Light The Hedgehog Posted November 14, 2013 Author Report Share Posted November 14, 2013 Warning: Contains Many Images! New Enemy Type Random Ring Capsule, Gives 1,5,10,15,25,50,100, or 200 rings Shields Invincibility, Normal and Electric Shields Added Destructible Terrains and Such Yeah, as you see. I'm laying down real level tiles now. For the first level. I still need basic, no VERY basic parallax. Because I don't want to do too much. Still need menus and stuff. What I didn't show you was my basic menu. Also not the 10 ring capsule because it seemed redundant. So yeah. Still up for menu concepts and such. I'll work on some too but you guys are probably much better than me at that stuff. Any help appreciated. Link to comment Share on other sites More sharing options...
Briraka Posted November 14, 2013 Report Share Posted November 14, 2013 That snail badnik doesn't fit with the Advance style. You should probably use an enemy from the Advance or Rush/Colours DS set. Link to comment Share on other sites More sharing options...
Jassbec Posted November 15, 2013 Report Share Posted November 15, 2013 That snail badnik doesn't fit with the Advance style. You should probably use an enemy from the Advance or Rush/Colours DS set. I'm sure it's just a placeholder anyway. At least I think so. Link to comment Share on other sites More sharing options...
Highwire4 Posted November 15, 2013 Report Share Posted November 15, 2013 yeah pretty sure its a place holder given the lack of polish on the rest of the graphics. You're making a ton of progress dude, keep it up! Link to comment Share on other sites More sharing options...
Light The Hedgehog Posted November 15, 2013 Author Report Share Posted November 15, 2013 yep place holder. Thanks guys. Link to comment Share on other sites More sharing options...
Light The Hedgehog Posted November 23, 2013 Author Report Share Posted November 23, 2013 Sonic Reboot put on halt. I lost access to laptop today, so it'll be a tad bit until I futher develop it. Darn I was so close to having a SAGE ready demo. Welp what can you say. See you guys with news on minday? Maybe. Link to comment Share on other sites More sharing options...
Light The Hedgehog Posted December 9, 2013 Author Report Share Posted December 9, 2013 (edited) And thus Sonic Reboot isn't dead! But thats not what I'm showing you right now. I'm showing you my new 3D skills! Shadow's Rig and Stuff: This is in blender and thanks to the models resource, I'm now rigging some awesome models. I did this pretty quickly so it's not perfect, but I like it. Its my second rig, the first was a sonic model that was rigged... okay-ish. This I'm proud of though. This might be a project that comes after reboot, the second game in the "reboot" series. *hint hint* guns *hint hint* Yeah but why this belongs in the reboot topic is because it might be used to make some extra content for the game. EDIT: I really need to stop double posting but this was a bumpdate (I'm really sorry guys, hopefully it's not too bad of a offense) Edited December 9, 2013 by Light Hedgehog Link to comment Share on other sites More sharing options...
Light The Hedgehog Posted January 3, 2014 Author Report Share Posted January 3, 2014 (edited) http://www.mediafire.com/download/99he41syqpgboxv/Sonic%20Reboot.exe oh! Guess what's here? A semi-demo build... *sigh* Yeah. I'm sorry, there's no polish on graphics, but at least you can behold my level design! Which is practically the point. ~To the Beta testers. Sorry I haven't got you any builds (if you're even concerned) lately, just lack of time. But don't worry you'll get some exclusive contents! ~To All: Yeah this is for the level design (a.), and for the player control and glitch findings (b.) Notes: 1: Debug Adds Rings 2: Debug Moon Jump 3: Debug Add Lives (No Game Over Screen, so...) 4: ??? T:Creates title card (if you haven't died) R: Restarts E: End Game "SEGA" at title Super Sonic "lives4u" at title screen 99 lives "ringsup" at title screen 999 Rings spacebar: Resets key input incase you type a cheat wrong. Actual spoils in there if you like to find things out on your own. Z: Jump (2) Homing/Jump Dash X: On ground, while moving, summersault C: Light Speed Attack So yeah... And have fun and start trying to break stuff: Edited January 3, 2014 by LightTheHedgehogInSnowZone 1 Link to comment Share on other sites More sharing options...
PurpleSunDeryl Posted January 3, 2014 Report Share Posted January 3, 2014 Damn. Either that link is now dead, or mediafire is being bad, because it sends me back to my own profile if I try that link. Link to comment Share on other sites More sharing options...
Light The Hedgehog Posted January 3, 2014 Author Report Share Posted January 3, 2014 Damn. Either that link is now dead, or mediafire is being bad, because it sends me back to my own profile if I try that link. Kay I think I fixed. Try again. Link to comment Share on other sites More sharing options...
PurpleSunDeryl Posted January 4, 2014 Report Share Posted January 4, 2014 (edited) Ah, that one works. Thanks. Edited January 4, 2014 by PurpleSunDeryl Link to comment Share on other sites More sharing options...
Light The Hedgehog Posted February 28, 2014 Author Report Share Posted February 28, 2014 Update: So after SAGE I plan to have finished at least one more stage, Crimson Forest. I will indeed finish this version of the game. But I have also started the engine for the remake. Just starting it. I will finish this game. But on the Ramke I planned to use this nice Sonic 1 Remix sheet by Delta but after looking at MFZ for sprites I saw Sonic 1 is very limited. Is it a bad idea to use Sonic 1 sprites? Link to comment Share on other sites More sharing options...
ECLIPSc70 Posted March 1, 2014 Report Share Posted March 1, 2014 It may be a better idea to go with Sonic 2 sprites if anything. They are very close to Sonic 1 sprites but sonic is slightly taller and there are small changes to his his running animation. Or you can make custom sprites. Link to comment Share on other sites More sharing options...
Light The Hedgehog Posted May 26, 2014 Author Report Share Posted May 26, 2014 Google Chrome is being kinda bad right now i don't know what happened, but progress ahhh, doesn't it feel so good... : This won't be often but thanks to thevaleev, Tails' tails work rather awesomely. Thanks again. We, for the most part, are working really hard on this. Link to comment Share on other sites More sharing options...
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