Hypersonic645 Posted November 8, 2011 Report Share Posted November 8, 2011 Oh god... its that guy... So yeah, what up? Not really working on a fangames, mostly because I try to make one I lose interest. Hope you guys like this. Awaiting a few responses... Project Radical Asskickers Video:http://youtu.be/Cd3F-4wX9bo This is a game about asskicking, saving your girlfriend, and ending evil in space. Story Mechanical robots are destroying The City, but former hero, McSkip, has no care for the situation. That was until they stole his girlfriend and that was where they crossed the line. Forced to kickass, he must defeat an assortment of mechas and find his girlfriend. yeah, and pixel work dump This where I'll post my development for the game. I'm sorry about the lack of information. 11-20-11Been reworking and creating characters. Heavy WIP Loving how Scarf Kid is turning out. And thankfully, I can get programming done during this week. Link to comment Share on other sites More sharing options...
GSF Posted November 8, 2011 Report Share Posted November 8, 2011 Oh man, dat pause sound. I like your pixel work, the body proportions you use are quite unusual, which gives it a refreshing aspect in comparison to other "retro" styles. "Gunstar Heroes style kicking", hm? Until now, I've never seen any kind of beat 'em up/ sidescroller shoot 'em up game that can top the sheer crazy action GH had. (Scott pilgrim is nice, and Contra always excels, but still no dice against Gunstar Heroes.) I'm interested on how this turns out. Also, does ending evil in space imply some kind of super transformation combined with a limited supply of "fuel" and asteroids serving as obstacles? :> Link to comment Share on other sites More sharing options...
DimensionWarped Posted November 8, 2011 Report Share Posted November 8, 2011 ... Is that it? You know, I'm perfectly fine with a topic discussing the planning for a game that hasn't really seen any significant development, but this doesn't even do that really. The sprites look kind of unique, in a neat way, so that's about all I can really say at this point. Tell you what, I'll give you a few choices... A. We can delete this topic until you have something more... substantial, and if you'd like you can make an art forum topic showing your sprites. B. You can add some design discussion to this topic to at least make it have something to do with an actual game. C. ??? Link to comment Share on other sites More sharing options...
Hypersonic645 Posted November 8, 2011 Author Report Share Posted November 8, 2011 Oh sorry about that DW. Didn't intend to make this a useless joke topic. Design wise, I do have ideas on level progression. So basically, you have this map where select your own route(think Castlevania 3) and choosing either routes will change the difficulty, story progression, and key items you get. @gsoft Gunstar Heroes Wall kicking, not asskicking lol. Play the game and try kicking a wall. You bounce off of it instead of how Sonic grabs and slides down, waiting for you to press the jump button to get to the next wall. Also, have you googled Jokaim Sandberg? His games are up to par with Treasure's actiony gameplay. Also, no Super Sonic. Screw that. Refer to Super Shredder in TMNT 3 and 4. Link to comment Share on other sites More sharing options...
TailsSena Posted November 8, 2011 Report Share Posted November 8, 2011 So like Scott Pilgrim fused with Sonic and Star Fox? Link to comment Share on other sites More sharing options...
Hypersonic645 Posted November 10, 2011 Author Report Share Posted November 10, 2011 Got done with a rough of McSkip's basic combo. I don't know about the rapid jabs. Slapped some animation layers on from GraphicsGale to GIMP and didn't bother with timing. >_> Link to comment Share on other sites More sharing options...
sonicyoda Posted November 10, 2011 Report Share Posted November 10, 2011 Got done with a rough of McSkip's basic combo. I don't know about the rapid jabs.[qimg]http://i.imgur.com/QDIyg.gif[/qimg] The rapid jabs look a bit... suggestive if you don't mind me saying. The motion blur effects need to stay on the same level as the long, horizontal punch for it to look right (I think!). Link to comment Share on other sites More sharing options...
Hypersonic645 Posted November 14, 2011 Author Report Share Posted November 14, 2011 Still working on this. Replaced the rapid jabs with a roundhouse. Once again, I slap layers on and didn't give a shiz. @sonicyoda fixed the length of punches I'll post a video on my progress later. EDIT: http://youtu.be/ikGZLq0E0L8 read description. Link to comment Share on other sites More sharing options...
BlazefireLP Posted November 14, 2011 Report Share Posted November 14, 2011 Only complaint I have is the hotspots need a bit of work. He is moving away from his collision mask of which he should be in the middle. It looks odd when you move left, then stop, then go right. It looks like he is kinda warping a bit. Also, in the music. Do I hear a bit of my SonicAdvance3 Instrument rips? Link to comment Share on other sites More sharing options...
Hypersonic645 Posted November 15, 2011 Author Report Share Posted November 15, 2011 That's music from Megaman Battle Network 4.5 Yeah, I think it's the legs on the kick that looked like he was moving left. They aren't wide enough. But, thank you for the critisism. Link to comment Share on other sites More sharing options...
P3DR0 Posted November 15, 2011 Report Share Posted November 15, 2011 His head needs to move a lil' bit, it's just too much static... I would recomend reproducing the movements in front of a mirror on record yourself doing 'em. Just to make it look more "realistic". Just a brotip, I like more "fluid" animations. :V Link to comment Share on other sites More sharing options...
BlazefireLP Posted November 15, 2011 Report Share Posted November 15, 2011 That's amazing. Some of the instruments sound like Chaos Angel from Sonic Advance 3. Thanks for the link though, I like it :3. Link to comment Share on other sites More sharing options...
luksamuk Posted November 15, 2011 Report Share Posted November 15, 2011 His head needs to move a lil' bit, it's just too much static... I would recomend reproducing the movements in front of a mirror on record yourself doing 'em. Just to make it look more "realistic".Just a brotip, I like more "fluid" animations. :V Might work, but I'm pretty sure a human can't loop an animation so well like a drawing. Works more when you're making a 3D game with motion capture. Link to comment Share on other sites More sharing options...
P3DR0 Posted November 15, 2011 Report Share Posted November 15, 2011 Might work, but I'm pretty sure a human can't loop an animation so well like a drawing. Works more when you're making a 3D game with motion capture. Of course not. I'm not telling him to make sprites over himself's videos or poses. Just telling him to study the moves and the way that the head/arms/legs position themselves while performing. That way he can archive more realistic and fluid animations on his characters. For example, the second move on the gif, the punch with a red line... The character bend his legs a little bit, that would make his torso go down and go back a bit and his head as well... But in the gif you can observe that he doesn't move much (1px I guess), just looks weird as hell. Link to comment Share on other sites More sharing options...
Apricity Posted November 15, 2011 Report Share Posted November 15, 2011 I'll have to side with P3DRO on this one. Your animations are nice but too rigid it's almost as if his torso and head are fixed in place. I'm really liking this so far though:3 Link to comment Share on other sites More sharing options...
Hypersonic645 Posted November 16, 2011 Author Report Share Posted November 16, 2011 @P3DR0 The static head was intentional, I was only focusing on the punches and kick. Most of my references came from Street Fighter 3 Third Strike, a game FULL of fluid animations. Ken and Ryu's moves mostly. EDIT:Oh okay, I see what your talking about. The idle animations... Link to comment Share on other sites More sharing options...
Hypersonic645 Posted November 17, 2011 Author Report Share Posted November 17, 2011 Did some reworking I really like it, much more than the past one. Link to comment Share on other sites More sharing options...
BlazefireLP Posted November 17, 2011 Report Share Posted November 17, 2011 Yeah, that is a considerable improvement. Face seems to match a bit more of it's style now and the detail on the hair is also nicer. This is game I will be keeping my eyes on :3. Link to comment Share on other sites More sharing options...
Hypersonic645 Posted November 21, 2011 Author Report Share Posted November 21, 2011 Been reworking and creating characters. Heavy WIP Loving how Scarf Kid is turning out. And thankfully, I can get programming done during this week. Link to comment Share on other sites More sharing options...
luksamuk Posted November 21, 2011 Report Share Posted November 21, 2011 Pretty skinny, aren't theny? B: (Sorry for being an ass) Link to comment Share on other sites More sharing options...
ECLIPSc70 Posted November 21, 2011 Report Share Posted November 21, 2011 I like the skinniness. It gives them there own unique style *nods* Link to comment Share on other sites More sharing options...
P3DR0 Posted November 22, 2011 Report Share Posted November 22, 2011 Pretty skinny, aren't theny? B:(Sorry for being an ass) *COUGHFATASSFAGGOTCOUGH COUGH* ... Ahem... Looking great Hypersonic645! :3 Link to comment Share on other sites More sharing options...
Rawr Posted November 24, 2011 Report Share Posted November 24, 2011 I love this project so far, the visual style is great. I am kind of more partial to the original style cause it had a bit more of a cartoony flair to it, but the new heads on these sprites are good too. Cant wait for future updates!! Link to comment Share on other sites More sharing options...
Hypersonic645 Posted November 25, 2011 Author Report Share Posted November 25, 2011 Still WIP. And, yeah. Megaman. Link to comment Share on other sites More sharing options...
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