Serephim Posted July 18, 2014 Report Share Posted July 18, 2014 (edited) why does nobody post anything to actually play anymore posting a page of screenshots and a youtube video is no different than a wall of ambitious text imo edit: a thread like lake or highwire's original projects are understandable Edited July 18, 2014 by Serephim 1 Link to comment Share on other sites More sharing options...
Jassbec Posted July 18, 2014 Report Share Posted July 18, 2014 (edited) because...er... Actually that's a good question. Perhaps we don't like people to play unfinished work? ¯\_(ツ)_/¯ Edited July 18, 2014 by Jassbec Link to comment Share on other sites More sharing options...
Nefault1st Posted July 18, 2014 Report Share Posted July 18, 2014 (edited) I disagree, I find images/videos to be much more amusing than a wall of text. Besides, I wouldn't think that they're equivalent seeing that it's proof that the fan game is actually being developed. Anyone can just type a full post of anything, and like Jassbec said some people may not want to publish unfinished work. It's better to receive feedback on your progress before putting out the project anyway, I suppose any other reason anyone would want to showcase their project is to get the word out. Btw, isn't this in the wrong section? Edited July 18, 2014 by Nefault1st 2 Link to comment Share on other sites More sharing options...
Serephim Posted July 18, 2014 Author Report Share Posted July 18, 2014 (edited) I disagree, I find images/videos to be much more amusing than a wall of text. Besides, I wouldn't think that they're equivalent seeing that it's proof that the fan game is actually being developed. Anyone can just type a full post of anything, and like Jassbec said some people may not want to publish unfinished work. It's better to receive feedback on your progress before putting out the project anyway, I suppose any other reason anyone would want to showcase their project is to get the word out. Btw, isn't this in the wrong section? I understand people not wanting to put out bad playing or ugly looking work, but I feel like a fangaming community should be a bit more hands-on. Original graphics and spritesets for projects is nearly commonplace now, but considering how easy it is to gain access to a stable, working sonic engine these days i find it odd how there's nothing to play. don't wanna start soapboxing or anything, just curious dunno if in wrong section, thread is aimed at this section though. Edited July 18, 2014 by Serephim Link to comment Share on other sites More sharing options...
Neo_Fire_Sonic Posted July 18, 2014 Report Share Posted July 18, 2014 well i'll let everyone play a demo of sonic speed fighters 2, at sage Link to comment Share on other sites More sharing options...
Serephim Posted July 18, 2014 Author Report Share Posted July 18, 2014 and yes it was pointless to bring this up around SAGE but whatever Link to comment Share on other sites More sharing options...
OverbounD Posted July 18, 2014 Report Share Posted July 18, 2014 There are 30+ demos coming to SAGExpo which is more than we've had in a long time. Link to comment Share on other sites More sharing options...
Nefault1st Posted July 18, 2014 Report Share Posted July 18, 2014 I understand people not wanting to put out bad playing or ugly looking work, but I feel like a fangaming community should be a bit more hands-on. Original graphics and spritesets for projects is nearly commonplace now, but considering how easy it is to gain access to a stable, working sonic engine these days i find it odd how there's nothing to play. don't wanna start soapboxing or anything, just curious dunno if in wrong section, thread is aimed at this section though. Despite having Sonic engines to work with, creating a fan game can still be very time-consuming. Whether it be because of the music we need(as far as I can tell, just about everyone here wants to go for a custom soundtrack), custom sprites (exclusive to their project), and most of all, glitches to fix. No engine is perfect, and even some of the things we add to it needs some polishing. If this community were to be more hands-on, I guarantee just about every fan game here coming from commonly used engines would be more generic than they already are. 2 Link to comment Share on other sites More sharing options...
Rawr Posted July 18, 2014 Report Share Posted July 18, 2014 I've found this to be the case here for a long time, and a lot of it just stems I think from what other people have stated in this thread. Also fangames are not really...well - important I guess in the long run. Making games is a lot of time and effort, so even with premade engines people are at the point where the vanilla engines don't do it for a lot of people. Modifying the engines to be unique takes time to learn/do. The audience is looking now for things to differentiate these games from one another because there is definitely a lot of surface level similarities between every fan game out there (which to be fair is to be expected). So like Nefault said, its got a lot to do with that I think. Fangames are growing larger and more complex.But also a lot to do with my first point. People get their fangame started and then they work on it a bit, but not to the point where there is a demo available to play and then just stop it. So many projects have come and go - and hell I started a fangame back in 2008-2009 about Knuckles that I didn't get super far with just due to the fact that life got busy (college). Axing a fangame out of my list of projects was the easiest decision to come to haha. I think a lot of people probably make that same choice.Then you get people who just wait for SAGE which imo, is alright because they are held twice a year now it seems and that is a good chunk of time between each one to develop a game further in your spare time. Link to comment Share on other sites More sharing options...
Neo_Fire_Sonic Posted July 18, 2014 Report Share Posted July 18, 2014 also, some of us who are making fangames, are only one person, meaning only one person is working on the game with no team, (in my game there are alot of characters i have to sprite myself) (ALOT) Link to comment Share on other sites More sharing options...
OverbounD Posted July 18, 2014 Report Share Posted July 18, 2014 Then of course there is the people who do stick with it, as they get better at making games their standards improve and scrap their old stuff for no longer being up to their standards. 1 Link to comment Share on other sites More sharing options...
GSF Posted July 18, 2014 Report Share Posted July 18, 2014 Not everyone is going to make playable builds every time an update is presented. Screens and videos are a lot better than MY ULTIMATE SANIC FAN GAME text walls with zone lists and character rosters. Properly preparing and finalizing a worthwhile demo is not easy, and it takes time. Lastly, making fangames is now a more complicated affair since the era of built-in platform movement and level graphics made out of lib rips ended. Link to comment Share on other sites More sharing options...
Chaos-Fusion Posted July 18, 2014 Report Share Posted July 18, 2014 (edited) Pretty sure I'm just saying what others have mentioned above but, Personally, I'm also cool with screenshots and videos as again, there are times where the current build just isn't ready for others to play. Using my game as an example, Horrible glitches, Level Design Quirks, unfinished mechanics and a mysterious memory leak that I can't seem to find the source of. Also, looking back at all my previous demo's that I did release, I realise that there wasn't much of a difference between them until I released the SAGE 2012 demo meaning another reason why I wouldn't release a demo is because the lack of any new content to distinguish them from the last version. Hell, the current build I have at the moment still resembles the SAGE 2012 demo in terms of structure and content except with mechanics added or refined. Edited July 18, 2014 by Chaos-Fusion Link to comment Share on other sites More sharing options...
JiyakoZen Posted July 18, 2014 Report Share Posted July 18, 2014 I thought people prefer using beta testers nowadays, dunno about you all . I do miss playing WIPs though ... Link to comment Share on other sites More sharing options...
Abominal Taz Posted July 18, 2014 Report Share Posted July 18, 2014 dunno if in wrong section, thread is aimed at this section though. I'd say this belongs in fan game assistance, but then again...it's kind of a borderliner so, let it pass where it is. Aaand continue. Link to comment Share on other sites More sharing options...
AnOrdinarySonicFan Posted July 18, 2014 Report Share Posted July 18, 2014 I'm not really good at making fan games. And also because of how a time-eater (No pun intended) fan games usually take. I would say that someone should make a "Making a Fan-game for beginners" topic, but then again, you can just go to Youtube and find out for yourself. But regardless, if someone made a topic like that, I'd be very interested to post my updates on a fan game that I want to work on. Link to comment Share on other sites More sharing options...
thevaleev Posted July 18, 2014 Report Share Posted July 18, 2014 Well, I'm just kinda afraid to upload SGL to here. ¯\_(ツ)_/¯ Link to comment Share on other sites More sharing options...
GenericSonic Posted July 18, 2014 Report Share Posted July 18, 2014 A wall of text is easier to get lost in, but pictures and videos are hard to get lost in. Link to comment Share on other sites More sharing options...
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