Delta Hedgehog Posted February 9, 2010 Report Share Posted February 9, 2010 Since I've decided to scrap Game Maker and use Multimedia Fusion 2 instead, I would like to know where I could find a decent tutorial of how to edit and modify the Sonic Worlds engine for my game SONIC WINDSTORM. Link to comment Share on other sites More sharing options...
Aikocho Posted February 9, 2010 Report Share Posted February 9, 2010 How you possibly missed the sticky thread of the latest build up top in this Sonic worlds section of the forum, Is beyond me. But like I said, top most sticky thread in the Sonic Worlds section. most current MMF2 build. Link to comment Share on other sites More sharing options...
Rawr Posted February 10, 2010 Report Share Posted February 10, 2010 I don't think he is asking where to find the most updated build, I think what he is asking is if someone is able to give him a tutorial on how to actually work with the Worlds Engine. I, being dumb, find it uber confusing myself and never had much time to really learn it, but I understand a tutorial would take ages probably (and most of the easier stuff is explained within the worlds engine anyway). Anyway, can't help you dude, I dunno where to find a tutorial. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted February 10, 2010 Author Report Share Posted February 10, 2010 Yeah, what MFZB said. Link to comment Share on other sites More sharing options...
LarkSS Posted February 10, 2010 Report Share Posted February 10, 2010 The engine is pretty straight-forward, in how the objects and events are organized to how everything, including most values, are labeled. If you poke around the events and mess with the object properties, you should be able to gain enough understand of the engine to be able to use it sufficiently. Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 10, 2010 Report Share Posted February 10, 2010 The best tutorials are just to look at the stuff thats already in the engine. Look at gimmicks to learn how to program gimmicks, look at the character differentiation to learn how to do that, etc. Every event group has comments to go with it, though some are more commented than others. Trying to make a generalized tutorial for how to use Sonic Worlds would be pretty much impossible... you can do just about anything with it. Link to comment Share on other sites More sharing options...
Kessler12 Posted February 10, 2010 Report Share Posted February 10, 2010 I have one that Password posted on my site... http://sonicwhirlwind.ucoz.org/forum/11-5-1 I should post it here before my old site gets deleted Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted February 10, 2010 Author Report Share Posted February 10, 2010 Hey, is there any way to delete all the characters except for Sonic without error? Link to comment Share on other sites More sharing options...
luksamuk Posted February 10, 2010 Report Share Posted February 10, 2010 You don't need do delete the characters, if I'm not wrong. There's a value that sets the character that you should just not change. Link to comment Share on other sites More sharing options...
V3N0M1300 Posted November 24, 2010 Report Share Posted November 24, 2010 I read your tutorial and have been poking around the files in the game engine, but I can't find what makes the gimmicks work. If I want to make new gimmicks or robots, where should I look? Link to comment Share on other sites More sharing options...
luksamuk Posted November 25, 2010 Report Share Posted November 25, 2010 @V3N0M1300 Most part of the gimmicks itself work wit their own written code. The codes are in group Objects Management > Gimmicks and Special Objects. You should study the code to program your own gimmicks. There's no exact formula to design them. Link to comment Share on other sites More sharing options...
OverbounD Posted November 25, 2010 Report Share Posted November 25, 2010 I suspect what delta really needs is a MMF tutorial. Anyway Windstorm? What happened to edge of darkness? Link to comment Share on other sites More sharing options...
V3N0M1300 Posted December 2, 2010 Report Share Posted December 2, 2010 So I've sound a bunch of qualifiers with numbers and generic icons. How do I find out what these do and how important are they when creating gimmicks? Link to comment Share on other sites More sharing options...
Nikku Posted December 3, 2010 Report Share Posted December 3, 2010 Hey, is there any way to delete all the characters except for Sonic without error? This is somewhat off topic, but I was looking at your game from your signature link. Releasing it on Sonic's 20th anniversary is a great idea. I hope you don't mind if I try to do that with my game also, if I can be done by then. Or better yet, have a community competition due on that date where we all vote for the best one. Sorry for being off topic, I'm just learning the engine myself so I can't help that much. But from 8 years of computer science I can tell you that trial and error methods are the best way to get things done on your own. Link to comment Share on other sites More sharing options...
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