Betaman Posted June 21, 2011 Report Share Posted June 21, 2011 Test of 3D parallax?!?! I'd say the test passed! I've been testing Pinball Flippers and bumpers myself, trying to give my game those rolly-poly pinball physics that Sonic CD had. (Remember Collision Chaos?) I've imported all the bumpers from that zone and the only problem I'm having is the flippers. They won't launch me the way I want them to. But basically, every zone is based off of a different aspect of Sonic games. Whether it's using the time travel posts like in Sonic CD, or bouncing all over the place like Sonic Spinball, this game will try to cover as much as it can. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted June 21, 2011 Report Share Posted June 21, 2011 C******S + Sonic = Crazy Sonic, get it? Now that i have four backgrounds and three characters done, i should quickly make a build for Sonic's birthday. Link to comment Share on other sites More sharing options...
BlazefireLP Posted June 21, 2011 Report Share Posted June 21, 2011 Test of 3D parallax?!?!I'd say the test passed! I've been testing Pinball Flippers and bumpers myself, trying to give my game those rolly-poly pinball physics that Sonic CD had. (Remember Collision Chaos?) I've imported all the bumpers from that zone and the only problem I'm having is the flippers. They won't launch me the way I want them to. But basically, every zone is based off of a different aspect of Sonic games. Whether it's using the time travel posts like in Sonic CD, or bouncing all over the place like Sonic Spinball, this game will try to cover as much as it can. Since you are having problems with this, it's become quite obvious you aren't using SonicWorlds. So you are probably using Gamemaker for this? Maybe a SonicDash base? Link to comment Share on other sites More sharing options...
Hybrid35 Posted June 21, 2011 Report Share Posted June 21, 2011 @UC I must say, I love the Parallax Background. And whats Sonic doing there. AI partnet? @Betaman If you're using Game Maker, I could help you, but I haven't really got that down yet (if you mean the background). If it's the tiles, I could help you with that. Link to comment Share on other sites More sharing options...
BlazefireLP Posted June 21, 2011 Report Share Posted June 21, 2011 @UC I must say, I love the Parallax Background. And whats Sonic doing there. AI partnet? Thanks. Yes, it is AI Partner Edit: Did some new tiles since what I had before wasn't exacly what I wanted but I just can't seem to get the ground color and stone right. Link to comment Share on other sites More sharing options...
P3DR0 Posted June 21, 2011 Report Share Posted June 21, 2011 UC, the rocks needs some color correction to fit on the tiles. Looks nice, anyway. Loved the 3d parallax. Link to comment Share on other sites More sharing options...
Hybrid35 Posted June 21, 2011 Report Share Posted June 21, 2011 Seems flat (the tiles) Though I do like the grass. Link to comment Share on other sites More sharing options...
Spike Posted June 21, 2011 Report Share Posted June 21, 2011 UnlimitedChaos, you haven't been here but a few weeks and you're already awesome. How about showing us a video of the 3D parallax? Screenshots don't really do it justice. Link to comment Share on other sites More sharing options...
Betaman Posted June 21, 2011 Report Share Posted June 21, 2011 I am using Game Maker. I'm using the oldest Sonic Dash Engine (The one before the Xmas gift engine)because I've found that the physics for that one the best for what I'm doing here. It's not the tiles I'm having a problem with though. It's the physics for the flipper. I DID have a problem because I forgot to separate the collision masks and I died every time I used it. But I'll save that help question for when I get developed enough for my own topic. Link to comment Share on other sites More sharing options...
BlazefireLP Posted June 21, 2011 Report Share Posted June 21, 2011 Here you go guys: Link to comment Share on other sites More sharing options...
Betaman Posted June 21, 2011 Report Share Posted June 21, 2011 Looks good. Can't wait to see more. Link to comment Share on other sites More sharing options...
BlazefireLP Posted June 21, 2011 Report Share Posted June 21, 2011 Thanks Betaman. Hopefully next time you see this video wise It'll be a S.A.G.E gameplay trailer. xD Link to comment Share on other sites More sharing options...
Strife Posted June 21, 2011 Report Share Posted June 21, 2011 3D paralax at last! Smooth work there, UC. Disregard the Quartz Quadrant background, as it's a placeholder for now. xD; I think I got a nice Genesis look with the grass, but the Mexican house looks too GBA-styled to my liking. I'm pretty sure that adding more contrast would do the trick, but where? Link to comment Share on other sites More sharing options...
Betaman Posted June 21, 2011 Report Share Posted June 21, 2011 Thanks Betaman. Hopefully next time you see this video wise It'll be a S.A.G.E gameplay trailer. xD Oh man, I can't wait for SAGE. I wanted to put something up last year, but it got delayed. Link to comment Share on other sites More sharing options...
Spike Posted June 21, 2011 Report Share Posted June 21, 2011 Here you go guys: What do you use? GM or MMF? Link to comment Share on other sites More sharing options...
BlazefireLP Posted June 22, 2011 Report Share Posted June 22, 2011 I use MMF2 Spike. I know you use Gamemaker. Speaking of GM. Whatever happened to your project? Is it still on-going? Link to comment Share on other sites More sharing options...
DJGameFreak Posted June 22, 2011 Report Share Posted June 22, 2011 A long time ago I started remaking another Open Beats of Rage game(the one that got me into the engine in fact). The mod is called MegaSonic Original made by CybersoulX: All the original characters who were in the game are getting new sprites. The stages I may not be able to fix because I only have the GIF copies from the game itself, so I may replace them. For more info check here: http://lavalit.com:8080/index.php/topic,5820.msg80861/topicseen.html#new X) Link to comment Share on other sites More sharing options...
Hybrid35 Posted June 22, 2011 Report Share Posted June 22, 2011 @UC Still loving the Background, (is it gonna be water?) And the gameplay is nice too. @Strife I love the sprites, mainly how you did the shadow under the grass. Link to comment Share on other sites More sharing options...
BlazefireLP Posted June 22, 2011 Report Share Posted June 22, 2011 Hopefully it'll look like the screenshot a page back. Except it looking a damn site better. Link to comment Share on other sites More sharing options...
Strife Posted June 22, 2011 Report Share Posted June 22, 2011 Thank, Hybrid. I'm not sure where else to ask this, but does anyone know where I can grab an accurate Sega Genesis palette? (More specifically, the entire palette used by Ristar; I'm not entirely savvy with how the Genesis works underneath the covers, so I don't know if all Genesis games have the same palette.) I found a Genesis palette off-site and converted it to a 256-color bitmap, but it doesn't give 100% accurate results. (I've set the game in MMF to use only 256 colors, so there's no faking it. xD) Link to comment Share on other sites More sharing options...
BlazefireLP Posted June 22, 2011 Report Share Posted June 22, 2011 They shift with the RGB values in MMF2 for some reason. For example, Pink in Paint isn't the same pink in MMF2. Only thing I can suggest is to open up ristar in a Fusion or Gens emulator and just print screen the pallets you see or something. There must be ways of viewing them. Have a hunt around Retro. Link to comment Share on other sites More sharing options...
Strife Posted June 22, 2011 Report Share Posted June 22, 2011 Gotcha. ^^ I found a different 9-bit pallette and made the switch. It should be barely noticeable for most people, but which one is better? The top one is the old palette, and the bottom one is the new. Link to comment Share on other sites More sharing options...
Betaman Posted June 22, 2011 Report Share Posted June 22, 2011 Gotcha. ^^ I found a different 9-bit pallette and made the switch.[qimg]http://img3.imageshack.us/img3/1521/grassyplace2.png[/qimg] It should be barely noticeable for most people, but which one is better? The top one is the old palette, and the bottom one is the new. The bottom one looks a little more saturated and washed out than the top one. Link to comment Share on other sites More sharing options...
USC Posted June 22, 2011 Report Share Posted June 22, 2011 @Strife: I like the changes to the house's color in the bottom, but I prefer the old palette for the rocks. Either way, it looks really nice. Link to comment Share on other sites More sharing options...
Steven M Posted June 22, 2011 Report Share Posted June 22, 2011 I like the colours on the bottom picture, but the colour contrast on the top picture gives the graphics a bit more... clarity on the details? Link to comment Share on other sites More sharing options...
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