HoMax_ Posted April 16, 2012 Report Share Posted April 16, 2012 Link to comment Share on other sites More sharing options...
Techokami Posted April 16, 2012 Report Share Posted April 16, 2012 Any reason why Sonic is floating above the grass? (Hint: you might want to handle the collision tiles differently when working with grass...) Link to comment Share on other sites More sharing options...
Hapi-San Posted April 16, 2012 Report Share Posted April 16, 2012 Not a screenshot but...[qimg]http://dl.dropbox.com/u/43346058/sonic1.png[/qimg] Cutscene sprite, or is something else being teased here? Credit to Kaosu for the sketch, and if you figure out the mystery, credit to him. Continuation of Rathes Sonic sheet. I'm sorry, I know what pose that is for, but for some reason with it static all I can think of is.. Link to comment Share on other sites More sharing options...
Apricity Posted April 16, 2012 Report Share Posted April 16, 2012 Haha Hapi-san! I love how no one has worked out what else is being previewed :V Link to comment Share on other sites More sharing options...
Hapi-San Posted April 16, 2012 Report Share Posted April 16, 2012 I love how no one has worked out what else is being previewed :VBased on the little bit of background shown, looks like a "Dust Hill"-esque desert. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted April 16, 2012 Report Share Posted April 16, 2012 It kinda looks like your Barren Badlands background Chornic. The ground tiles (What little of them are shown) and colors look similar. Link to comment Share on other sites More sharing options...
Sparks Posted April 16, 2012 Report Share Posted April 16, 2012 I'm sorry, I know what pose that is for, but for some reason with it static all I can think of is..[qimg]http://www.hapisan.com/sonicPoot.gif[/qimg] oh my god I cannot unsee it It kinda looks like your Barren Badlands background Chornic. The ground tiles (What little of them are shown) and colors look similar.Ding ding ding. We have a winner. Barren Badlands has joined Zero as Zone 5, and Chronic is helping guide us to bringing the zone to life! Hopefully it will join the SAGE 2012 demo.Right now I'm having to clean up Tidal Tubes' layout after some inconvenient tile placement experiments regarding dimensions (I am sick of seeing that damn zone already, especially after 3 years of juggling its overhauls with other zones. Development limbo as Lark calls it.). Link to comment Share on other sites More sharing options...
BlazefireLP Posted April 16, 2012 Report Share Posted April 16, 2012 [qimg]http://img707.imageshack.us/img707/5519/22414981.png[/qimg] Shading on the grass doesn't match the rest and it definitely needs a form of depth. Like a shadow for example and maybe some more variation of emboss/nonemboss. Link to comment Share on other sites More sharing options...
Asuma Posted April 17, 2012 Report Share Posted April 17, 2012 There's a newer version of Sonic Worlds other than 1.2c? Link to comment Share on other sites More sharing options...
BlazefireLP Posted April 17, 2012 Report Share Posted April 17, 2012 Asuma, you did notice it says LC which I'm guessing means "Level Collab" right? Link to comment Share on other sites More sharing options...
luksamuk Posted April 17, 2012 Report Share Posted April 17, 2012 Asuma, you did notice it says LC which I'm guessing means "Level Collab" right? Nah, but there IS a 1.2c version released by Techokami a few months ago. It featured bumpers and Sonic CD's rolling tube... remember? Level Collab's Engine is "1.2b for Level Collab". Link to comment Share on other sites More sharing options...
BlazefireLP Posted April 17, 2012 Report Share Posted April 17, 2012 I don't ever remember seeing a build released by Techokami. Whatever happened to this supposed new one that Lark & McKaosu teased not long ago? Link to comment Share on other sites More sharing options...
luksamuk Posted April 17, 2012 Report Share Posted April 17, 2012 Lemme refresh your memory. Link to comment Share on other sites More sharing options...
Asuma Posted April 17, 2012 Report Share Posted April 17, 2012 You'd have to ask Lark, Blaze. Link to comment Share on other sites More sharing options...
Techokami Posted April 17, 2012 Report Share Posted April 17, 2012 Thanks for reminding me, had to upload a fixed version that corrects a very stupid bug with pinball bumpers. Download link, please mirror instead of hotlink. It featured bumpers and Sonic CD's rolling tube... remember?Weren't rolling tubes present in 1.2b? All I put in was pinball bumpers... oh and lava from a very archaic public build of Sonic Worlds.Whatever happened to this supposed new one that Lark & McKaosu teased not long ago?All I can say is that it is currently on hold while the example level is being redesigned to better showcase the functionality of the engine. Link to comment Share on other sites More sharing options...
HoMax_ Posted April 18, 2012 Report Share Posted April 18, 2012 This background is suitable for this Link to comment Share on other sites More sharing options...
JetHawk95 Posted April 18, 2012 Report Share Posted April 18, 2012 Was that a question or were you just stating it? I think with some clouds and some more mountains behind the existing ones it would work pretty well. Link to comment Share on other sites More sharing options...
Shockey Rai Posted April 18, 2012 Report Share Posted April 18, 2012 I'm sorry, I know what pose that is for, but for some reason with it static all I can think of is..[qimg]http://www.hapisan.com/sonicPoot.gif[/qimg] Oh gawd! I have a weakness to toilet humor. I bursted out laughing seeing that. Link to comment Share on other sites More sharing options...
BlazefireLP Posted April 19, 2012 Report Share Posted April 19, 2012 Lemme refresh your memory. Thanks for the thread link. Thanks for reminding me, had to upload a fixed version that corrects a very stupid bug with pinball bumpers. Download link, please mirror instead of hotlink.Weren't rolling tubes present in 1.2b? [qimg]http://holenet.info/junks/SA_emotes/emot-psyduck.gif[/qimg] All I put in was pinball bumpers... oh and lava from a very archaic public build of Sonic Worlds. All I can say is that it is currently on hold while the example level is being redesigned to better showcase the functionality of the engine. Gonna check it out now, oh and before I forget... SonicWorldsDeltaV1.2c.7z to stop hotlinking (may be used as permanent link if need be). Also, can't wait to see this new build. It'd be nice to see a fresh layout too considering the amount of times I've seen this same layout over and over again. This background [qimg]http://img27.imageshack.us/img27/24/40932606.png[/qimg] is suitable for this [qimg]http://img839.imageshack.us/img839/136/82902102.png[/qimg] If you could make it so it has a sense of depth it looks much nicer since the perspective of the water does not fit the mountains at all. It makes my eyes confused when trying to distinguish the distance of the farthest water and the far green/mountains. Try some gradients with light blue to dark blue. This will give it some more depth. Also, sticking to a similar colour scheme may help. Maybe try looking at some official Genesis pallets. Link to comment Share on other sites More sharing options...
Cleberson Posted April 19, 2012 Report Share Posted April 19, 2012 Awn, a new video =1 http://www.youtube.com/watch?v=WT2MDu3xoTY&feature=youtu.be Link to comment Share on other sites More sharing options...
OverbounD Posted April 21, 2012 Report Share Posted April 21, 2012 That's a pretty awesome looking edit of worlds Cleberson. Link to comment Share on other sites More sharing options...
Shinbaloonba Posted April 22, 2012 Report Share Posted April 22, 2012 A friend suggested that it might be useful for some people if I post this here. Here goes,every single frame from S1 and S2,aswell are some useful ones from CD and S3K are there.(Please tell me if I missed any from the first two games!) In other words,more than it needs to be completely playable. Critscism is welcome,if there's any. Link to comment Share on other sites More sharing options...
luksamuk Posted April 22, 2012 Report Share Posted April 22, 2012 God, that's awesome. Can I use it on the XNA Sonic Engine I'm making? Link to comment Share on other sites More sharing options...
Kessler12 Posted April 22, 2012 Report Share Posted April 22, 2012 Cleberson: Loving what you have dude keep it up. I wish I knew how to make the effects you have. Shinbaloonba: I'm going to use it for a Project! also Link to comment Share on other sites More sharing options...
OverbounD Posted April 22, 2012 Report Share Posted April 22, 2012 That sprite is pretty awesome. You guys changed the Modern Genesis sprite sheet a lot. It looks amazing now. I especially love it with the S3&K colors. Link to comment Share on other sites More sharing options...
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