Azookara Posted May 27, 2010 Report Share Posted May 27, 2010 If you read the first post about SFR on Retro, then please ignore it. This is a highly revised list of what's to come in this project. ---------------------------------------------------------------------------- Sonic FreeRunner is a mass project made by heavily modifying Mark and Damizean's BlitzSonic engine; built for the sole purpose of translating classic Sonic gameplay into the third dimension with little to no flaws, and possibly advancing beyond that level. We need (more professional) people to help model/design/code for our project, as well as some comments and critique on the game. Any questions or suggestions? Oh yeah, Sonic FreeRunner forums: sonicfreerunner.proboards.com Link to comment Share on other sites More sharing options...
Michael B. Posted May 27, 2010 Report Share Posted May 27, 2010 Looks nice so far, but I'd personally make the mini-map smaller, it takes up a pretty big chunk of the screen right now. Otherwise that the only thing that stuck out to me was that Sonic acceleration was rather odd. It seems like he's gaining speed to fast, especially for the classical style your trying to follow. Link to comment Share on other sites More sharing options...
flame6753 Posted May 28, 2010 Report Share Posted May 28, 2010 Looks pretty smooth compared to a lot of the other 3d games i've seen. nice job. One thing, when sonic walks his animations are a little too slow in comparison to his speed. Speed up his walking frames a bit. Link to comment Share on other sites More sharing options...
Azookara Posted May 28, 2010 Author Report Share Posted May 28, 2010 Looks nice so far, but I'd personally make the mini-map smaller, it takes up a pretty big chunk of the screen right now. Otherwise that the only thing that stuck out to me was that Sonic acceleration was rather odd. It seems like he's gaining speed to fast, especially for the classical style your trying to follow. Understand though that naturally in the Genesis titles, Sonic has a high acceleration but not so high of a deceleration. The high speed is all in manuevering the rolling, of course. Looks pretty smooth compared to a lot of the other 3d games i've seen. nice job. One thing, when sonic walks his animations are a little too slow in comparison to his speed. Speed up his walking frames a bit. Yeah, that's because by default the engine makes the animation speed equal to the speed you are going, but it's incredibly easy to fix. We'll fix that soon enough. Link to comment Share on other sites More sharing options...
Serephim Posted May 28, 2010 Report Share Posted May 28, 2010 I hope you can also fix sonic's turning ability. Thats about the only thing wrong with Mark/Dami's engine, the turning is just horrible. Link to comment Share on other sites More sharing options...
Azookara Posted May 28, 2010 Author Report Share Posted May 28, 2010 That's another thing that's actually being fixed really soon, because we have a programmer that's already tightened the movement and turning in Blitzsonic with his own edit, but since one programmer is currently working on the build we haven't got to it yet. And if you're referencing the camera turning as you press left or right, I understand that problem. That's just how we have it set by default. There will be an options menu to customize camera/movement controls and many other things as well quite soon enough. Plus, a question: when will SAGE 2010 be? The team is planning on completing a small demo just in time for then. Link to comment Share on other sites More sharing options...
Azookara Posted June 1, 2010 Author Report Share Posted June 1, 2010 http://www.youtube.com/watch#!v=sA4i9tDZ4l0 Sonic model by Jeztac. Animations are WIP. Link to comment Share on other sites More sharing options...
Serephim Posted June 1, 2010 Report Share Posted June 1, 2010 That's another thing that's actually being fixed really soon, because we have a programmer that's already tightened the movement and turning in Blitzsonic with his own edit, but since one programmer is currently working on the build we haven't got to it yet.And if you're referencing the camera turning as you press left or right, I understand that problem. That's just how we have it set by default. There will be an options menu to customize camera/movement controls and many other things as well quite soon enough. Plus, a question: when will SAGE 2010 be? The team is planning on completing a small demo just in time for then. I was talking about sonic's complete inability to change his velocity. Turning, i mean. Its like his momentum just carries him straight, and the only way you can turn is if you come to a near stop first. Link to comment Share on other sites More sharing options...
Azookara Posted June 1, 2010 Author Report Share Posted June 1, 2010 We have that fixed. http://www.youtube.com/watch?v=QyCeHJOeETA Another video, this time demonstrating some abilities. Yes, we know Sonic's tilting over backward slightly in his standing position, and we've already started to fix that. Link to comment Share on other sites More sharing options...
Azookara Posted June 13, 2010 Author Report Share Posted June 13, 2010 Eggman model is about done. Just needs some texturing on the face and some buttons on his pants. 1 Link to comment Share on other sites More sharing options...
Sslaxx Posted June 13, 2010 Report Share Posted June 13, 2010 Rather a nice model there. Should be interesting to see how it looks 100%! Link to comment Share on other sites More sharing options...
Azookara Posted June 13, 2010 Author Report Share Posted June 13, 2010 Well here's the finished product! Only thing non-textured is the glasses, but whatever. Link to comment Share on other sites More sharing options...
Team Blackfox Posted June 14, 2010 Report Share Posted June 14, 2010 Side view looks great, like the sprites! Link to comment Share on other sites More sharing options...
OverbounD Posted June 14, 2010 Report Share Posted June 14, 2010 Its cool looking but the color of his skin makes him look a bit zombish and I'm not sure I like the lip where the shirt sticks out further than the pants. Also except for the legs eggman's pants don't have any shading at all. Now they never had much shading in the classic games but they did have a bit around the lower part of his... bottom, I suggest you do the same. Link to comment Share on other sites More sharing options...
Azookara Posted June 14, 2010 Author Report Share Posted June 14, 2010 It's mostly just the lighting and the angles that make those things look weird. http://www.youtube.com/watch?v=AxomTHxMIcY Model is finished btw. Full rotation of it. Link to comment Share on other sites More sharing options...
Aerosol Posted July 25, 2010 Report Share Posted July 25, 2010 I'd prefer a rounder Robotnik, where the shirt doesn't look like a shirt, but it looks awesome regardless. Good jorb. Now how about a video where lack of turning isn't a game-breaking flaw? I've always liked this engine, but that deficiency has always bugged me. Link to comment Share on other sites More sharing options...
Azookara Posted July 30, 2010 Author Report Share Posted July 30, 2010 Hummm... According to time constraints and the lack of being able to make a good website within seconds, I announce that Sonic FreeRunner MIGHT not make it for SAGE this year, but just a short time after it. Unless if I can really send it in after today, because I swear I heard today was the last day to send in submissions. Link to comment Share on other sites More sharing options...
Kessler12 Posted July 31, 2010 Report Share Posted July 31, 2010 why not use webs or tripod as a temp site and make a the real site after that. If the real site gets finished link it on the temp site. Link to comment Share on other sites More sharing options...
SonicFan2010 Posted August 13, 2010 Report Share Posted August 13, 2010 This could be the answer to the perfect 3-D Sonic experience. Link to comment Share on other sites More sharing options...
Azookara Posted March 24, 2011 Author Report Share Posted March 24, 2011 So, just if you guys don't know, the pre-alpha has been released! ^Go there for downloads and the like. So what do you all think of the improvements made to the Blitzsonic engine? How different does it feel to all of you? Btw, this game is almost nothing as it originally was, so don't expect the same thing planned in the beginning. I will explain later, however it is still (and will always remain) a translation of Genesis/MD-style Sonic games into 3D. Link to comment Share on other sites More sharing options...
Sslaxx Posted March 24, 2011 Report Share Posted March 24, 2011 Giving this one a try... Link to comment Share on other sites More sharing options...
SonicFan2010 Posted March 24, 2011 Report Share Posted March 24, 2011 I tried it and it can be a little difficult ti get the camera where you want it all the time. Link to comment Share on other sites More sharing options...
luksamuk Posted March 24, 2011 Report Share Posted March 24, 2011 I'm with SonicFan2010, but actually, Sonic answers very well to camera changes and speed changes. It's awesome and something to consider unseen; I've never watched any videos of people actually making menus and editing the physics of BlitzSonic, and yet it's the best opensource method to make a 3D Sonci fangame. The only thing that bothered me was that Windows Explorer stopped working by the two times I ran it 'till now, and both of them in the middle of my gameplay. Link to comment Share on other sites More sharing options...
Sslaxx Posted March 25, 2011 Report Share Posted March 25, 2011 OK, so I've taken a look at it. Quite nice I think! Sonic controls pretty nicely, although my less-than-great co-ordination and reactions makes it more tricky than it should be at times. No enemies implemented? I did notice the buzz bomber model and textures there. Yeah, BlitzSonic seems to be the only usable 3D Sonic kit out there (with SonicGDK not ready yet). Link to comment Share on other sites More sharing options...
Serephim Posted April 8, 2011 Report Share Posted April 8, 2011 This is amazing. Someone finally got good turning physics on a sonic 3D engine. Did you rip the animation files from somewhere? Like Colors or something? It looks so pretty. Link to comment Share on other sites More sharing options...
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