DimensionWarped Posted January 15, 2010 Report Share Posted January 15, 2010 Never said it was, but there is no denying that certain central concepts were shared between the two. Link to comment Share on other sites More sharing options...
Candescence Posted January 15, 2010 Report Share Posted January 15, 2010 Well, the only things that were shared between the two were the plot (to an extent) and characters, basically. We didn't even look at X-Treme for inspiration for anything else, though Cy did make a sweet fisheye lens. Link to comment Share on other sites More sharing options...
DimensionWarped Posted January 15, 2010 Report Share Posted January 15, 2010 Would you care to describe the mechanics behind the proposed project S then? I was under the impression that it was a 3D game in a similar vein to the concept behind Sonic Xtreme. Link to comment Share on other sites More sharing options...
LarkSS Posted January 15, 2010 Report Share Posted January 15, 2010 The talk about it being related to Sonic Xtreme was merely for hype purposes. Link to comment Share on other sites More sharing options...
Candescence Posted January 16, 2010 Report Share Posted January 16, 2010 Would you care to describe the mechanics behind the proposed project S then? I was under the impression that it was a 3D game in a similar vein to the concept behind Sonic Xtreme. You might as well ask Cy, we were using his engine. But still. Basically, it was supposed to be basically a 3D Sonic game if it were built exclusively for the PC - WASD movement, use the mouse for the camera, mouse buttons for jump and spin-dash, etc. There was also 2.5D spots, I disliked their use beyond using them for stuff like loops, because this was supposed to be a 3D game, dangit. In other news, the poll results for what stuff people want to see most has been released, and the story material is in the top five. Excuse me while I start gathering together my various documents. Link to comment Share on other sites More sharing options...
wesker Posted January 16, 2010 Report Share Posted January 16, 2010 Another Sonic 3D fan project bites the dust then. Only this time with some professionals involved! Link to comment Share on other sites More sharing options...
DimensionWarped Posted January 16, 2010 Report Share Posted January 16, 2010 Professionals cease to be professionals once they start working for free. Link to comment Share on other sites More sharing options...
tentril Posted January 16, 2010 Report Share Posted January 16, 2010 Professionals cease to be professionals once they start working for free. As I understand it, thats the entire distinction between amateur and professional. Also, I only remember seeing one video of Sonic Xtreme and it didn't really look too impressive. As for Project S, I just heard of it when this topic was posted. Link to comment Share on other sites More sharing options...
Aaron C-T Posted January 16, 2010 Report Share Posted January 16, 2010 Professionals cease to be professionals once they start working for free. Well, I could be wrong, but I thought he was still working, but this was like a personal, side project in his free time (outside of work)... or at least that's what it seemed like when I briefly looked through that topic on how he had worked on a handful of games some of which I thought where recent. Link to comment Share on other sites More sharing options...
DimensionWarped Posted January 16, 2010 Report Share Posted January 16, 2010 Actually, I meant it to be a little more profound than that. What I'm really saying is that without the who work relationship with wages, people you are expected to report to, etc. etc. the work ethic that you'd expect of a professional begins to crumble. Link to comment Share on other sites More sharing options...
wesker Posted January 17, 2010 Report Share Posted January 17, 2010 The whole thing is moot anyway because you don't even get that from people who get paid sometimes :X What I am saying is that there were people working on this who could/or are doing it for a living and yet despite that, the Sonic 3D Fangame curse strikes again :0 With professionals in these type of fields you'll often find them working hard, if not harder on their personal/side projects than their paid projects. Doesn't mean they aren't working at their normal job, but you get it. Link to comment Share on other sites More sharing options...
DeltaSpeeds Posted January 17, 2010 Report Share Posted January 17, 2010 *sigh* Another good project dies... Professionals cease to be professionals once they start working for free. Have you ever heard of Freeware and/or Open Source? Some great open source / freeware apps include FireFox, Gimp, and Blender. Also, there are countless (free) professional libraries including Bullet Physics, SDL, OpenGL, Irrlicht, Ogre, and many others. In addition, there is also a free operating system (linux). Now, it is true that most open source (or freeware) projects lag behind commercial products. However, saying that they are "bad" or "below professional quality" is simply not true. Link to comment Share on other sites More sharing options...
DimensionWarped Posted January 17, 2010 Report Share Posted January 17, 2010 No, I'm only finishing a CS major this year, of course I've never heard of that shit. Really though, the amount of open source projects that fail greatly exceed the number of open source projects that end up successful, a lot like fangames. Blender and Gimp? Proprietary software kicks the utter crap out of those two. As for Firefox, most of the key people there aren't really working for free. Linus Torvalds doesn't do most of his work for free either. Richard Stallman, another huge open source software guy, is only able to be what he is because he works in academia. Then there is Apache server... where some companies are making megabucks just supporting the stuff... So yeah, when you get right down to it, I'd say that if you are working on something with no income coming out of it, whether it's incidental to the actual job or not, you aren't likely to get good results. Also, that wikipedia referencing bullshit doesn't fly here. Link to comment Share on other sites More sharing options...
DeltaSpeeds Posted January 17, 2010 Report Share Posted January 17, 2010 Really though, the amount of open source projects that fail greatly exceed the number of open source projects that end up successful, a lot like fangames. So yeah, when you get right down to it, I'd say that if you are working on something with no income coming out of it, whether it's incidental to the actual job or not, you aren't likely to get good results. That it true for most open source / freeware apps. However, there are some rare exceptions to the rule. For example, I suggest that you look into some of the work done by Erwin Coumans. He's a software developer at Sony but (in his free time) works on fantastic libraries and applications for free. His Bullet Physics library is free and open source. It has even been used in Hollywood films (link)(link). Link to comment Share on other sites More sharing options...
DimensionWarped Posted January 17, 2010 Report Share Posted January 17, 2010 Don't get me wrong, I'm not saying there aren't exceptions. What I am saying is that there is a lot less drive to get shit done when you aren't doing what you are doing with the knowledge that it's going to keep you from being hungry. Link to comment Share on other sites More sharing options...
Sslaxx Posted January 17, 2010 Report Share Posted January 17, 2010 DeltaSpeeds, that's where the "incidental to the actual job or not" bit comes in with Bullet. And in this case it is (Sony Pictures). Link to comment Share on other sites More sharing options...
cyborg_ar Posted January 18, 2010 Report Share Posted January 18, 2010 i like where this thread is going Link to comment Share on other sites More sharing options...
DeltaSpeeds Posted January 18, 2010 Report Share Posted January 18, 2010 Anyways... Is there any word on what is going to happen to the project? If it was released as open source, the community would at least have the opportunity to revive the project. It would be waste to see it just die like this, but the final decision is up to the developers. Edit: Nevermind, I found the answer: We appreciate how patient our fans have been, and how much they have supported our efforts. Although we can't provide you with a playable game, we would like to see how much interest there is in the materials we did create. If you would like, please vote for what you would most like shared from Project-S. Click here to vote. (please vote only once) Link to comment Share on other sites More sharing options...
LarkSS Posted January 18, 2010 Report Share Posted January 18, 2010 DeltaSpeeds, read this topic again, since Cyborg_ar has said twice already that he's willing to give the engine he made to whoever expresses interest in it. Link to comment Share on other sites More sharing options...
Sslaxx Posted January 18, 2010 Report Share Posted January 18, 2010 The engine would be of interest, yes. Link to comment Share on other sites More sharing options...
Recommended Posts