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SoaH City Message Board

Post your screenshots thread


Rael0505

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@Cleberson Nice Screenshot but many modern fangames containing boost don't last long.... but i wish you good luck.

@Delta Hedgehog I'm not sure switching to MMF2 is a good idea right now unless you're at least formal with it or you will just end up in the situation of quitting this program and going to this one and quitting that one and so forth.

I have progressed on the sonic advance full engine using blazefirelp's originated one.

[qimg]http://i1189.photobucket.com/albums/z440/wolfclub1/Screenie1.png[/qimg]

[qimg]http://i1189.photobucket.com/albums/z440/wolfclub1/Screenie2.png[/qimg]

[qimg]http://i1189.photobucket.com/albums/z440/wolfclub1/Screenie3.png[/qimg]

[qimg]http://i1189.photobucket.com/albums/z440/wolfclub1/Screenie4.png[/qimg]

[qimg]http://i1189.photobucket.com/albums/z440/wolfclub1/Screenie5.png[/qimg]

Sonic should be behind that pole in the 1st Screenie, The grinding effect should be spawned at the bottom sensor not his middle body.

A game like SonicAdvance4 should have edited graphics in it. The title for this is a huge task that comes with it. When you say Advance4, I imagine a step up again from SonicAdvance3.

Delta: What's with the varying contrast everywhere? NOTHING matches.

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@BlazefireLP You're absolutely correct it should be an up step of advance 3 but this is just an engine that i'm making similar to advance 2 to make a sonic advance level collab, or engine for anyone to use. I will change that now along with the pole problem. Thanks for telling me whats wrong i appreciate it since no one really cares about fan games containing the advance sprites i see.

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@BlazefireLP Keep in mind that I'm an MS Paint designer, and I'm not completely familiar with contrast and such.

I created a much better than I originally planned.

[qimg]http://i836.photobucket.com/albums/zz281/darkspikes598/derelictdesertmockup-2.jpg[/qimg]

try GraphicsGale or even Paint.NET - both of which are about a zillion times better than Ms. Paint

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@BlazefireLP You're absolutely correct it should be an up step of advance 3 but this is just an engine that i'm making similar to advance 2 to make a sonic advance level collab, or engine for anyone to use. I will change that now along with the pole problem. Thanks for telling me whats wrong i appreciate it since no one really cares about fan games containing the advance sprites i see.

Just like I said to TailsSena, If it's going to be a collab the title is missleading.

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Well, I've finally decided to work on some original level art for my Sonic game today, and I've had the hardest time trying to make checkered platform tiles that look like surreal, geometric tree bark. Tell me which one you think looks better:

treebarkcompare.png

If you have any better ideas for something that looks like surreal, geometric tree bark that would work for a Green Hill-esque zone, go ahead and show it off. :)

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Thanks, Blazefire! :) Now that I see it all tiled together in one big wall like that, it looks pretty good.

I don't think I'll be using those yellow diamonds with the brown ones, as it doesn't make it look much like tree bark, but I'll definitely try out that yellow palette for something else I'm planning; it's a nice, bright set of colors. I'll definitely try to throw something else in there to shake up that pattern -- maybe brighter/darker walls in the middle for added dimension, or I could even throw some plants or leaves in there to make it look more lively.

Thank you for the feedback, it helped to give me some good ideas! :)

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