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Step 1: Decide how you're going to make your game. MMF? Game Maker? C? MUGEN?

 

Step 2: Look up tutorials on SFGHQ and the like, check out some engines and stuff.

 

Step 3: Come back when you have more specific questions.

 

Fact is, what your asking is too broad in of itself to really give a full explanation. Too many possibilities that are totally different. Once you settle on the bare minimum, it'll be easier to help you out cause we'll know what you're going for.

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Ok, I'll be more specific. I wanted to be broad so my concepts don't get stolen, but screw it. I might as well put all my cards on the damn table.

 

The game I'm wanting to make has elements from various fighting games: Street Fighter, The King of Fighters, Guilty Gear, and Marvel Super Heroes. There would be multiple game modes, an item system, a detailed tutorial for beginners, and a character roster of 14 (including bosses), each with a different playstyle.

 

It can be made in any of those engines, but I'd rather not explore M.U.G.E.N. just yet, as it doesn't seem quite stable enough.

 

I'd need a team with a programmer, a spriter (for KOF quality sprites) a stage artist and a musician for some remixes and original themes. Aside from the concepts, I'd be writing the story and dialogue for the cast.

 

Er, is that enough info?

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  • 2 weeks later...

This is the roster I have in mind:

 

Sonic the Hedgehog
Type: Balanced Rushdown

Dr. Ivo “Eggman” Robotnik (boss)
Type: Armor

Miles “Tails” Prower
Type: Trap/Rushdown/Armor

Amy Rose
Type: Stance/Rushdown

Knuckles the Echidna
Type: Stance/Balanced Rushdown

Vector the Crocodile
Type: Grappler/Juggler

Espio the Chameleon
Type: Rushdown/Mixup

Shadow the Hedgehog
Type: Rushdown/Zoning

Rouge the Bat
Type: Juggler/Rushdown

Blaze the Cat
Type: Rushdown

Big the Cat
Type: Grappler/Trap

Cream the Rabbit
Type: Juggler/Pet

 

Knuckles and Sonic would be the main characters of the story.

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