emersion Posted July 22, 2010 Report Share Posted July 22, 2010 What I mean is some of the quills in the original Unedited sprites looks kinda of odd in some poses such as Stand, Walk, Run etc.......... Link to comment Share on other sites More sharing options...
P3DR0 Posted July 25, 2010 Report Share Posted July 25, 2010 @toaster love it. I just think that the "ring with wings" (I don't know the name) looks a little bit weird. @Azukara It looks awesome. I loved the totem. I just think that you guys needs to remake the grass textures, they looks waaaay resized and ugly. Link to comment Share on other sites More sharing options...
emersion Posted July 25, 2010 Report Share Posted July 25, 2010 [qimg]http://www.majhost.com/gallery/TTOT/SonicGenesis/sonicgenesisimagesretro.png[/qimg]Beep beep. WOW, that titlescreen looks very over shaded. The lines are also very jagged and the curved lines are a bit of a mess. I really think you ought to practice drawing curved lines. It makes your work look less appealing when drawn poorly. I also think you need to learn a bit about shading because I can see a lot of Pillow shading on the logo. In some places it is appropriate but in other places it doesn't look as nice. I took the liberty of giving you a small example by showing you what you can do with a simple Line tool and some practice. (Note: I did the edits on the left side) ("Also, Just for comparison sake, I put the original next to it"). Now I know you don't see much of a difference but I only did small bits to give an example of what I mean. I'm not going to redo the whole thing for you, it is just a guide. Link to comment Share on other sites More sharing options...
toaster1 Posted July 25, 2010 Report Share Posted July 25, 2010 Thanks for your constructive criticisim emersion. I based the wing-ring upon the original Sonic 1 logo, shading and all. The Sonic sprite was taken directly from Sonic 2 with only one minor edit to put the finger on (not the title screen, but the ending). If you are displeased with the jaggedness of the finger, you must realise that is the only part of the finger animation that is not smoothed; If you want proof I can show you all the frames via PM. And the linework actually much better; It was originally made at a larger resolution akin to full screen, only resized badly for small screen mode. It looks perfect in motion as said by testers. I agree it looks horrible as a standalone screenshot however. Also stupid modern sonic quills make me laugh. Why did you treat me like an idiot at the end of the post? I obviously see a difference and I don't intend to head in that direction; I used existing Sonic 1 and 2 colors in the wing-ring and the added shading towards the sides goes against that. Why don't you try making a Sonic title screen 100% by yourself? Or are your spriting ventures limited to smoothing out existing images, making some choppy extra linework and adding extra hair to it? I refer to both your avatar and the edited wing-ring title screen to back up this point. It is all valid criticisim, but it is mostly circumstantial. I ask you to PM me for further elaberation on the logo. 1 Link to comment Share on other sites More sharing options...
emersion Posted July 25, 2010 Report Share Posted July 25, 2010 Thanks for your constructive criticisim emersion.I based the wing-ring upon the original Sonic 1 logo, shading and all. The Sonic sprite was taken directly from Sonic 2 with only one minor edit to put the finger on (not the title screen, but the ending). If you are displeased with the jaggedness of the finger, you must realise that is the only part of the finger animation that is not smoothed; If you want proof I can show you all the frames via PM. And the linework actually much better; It was originally made at a larger resolution akin to full screen, only resized badly for small screen mode. It looks perfect in motion as said by testers. I agree it looks horrible as a standalone screenshot however. Also stupid modern sonic quills make me laugh. Why did you treat me like an idiot at the end of the post? I obviously see a difference and I don't intend to head in that direction; I used existing Sonic 1 and 2 colors in the wing-ring and the added shading towards the sides goes against that. Why don't you try making a Sonic title screen 100% by yourself? Or are your spriting ventures limited to smoothing out existing images, making some choppy extra linework and adding extra hair to it? I refer to both your avatar and the edited wing-ring title screen to back up this point. It is all valid criticisim, but it is mostly circumstantial. I ask you to PM me for further elaberation on the logo. Your welcome for the example and no offence was intended Toaster. Pm sounds like a good idea. On a positive note, I really like how the level is looking. Link to comment Share on other sites More sharing options...
Sparks Posted July 25, 2010 Report Share Posted July 25, 2010 Anyway... Link to comment Share on other sites More sharing options...
emersion Posted July 25, 2010 Report Share Posted July 25, 2010 Anyway...[qimg]http://www.majhost.com/gallery/SnowflakeSparks/Sonic/zeroremastered.png[/qimg] Bloody hell, I wasn't expecting that! Another graphically stunning fan-game. My favorite part of it is the detail with the tiles being darker inside the zone. Nice touch. My only critique would be that that the blue ring could use some smoothening out if you know what I mean. Link to comment Share on other sites More sharing options...
Sparks Posted July 25, 2010 Report Share Posted July 25, 2010 Bloody hell, I wasn't expecting that! Another graphically stunning fan-game. My favorite part of it is the detail with the tiles being darker inside the zone. Nice touch. My only critique would be that that the blue ring could use some smoothening out if you know what I mean.The size changes size at random when moving, akin to how sprites resize on the 32X and GBA. So "smoothening" it would be impossible 1 Link to comment Share on other sites More sharing options...
emersion Posted July 25, 2010 Report Share Posted July 25, 2010 There is one way to do it, Make it 4 or 5x (With is being smoother) and then every time you increase or decrease it's scale the quality will look relatively similar. Also, I just noticed the tiles I thought where dark is in fact underwater. haha. Link to comment Share on other sites More sharing options...
Sparks Posted July 25, 2010 Report Share Posted July 25, 2010 Either way it's not a big deal since it happens for like 5 seconds Link to comment Share on other sites More sharing options...
Candescence Posted July 26, 2010 Report Share Posted July 26, 2010 Digimon World Legends will definately have a demo for SAGE, though I have gone through hell to get something that's actually functional. It's not pretty (for starters, the turn order thing is buggered), and the underlying events are certainly not elegant, but it'll work, damn it, it will work, I swear to God. Link to comment Share on other sites More sharing options...
emersion Posted July 26, 2010 Report Share Posted July 26, 2010 Digimon World Legends will definately have a demo for SAGE, though I have gone through hell to get something that's actually functional. It's not pretty (for starters, the turn order thing is buggered), and the underlying events are certainly not elegant, but it'll work, damn it, it will work, I swear to God.[qimg]http://dl.dropbox.com/u/919275/Screenshots/BattleBetaScreen.png[/qimg][qimg]http://dl.dropbox.com/u/919275/Screenshots/BattleBetaScreen2.png[/qimg] Candescence, that project of yours is really shaping up nicely. Very good presentation IMO. Will this make it to SAGE this year? Link to comment Share on other sites More sharing options...
OverbounD Posted July 27, 2010 Report Share Posted July 27, 2010 Considering he said so in the text you quoted I'd have to guess that it will. I'm really looking forward to this one Candescence. Hopefully it works this year though previously I've never been able to get your games to run. O_o Link to comment Share on other sites More sharing options...
emersion Posted July 27, 2010 Report Share Posted July 27, 2010 Looks like I managed to skip that part, Well. I'm looking forward to it and yeah. I ran into a few problems too. Framerate was quite a problematic issue for me. Link to comment Share on other sites More sharing options...
luksamuk Posted July 27, 2010 Report Share Posted July 27, 2010 I pretty like this one... The first shot shows an example of the Blue Reticle, which I planned on beginning to work like Sonic 2006's Red Gem. The second and third photos shows Sonic doing the Sonic Overdrive. It'll be better shown on my next video. Link to comment Share on other sites More sharing options...
OverbounD Posted July 27, 2010 Report Share Posted July 27, 2010 I really love that sprite. Link to comment Share on other sites More sharing options...
Gear_The_Hedgehog Posted July 27, 2010 Report Share Posted July 27, 2010 I really love that sprite. Thanks man i did the sprite sheet for LH, is a edited one from Sonic 3 to look more like Sonic OVA/CD videos, im also trying to get Super Sonic in that style is getting pretty nice, but i have still to finish some animations for it. Link to comment Share on other sites More sharing options...
emersion Posted July 27, 2010 Report Share Posted July 27, 2010 [qimg]http://i485.photobucket.com/albums/rr217/LHTheHedgehog/PROJETO%20Images/HR726-1.png[/qimg]I pretty like this one... The first shot shows an example of the Blue Reticle, which I planned on beginning to work like Sonic 2006's Red Gem. The second and third photos shows Sonic doing the Sonic Overdrive. It'll be better shown on my next video. Is there a reason why this reminds me of SonicColours? Link to comment Share on other sites More sharing options...
luksamuk Posted July 27, 2010 Report Share Posted July 27, 2010 Is there a reason why this reminds me of SonicColours? No, there isn't. I planned this right before it was announced, or before I knew something about it. But Colors still seems fine for me. Link to comment Share on other sites More sharing options...
Aaron C-T Posted July 27, 2010 Report Share Posted July 27, 2010 Just clicked that Hedgehog Reborn link in your sig and I have to say, I love that music. And, yes, that sprite is gorgeous. Link to comment Share on other sites More sharing options...
emersion Posted July 28, 2010 Report Share Posted July 28, 2010 No, there isn't. I planned this right before it was announced, or before I knew something about it.But Colors still seems fine for me. Oh, my apologies. Well I like the idea you have there. I also looked at the game play video recently. Looks very smooth and slick. I am VERY fond of the sprites too, G-Blastman did an excellent job. I can't wait to see how this project is going to turn out. Link to comment Share on other sites More sharing options...
Retronic Posted July 28, 2010 Report Share Posted July 28, 2010 hello my friends sonic redux sage demo sent today Link to comment Share on other sites More sharing options...
Aaron C-T Posted July 28, 2010 Report Share Posted July 28, 2010 I really want to play my Sega Genesis now... does anyone know if there's a Genesis-VGA converter? >.>;; Link to comment Share on other sites More sharing options...
luksamuk Posted July 28, 2010 Report Share Posted July 28, 2010 @Riptor: Let me see if I can say my whole opinion through this: THIS IS ONE OF THE GAMES I'D LOVE TO PLAY. @Aaron C-T: I'm very glad you liked it. @emersion: Good to see you liked it too, and nevermind about your previous comment. I like to know that it might have something related to Colors, cause I'm really betting on this new Sonic game. Link to comment Share on other sites More sharing options...
Azookara Posted July 28, 2010 Report Share Posted July 28, 2010 http://www.youtube.com/watch?v=UUH_m6x43C0 This is somewhat what you should expect from SAGE 2010's build of Sonic FreeRunner; except two extra things: 1) actual animations for Sonic (lol), and 2) more of a level layout. Both of those things are being done as we speak, so yeah expect this at SAGE. ;D Link to comment Share on other sites More sharing options...
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