on other sites More sharing options...
LarkSS Posted July 12, 2006 Report Share Posted July 12, 2006 You have to admit though, Rael did an awesome job with the background creation. Really sets the theme. I don't think I ever said this, but when I first found the demo of the game, I hoped to god that it would be continued. When I found out the team was still active, I tried to help them out as much as I could. I'm really impressed with the overall originality and it really inspired some ideas for my future fangame creation. If you guys cancel that game, I'm going to hunt you down and kill you. Anyways like I said, great job Rael and Gamerdude and I also believe credit goes over to Blyde for the Sonic sprite ( and icon too? ). Link to comment Share on other sites More sharing options...
Rael0505 Posted July 12, 2006 Report Share Posted July 12, 2006 It looks like there are some lighter pixels on the sides of the mountains because there are! I'll darken them. I also need to make decorations for the foreground. The background set isn't finished yet. And yeah, Blyde made the sexy sprites. Link to comment Share on other sites More sharing options...
ssbfalcon Posted July 12, 2006 Report Share Posted July 12, 2006 Nice backgrounds... Can't wait to see that in action.. Link to comment Share on other sites More sharing options...
Gamerdude Posted July 12, 2006 Report Share Posted July 12, 2006 Smexy, seriously. *prods at small flaw* the rings in the last pic, why not snyc'd? =( Because for the life of me, I can't figure out how the hell to make them sync up . Most likely because I have them deactivate whenever they leave the screen to conserve system resources. So once they get onto the screen, they start to animate, and as you can see, it's done unevenly. I can turn them back on off screen, but I'll have to see what kind of performance hit I get. Link to comment Share on other sites More sharing options...
Rael0505 Posted July 12, 2006 Report Share Posted July 12, 2006 Isn't MMF2 faster anyway? Link to comment Share on other sites More sharing options...
SupaChao Posted July 12, 2006 Report Share Posted July 12, 2006 My game isnt effected at all by having them active offscreen o.O Wonder how your's would be effected. And if you are you mmf2, your preformance level is higher, it shouldnt kick much dirt around if you active them. Link to comment Share on other sites More sharing options...
LarkSS Posted July 12, 2006 Report Share Posted July 12, 2006 I believe I know a way to make them sync up without having them active off screen. Kinda hard to explain though. Link to comment Share on other sites More sharing options...
pourcelaine Posted July 12, 2006 Report Share Posted July 12, 2006 You could add to the rings' alterable value every x seconds and when the value equals 4 set it back to zero, then have an event that sets all rings' animation frame the the alterable value. Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted July 12, 2006 Report Share Posted July 12, 2006 Try the classic make them invisable off screen trick, that can free up some speed without having to deactivate them. I dont mind rings not in sync, depends how much you want the game like a classic. Link to comment Share on other sites More sharing options...
LarkSS Posted July 12, 2006 Report Share Posted July 12, 2006 You could add to the rings' alterable value every x seconds and when the value equals 4 set it back to zero, then have an event that sets all rings' animation frame the the alterable value. I guess that's a good way to explain it. And I believe what Diablo said is the easiest way. I actually do that sometimes too. Link to comment Share on other sites More sharing options...
Gamerdude Posted July 12, 2006 Report Share Posted July 12, 2006 I'll fool around with the performance...see how it goes, but having them inactive off screen was causing the issue =P. Now that MMF2's bonus pack has been released, I can port the engine, whee! Link to comment Share on other sites More sharing options...
Zonar Games Posted July 12, 2006 Report Share Posted July 12, 2006 Wow that is one cool background! I wish I knew a link so I can play the demo. Link to comment Share on other sites More sharing options...
Asuma Posted July 12, 2006 Author Report Share Posted July 12, 2006 Finally! I've been waiting for MMF2's bouns pack. Link to comment Share on other sites More sharing options...
xhedgehogx Posted July 12, 2006 Report Share Posted July 12, 2006 I'm too poor to buy MMF2. Can TGF2 open MMF1 files and extensions? Link to comment Share on other sites More sharing options...
Rael0505 Posted July 12, 2006 Report Share Posted July 12, 2006 No. _______ Link to comment Share on other sites More sharing options...
SupaChao Posted July 12, 2006 Report Share Posted July 12, 2006 I love how Rael takes advantage of that 10char limit. XD xhedgehogx: TGF and MMF: different. Since when would TGF be able to handle something from MMF? or MMF2? O_o Link to comment Share on other sites More sharing options...
rtsmarty Posted July 12, 2006 Report Share Posted July 12, 2006 I love how Rael takes advantage of that 10char limit. XDxhedgehogx: TGF and MMF: different. Since when would TGF be able to handle something from MMF? or MMF2? O_o ...TGF2 is essentially MMF2 with stuff missing, I believe. It can open MMF1.5 files. (though not extensions) Link to comment Share on other sites More sharing options...
Asuma Posted July 13, 2006 Author Report Share Posted July 13, 2006 Yes. Link to comment Share on other sites More sharing options...
Damizean Posted July 13, 2006 Report Share Posted July 13, 2006 TGF2 = MMF 1.5 with rotations and scale and a new GUI and movement SDK MMF2 = TGF2 but more expensive Link to comment Share on other sites More sharing options...
Recommended Posts