Pheonix Gamma Posted February 16, 2007 Report Share Posted February 16, 2007 http://youtube.com/watch?v=gVf6EF-frUA&watch_response Intro + clips of the final stage. After seeing this, I'm officially pumped. Link to comment Share on other sites More sharing options...
MidimanNull Posted February 16, 2007 Report Share Posted February 16, 2007 Anyone who says this sucks.. thats your opinion. GOD DAMN IT THE LAST LEVEL IS AWESOME. Link to comment Share on other sites More sharing options...
Slingerland Posted February 16, 2007 Report Share Posted February 16, 2007 Anyone who says this sucks.. then you're Steven M Fixed. Link to comment Share on other sites More sharing options...
Aki-at Posted February 16, 2007 Report Share Posted February 16, 2007 http://youtube.com/watch?v=gVf6EF-frUA&watch_responseIntro + clips of the final stage. Thats a fanmade vid I do believe. Although the scene is from the official Japanese SatSR site. IGN updated there videos and added one of the mini-games. And new screenies of Skeleton Dome BTW Link to comment Share on other sites More sharing options...
MidimanNull Posted February 16, 2007 Report Share Posted February 16, 2007 NO HOTLINKING NO HOTLINKING lol. Skeleton Dome is hardcore to awesome. Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 16, 2007 Report Share Posted February 16, 2007 Wow. Aki-at just gave me the Shadow finger. Link to comment Share on other sites More sharing options...
SefirothDB Posted February 16, 2007 Report Share Posted February 16, 2007 Just be glad he wasn't hotlinking from Something Awful. Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 17, 2007 Report Share Posted February 17, 2007 http://gonintendo.com/ Go Nintendo's impression from the review copy. "The music is so bad... that I actually love it!" "It doesn't quite redefine the series like with Tomb Raider last year." "but I think that he's back on the comeback throw" Link to comment Share on other sites More sharing options...
Duckboy Posted February 17, 2007 Report Share Posted February 17, 2007 I saw a video for it today and am very interested in it. Also, the story isn't some bull____ thing they've been doing the past few games. I like it for once. The whole thing where he gets the flaming arrow in his chest that the bad guy won't remove until he gets all the secret rings or whatever seems like a neat idea. Especially because he's working for the badguy, and the arrow, which is essentially a timebomb in his chest, just seems like actual justification to running full tilt to wherever. I hope it's good. Link to comment Share on other sites More sharing options...
Serephim Posted February 17, 2007 Author Report Share Posted February 17, 2007 Wow, i never actully heard the story, but that Is pretty damn awesome. At least better than another doomsday story that involves citys flooding with lava and everybody falling out their windows due to the horrible engine. ...I mean Earthquakes. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted February 17, 2007 Report Share Posted February 17, 2007 What Does This Have To Do With Sonic?!??! Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 17, 2007 Report Share Posted February 17, 2007 Not much, but he is referring to Next. Anyway, the story for this game is definitely a step in the right direction. Link to comment Share on other sites More sharing options...
Aki-at Posted February 17, 2007 Report Share Posted February 17, 2007 EGM's review (no score) complaints: Some challenges are too challenging. Minigames arent really all that great. Greg says doesn't meet hype expectations. Praises: Graphics are beautiful, calling it looking as good as Resident Evil 4. The most fun 3d Sonic to date. The most fun boss battles in ANY Sonic game to date, having a scale to that of Zelda battle "expanding the scope of Sonic's aim" Controls are done well as is the camera. Link to comment Share on other sites More sharing options...
VectorSatyr Posted February 17, 2007 Report Share Posted February 17, 2007 Greg says doesn't meet hype expectations. Sonic games never meet hype expectations. When will everyone learn that? I wish SEGA would put more time into development instead of marketing. "Wishing" is all we can do for them. Link to comment Share on other sites More sharing options...
Pheonix Gamma Posted February 18, 2007 Report Share Posted February 18, 2007 Rush met expectations. Not perfect, but the most fun I've had with Sonic in awhile... Link to comment Share on other sites More sharing options...
Aaron C-T Posted February 18, 2007 Report Share Posted February 18, 2007 Yes, Rush did meet my expectations as well. Then again, I was only expecting a Sonic Advance 2-quality game. What I got was a bit better so.. yea.. I liked it quite a bit. Eh.. only boss I've seen so far seem to be Sonic Heroes-styled. Which.. ehh I'd rather something more along the lines of the final boss from Sonic Adventure or something. Not really something worth complaining about though if they compared it to Zelda.. which I've never really been all that much in to. Edit: Watched the review. Yea.. reminds me of the bosses from Sonic Heroes, Sonic Advance 2, and the final boss from Sonic Riders. I see no footage to suggest any change to make it seem worthy of a comment such as "most fun boss battles in ANY Sonic game to date." Which of course includes Sonic 3, Sonic and Knuckles, Sonic Adventure, etc. I really do love the music though, it's so.. unique. Like.. I would totally burn that to a CD and play it on the way to school and stuff. Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 18, 2007 Report Share Posted February 18, 2007 All things considered, this game didn't exactly have much hype. Link to comment Share on other sites More sharing options...
Pheonix Gamma Posted February 18, 2007 Report Share Posted February 18, 2007 It's hyped as the first good Sonic since...awhile... Link to comment Share on other sites More sharing options...
Duckboy Posted February 18, 2007 Report Share Posted February 18, 2007 Rush sucked for two reasons. First, Blaze sucks. Second, it plays like a fangame, mostly in the fact that there's TONS of pits to fall into. Link to comment Share on other sites More sharing options...
Aaron C-T Posted February 18, 2007 Report Share Posted February 18, 2007 Ehh.. way to totally blame a game sucking on a character. Also, I think it's worth mentioning that virtually every game after the 2D ones, save for quite a few stages in SA, was nothing but scattered platforms over huge chasms. Yet, the majority of the Sonic community was fond of the Sonic/Shadow levels in SA2. Also, that second bit doesn't have much base even if you, personally, disliked SA2. In terms of expectations, which is what we were talking about in the first place, tons of pits to fall into were expected because they were in Sonic Adventure, Sonic Adventure 2, Sonic Advance, Sonic Advance 2, most likely Sonic Advance 3 (which I've never played), and a slew of other games. Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 18, 2007 Report Share Posted February 18, 2007 SA2's Sonic levels generally didn't contain that many chasms. Sure, you could argue that the left and right sides of any platform were large chasms, but in terms of layout, most of the stages were rather straight foward without pits being a major hazard. Only in a few choice levels were pits your largest enemy. Final Rush/Final Chase were it. In Sonic Advance and Rush, pits are always your greatest enemy. Thats just one of the problems with the design though. The bigger problem is that all of the levels are basically the same with few gimmick changes and fewer path changes. And looking at the path maps for Sonic Advance 1-3 shows you just how horridly chaotic and generally lacking in design they were. Link to comment Share on other sites More sharing options...
VectorSatyr Posted February 18, 2007 Report Share Posted February 18, 2007 And looking at the path maps for Sonic Advance 1-3 shows you just how horridly chaotic and generally lacking in design they were. Agreed. Just look at SAdvan2's Sky Canyon - god, I hated that level... Link to comment Share on other sites More sharing options...
Aaron C-T Posted February 18, 2007 Report Share Posted February 18, 2007 Ah, yea DW's right, my bad. So, in that case neither SA nor SA2 really had all too many chasms. Sky Rail and Final Rush/Final Chase are the levels that come to mind when I think of that game. Even so, the point still stands that pits of doom abound should've been expected to make appearances in Sonic Rush and that Blaze being in the game doesn't make the game bad. Afterall, had Blaze not been in that game there still would've had pits of death to annoy Duckyboy, no? Link to comment Share on other sites More sharing options...
Pheonix Gamma Posted February 18, 2007 Report Share Posted February 18, 2007 I'm pretty sure I fell to my death in every fricken' level, usually due to homing attack. Metal Harbor, the jungle stage, Sky Rail, A few parts in Crazy Gadget, and Final Rush/Chase. Link to comment Share on other sites More sharing options...
VectorSatyr Posted February 18, 2007 Report Share Posted February 18, 2007 And yet, ironicly, it is the other gameplay mechanics with barely any pitfalls of death and misery that people keep harping about whenever someone mentions either of those games. >_< Link to comment Share on other sites More sharing options...
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