TailsSena Posted April 15, 2013 Report Share Posted April 15, 2013 @Shinbaloonba: Look, I'm trying to do my best on spriting, okay? I'm relevantly still inexperienced to doing custom sprites since I've recently started back in 2008 and for people to criticize on them and I dunno, visually not help me, it's not making my job any better, isn't it? N-O as in NO.Sorry if I sound like ranty and complaining, but it's been generally very stressing on me as of recent with juggling two projects with one of which that I severely lack a team in and have little to no money to work with on commissions and all that stuff. @Infinity_Alex: Sure. However, we still need a stage and a character to be completed as well as a person who can help with fixing up Sonic Worlds engine. I'll help you when this (school) term is done, alright? Still got a few months to go though. Link to comment Share on other sites More sharing options...
Ark-E Posted April 15, 2013 Author Report Share Posted April 15, 2013 @TailSena: ...really? Well, um, thank you. Yes, thank you very much.. Link to comment Share on other sites More sharing options...
Clouder Posted April 15, 2013 Report Share Posted April 15, 2013 I'm interested in this. I may wanna help, it depends on what positions are open. Link to comment Share on other sites More sharing options...
Ark-E Posted April 15, 2013 Author Report Share Posted April 15, 2013 @DaHog: Well, there's the Spriters (Characters, Items, Enemies and BG), Level Design, Scenario and SFX Design are open, but VAs, Beta Testers and Programmers will come in later. Link to comment Share on other sites More sharing options...
TailsSena Posted April 15, 2013 Report Share Posted April 15, 2013 @TailSena: ...really? Well, um, thank you. Yes, thank you very much.. @DaHog: Well, there's the Spriters (Characters, Items, Enemies and BG), Level Design, Scenario and SFX Design are open, but VAs, Beta Testers and Programmers will come in later. I could help out with Scenario now, but I can't do Spritework and stuff until I have more free time. (Scenario would be best done in PM's or some order of private chat, like Skype.) Link to comment Share on other sites More sharing options...
Shinbaloonba Posted April 15, 2013 Report Share Posted April 15, 2013 You're overreacting. I just gave you a few tips on what to improve,and corrected your wrong idea of a 32bit sprite. That's all I did. The second part of your post aimed at me is completely irrelevant to everything I said,so chill out.Take my crit or don't,it's your choice,just don't act like I bashed your work,the way you're reacting to critscism is pretty immature. If you wanted a more visual example,why not ask? Link to comment Share on other sites More sharing options...
Based LiBi (JoeyD) Posted April 15, 2013 Report Share Posted April 15, 2013 The consensus, or at least what I've grown accustomed to hearing, is that a sprite should maintain a 15 color bit limit. For quite a long time I was guilty of breaking that code. Take some time in your day to sit down and see what colors closely match each other and you'll be trimming down the pallet like nothing! The most important thing about taking critique is keeping a level head, and being open to something that will through you off. If you don't think you'll like the change, try it anyways. You might just like it. Link to comment Share on other sites More sharing options...
Ark-E Posted April 16, 2013 Author Report Share Posted April 16, 2013 @Shin: Sorry, I have been so stressed out as of recent I couldn't think right back there and I overreacted. I'm sorry, but it happens at times. @TailSena: I have a Skype. I could add you as a contact. @LiBi: I'll keep that in mind for future reference. Thank you. Link to comment Share on other sites More sharing options...
TailsSena Posted April 16, 2013 Report Share Posted April 16, 2013 @TailSena: I have a Skype. I could add you as a contact. Accepted. Took a while because my family is congregating at Grandma's house to see the family that flew here from Boston for Spring Break... And her internet is a little flaky. Link to comment Share on other sites More sharing options...
Serephim Posted April 16, 2013 Report Share Posted April 16, 2013 @Shinbaloonba: Look, I'm trying to do my best on spriting, okay? I'm relevantly still inexperienced to doing custom sprites since I've recently started back in 2008 and for people to criticize on them and I dunno, visually not help me, it's not making my job any better, isn't it? N-O as in NO.Sorry if I sound like ranty and complaining, but it's been generally very stressing on me as of recent with juggling two projects with one of which that I severely lack a team in and have little to no money to work with on commissions and all that stuff. @Infinity_Alex: Sure. However, we still need a stage and a character to be completed as well as a person who can help with fixing up Sonic Worlds engine. If you're worried about getting this game finished, and do not feel confident about spriting, then you should concentrate more on the function of the sprites than the appearance. Words of advice: The smaller a sprite is, the more its quality relies on clever use of color than just shapes and outlines. Contrast plays a prominent role in that. This becomes more and more significant during the animation process, especially with smaller sprites. Things blurring together and lacking depth or definition at a distance are a consequence of bad contrast. A good way to gauge this is to take your color shades and put them side by side in increasing value (brightness), and then zooming out to Actual Size. If you have too hard a time telling one shade from the next, then you need to diversify them. If the transitions feel too sharp and unrealistic next to eachother, the contrast is probably too great. An increase in the number of colors allow you to add more shades. More shades = more detail and depth. You said your sprite has 31 colors, but you could have fooled me if you said it had 10. Details are invisible when we aren't zoomed in, and even still after. And by comparison: This here Metal Slug sprite uses only 13 colors. This concept is alot deeper than it sounds, and takes alot of experience to even begin to get right. It's integral concept when it comes to dealing with any sort of color. I struggle with it everytime I draw anything, so I know how frustrating it can be. And the killer is, the more detail you attempt to add with a weak grasping of this concept, the easier the flaws will be to spot. So in a nutshell. My advice is, if you're gonna do these yourself, stick to a simple style and work from there. Every extra color you add only makes the sprite that much harder to manage. Link to comment Share on other sites More sharing options...
Ark-E Posted April 16, 2013 Author Report Share Posted April 16, 2013 @Sere: Thanks, I'll keep it in mind. ' Link to comment Share on other sites More sharing options...
OverbounD Posted April 17, 2013 Report Share Posted April 17, 2013 Wise words Sereph. Link to comment Share on other sites More sharing options...
Ark-E Posted April 21, 2013 Author Report Share Posted April 21, 2013 @Overbound: Agreed. By the way guys, here is a bit of a level tile sample I slapped on for the occasion, it's not done but it's something. What do you guys think? Link to comment Share on other sites More sharing options...
Clouder Posted April 21, 2013 Report Share Posted April 21, 2013 So what are you using to make tilesets? Link to comment Share on other sites More sharing options...
Ark-E Posted April 21, 2013 Author Report Share Posted April 21, 2013 @DaHog: The programs I use for making tilesets are MSPaint and Photoshop. The outlines for the curves were passed to me by Overbound. Link to comment Share on other sites More sharing options...
Ark-E Posted May 10, 2013 Author Report Share Posted May 10, 2013 BUMP! Okay, I know it's been quiet, but working on an update's not easy after all. XP I'll drop you guys a little something I'm experimenting on with the name cards. What do you guys think? Oh and one more thing, I'm working on the level situation. I have got some tiles going and such, so yeah, expect that soon. Link to comment Share on other sites More sharing options...
Clouder Posted May 10, 2013 Report Share Posted May 10, 2013 Looks cool. Link to comment Share on other sites More sharing options...
Ark-E Posted May 10, 2013 Author Report Share Posted May 10, 2013 @DaHog: I'm thinking of doing different variations of the name titles so yeah. Link to comment Share on other sites More sharing options...
GSF Posted May 10, 2013 Report Share Posted May 10, 2013 Final Fantasy IX style, huh? Looks nice. The "u" looks kinda like a " though, join that a bit more. Link to comment Share on other sites More sharing options...
Ark-E Posted May 10, 2013 Author Report Share Posted May 10, 2013 @gsoft: I thought the areas should be theme somehow, but I did not know it's FF IX. *hasn't played the game before* Link to comment Share on other sites More sharing options...
Highwire4 Posted May 10, 2013 Report Share Posted May 10, 2013 Wow that looks pretty cool. Something you need to keep in mind though is that while you can make the text themed differently for each level, there still needs to be some degree of unity in them. Something like what font you are using or something like that needs to be consistant, but its looking great so far. Link to comment Share on other sites More sharing options...
Ark-E Posted May 11, 2013 Author Report Share Posted May 11, 2013 @Highwire4: I am using the same font on these. After all, I have'em all premade and ready for pixelling use. Link to comment Share on other sites More sharing options...
Ark-E Posted July 18, 2013 Author Report Share Posted July 18, 2013 Okay, it's a bit of my fault for not updating in a while, but here is what is going on: -Rusty left the team because of real life issues (which is a darn shame because he was going to help me with redesigning the characters to point to an E10+ - Teen related game) - Since Rusty left, I need a new enemy designer that will help out. - And yet, more spriters are needed! -I'm a bit nervous to do a Kickstarter because well, obvious reasons, but I desperately need the money to get this project rolling. Link to comment Share on other sites More sharing options...
InfinityAlex Posted July 18, 2013 Report Share Posted July 18, 2013 To be honest, I'd love to help you, but I'm not sure whether my spriting talents would cut it... Link to comment Share on other sites More sharing options...
Shinbaloonba Posted July 18, 2013 Report Share Posted July 18, 2013 What exactly do you mean by "redesigning the characters to look E10+"? Also,I know I barely ever post here on SFGHQ,and when I do,I'm usually kind of a dick,but I think I at least usually have a point. And my point this time is,don't even bother with the kickstart,it'll be a waste of time. I honestly don't even know why you already need money in the first place,as you barely even got anything complete on your own.All I see is art,and sprites,some commissioned,even.But there's no gameplay footage or anything of the like,so I don't see why people would lend money on a supposed game project that's only got a few artwork backing it up as of now. Besides,if you got the money,what would you do with it?Commision more art? You need to set your priorities straight.There are many successful indie games made with little or no budget at all,and this very forum is full of examples.Successful kickstarters like FP already had fully playable demos and a good reputation before asking for money. You only got (commissioned) artwork,and a bit of info.I don't think people will throw money at you just because you got a cute little character. Link to comment Share on other sites More sharing options...
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