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SoaH City Message Board

Sonic 4 Thread


Slingerland

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I think the iphone version won't be too dramatically different from the official games. I say official because I don't think putting the game on the iphone is legit lol. But yeah they'll probably just use pre-rendered sprites and dumb the mine cart and casino street gimmick on there and call it a day. Oh, and it's going to control like crap.

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Oh you are kidding me... Apparently, Minecart removal has been reverted back to a rumor. I am going to HATE this game if the damned carts are still in there.
Where did you find this piece of information at? I could have sworn Sega themselves announced it was removed from the console versions.
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I don't get why did they remove minecart from Wii version. 360 doesn't have any motion controlling devise, PS3 has Natal but it's not popular among consumers yet but Wii has wiimote what's the problem?

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MK: Which raises the question: is it ONM that’s out of date, or the PartnerNET build we’re all basing our impressions off? One assumes being a Nintendo magazine they were working from the WiiWare version, which may well have had the ever-so-terrible-horrible-nasty-evil minecart removed before porting/remaking."

Maybe I'm getting too worked up over someone's opinion regarding the issue of ONM in which the preview was featured, but maybe I should think a little more clearly on this... It's 1:17am (as of this message) where I'm at, and this really isn't my best time for thinking. I NEED to get my ass in bed.

360 doesn't have any motion controlling devise, PS3 has Natal

360 will have Natal, given Natal is being developed by Microsoft. Currently, the PS3 has SIXAXIS motion technology in the SIXAXIS AND DualShock 3 controllers. PS Move will also be out for the PS3.

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360 will have Natal, given Natal is being developed by Microsoft. Currently, the PS3 has SIXAXIS motion technology in the SIXAXIS AND DualShock 3 controllers. PS Move will also be out for the PS3.

Yea I was mistaken:squestion: Sorry

Anyway I'm still curious about that.

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From the Sonic Colors articile:

What Prompted the Delay?

A desire to be better. Sega has recieved a terrific response from the community regarding Sonic 4, and we want to ensure we're delivering an excellent Sonic 4 experience. To that time, we're extending the development and improving on an already terrific product. In addition, we're incorperating feedback from the community itself, making this truly a game for the fans!

Translation: the leaked footage and massively poor response has led Sega to realize they made a booboo.

Also, Sega says it's doing more than "tweaks" and is "changing physics, balancing, and even level design."

Translation: they made a big booboo.

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Translation: the leaked footage and massively poor response has led Sega to realize they made a booboo.

Also, Sega says it's doing more than "tweaks" and is "changing physics, balancing, and even level design."

Translation: they made a big booboo.

I wouldn't phrase it like that. It's good that they're delaying the game, and it's about time they did something like this, instead of rushing every shitty half-assed game they make through the floodgates. If they had only delayed Sonic 06, it could have at least been decent. Looks to me like Sega's learning from their mistakes.

Sonic 4 in its current state, excluding the shitty mine cart and Casino Street gimmicks, looks about as mediocre as Heroes. Let's hope they drastically raise the quality of the game and make it as good as a sequel to Sonic 3 and Knuckles should be.

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Correct me if I'm wrong, but it seems like you're assuming I'm relatively new to the Sonic series; either that or that I didn't grow up with the Genesis games...Sonic 2 was the first video game I ever played, and I stayed with the Sonic series (and stayed satisfied) until...well, until Heroes happened ^^;

I do think Sonic Unleashed was a step in the right direction, though. I can certainly understand why not everyone was satisfied with it. The werehog stages, in particular, could not have been more out of place. The day stages, while they were particularly enjoyable, didn't really have the feel of the classic Sonic games, but I don't really think they were meant to :P But after the abysmal disaster that was Sonic 06, even something like Heroes would have seemed good by comparison.

If you're going to properly do a sequel to a 16 year old game, make it look like Classic Sonic, complete with 16-bit goodness.
This is something I don't understand - video games aren't 16-bit anymore, and making a video game 16-bit (or even simulating a 16-bit graphical scheme) isn't going to make it any better.
Sure, in a few aspects, Sonic 4 is original, however, the game is full of rehashes.
It bugs us all ^^; Hopefully they'll actually try to come up with something original for the next few episodes.
frankly, this game MIGHT have a chance.
Well that's exactly how I feel xD
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1. Newer Visuals.

Hey you. Do me a favor. Stop talking. If this were 16- or 32-bit it would still not be very exciting for a lot of people. It'd just look different. That effectively doesn't really change much. In fact, if that were the case I bet people would complain that the classic look was being raped and wasted on a crap game. I'm sure of it. Although, once again, that doesn't affect gameplay at all. And on that note, I really don't understand how you can whine about 16-bit goodness, but you love the on-rails grind fest of Unleashed. Then again, I really don't care- just complain about something else.

Oh, and that level rehash argument's pretty weak too.

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And on that note, I really don't understand how you can whine about 16-bit goodness, but you love the on-rails grind fest of Unleashed.

Me? Love? Unleashed? Your accusation that I "love" Unleashed is greatly exaggerated. I haven't played that game in months (look it up). Also, I encourage you to actually get to know me before you make such claims about myself regarding that game. I'll tell you it was alright, but alright does not qualify to be the kind of love I think you are implying. If you want to know what games I love, see my PSN and XBL cards in the sig. In addition, I highly suggest you check my Xbox Live profile on mygamercard.net. Note how long it's been since I've played Unleashed. That's the truth, the whole truth, and nothing but the truth.

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the

I saw nothing wrong with your first post I didn't agree with everything you said but it didn't seem disrespectful, stupid or anything. In fact I didn't see a thing wrong with it. Anyway this rebuttal is just making laugh. You post all the classic excuses "up too late" "talk before you think". Have a little respect for yourself there was no need to write a paragraph long post about everything that's wrong with yourself.

Oh, and that level rehash argument's pretty weak too.

If us FGers can make more original looking levels than Sega using old graphics and remixing then Sega has a problem, and Sega does have a problem.

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You post all the classic excuses "up too late" "talk before you think". Have a little respect for yourself there was no need to write a paragraph long post about everything that's wrong with yourself.

Vent edited into a response to someone else. I'll have more for myself. Days like the one I have had today are just a constant reminder that I need to vent off steam elsewhere. Speaking of venting off steam, damn, deleting the 50 odd posts I had in this thread reduced it to 28 pages, lol. I'm in a better mood now. Thanks for telling me that. I'll have to remember that from now on, no exceptions.

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Hey you. Do me a favor. Stop talking. If this were 16- or 32-bit it would still not be very exciting for a lot of people. It'd just look different. That effectively doesn't really change much. In fact, if that were the case I bet people would complain that the classic look was being raped and wasted on a crap game. I'm sure of it. Although, once again, that doesn't affect gameplay at all. And on that note, I really don't understand how you can whine about 16-bit goodness, but you like the on-rails grind fest of Unleashed. Then again, I really don't care- just complain about something else.

Oh, and that level rehash argument's pretty weak too.

::Edited::

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Me? Love? Unleashed? Your accusation that I "love" Unleashed is greatly exaggerated.

Yea, that was a mistake and an honest to god accident. Gonna fix that now.

If us FGers can make more original looking levels than Sega using old graphics and remixing then Sega has a problem, and Sega does have a problem.

I was actually only referring to the bit where he talks about the overuse of Casino levels and stuff. Most Sonic games start green, include a pinball/casino level, some form of sky level, an underwater level, and a machine level. It's not really much new

Also, I've no idea what post is being discussed. So.. ::backs out::

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Truthfully I'm having trouble following whats going on. I'm thinking of resorting to name calling.

I was actually only referring to the bit where he talks about the overuse of Casino levels and stuff. Most Sonic games start green, include a pinball/casino level, some form of sky level, an underwater level, and a machine level. It's not really much new

That's true and no one is complaining about the troupes. The point is the graphics and gimmicks just aren't that new they just use new technology. Look at the nice progression in style and gimmicks between Sonic 1's Scrap Brain and Sonic 2's Metropolis Zone this is continued through Sonic 3 & K. Then we get to Sonic 4 and what do they do the copy the gimmicks, theme of gears, and even the background directly from Sonic 2.

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It's whatever, man.

Not really, no one and I do mean no one has ever really complained about the tropes. Sure its nice to have new one every once in a while such as they did with Ice Cap but no one has ever complained about having a casino zone in every game or a factory zone in every game. That's all well and good and I think if they did away with the consistency people would miss it. But when you copy badniks, graphics, and gimmicks the line in the sand is crossed especially when you do it all at the same time in one stage of the game. And I do mean copy Mad Gear is pretty damn close to Metropolis Zone the background especially its like an exact match just in 3D. Its not Sonic 4 its Sonic Revisited. That's what's got me upset especially considering how their marketing this game.

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In DJ's post right above mine, which has since been deleted, he said something along the lines of Sonic 4 using a Casino level and something else that I don't really remember and can't quote because it's now gone. Trust me, if he hadn't I wouldn't have randomly brought it up. Notice how in his post right below mine he corrects an error I made but allows that statement to stand? All this talk about gimmicks and badniks is irrelevant- as I'm not talking about them nor do I wish too. I was simply calling out that one tiny part of his statement. Why would I comment on a specific part of his post that never existed?

I appreciate you wanting to argue on his behalf or something, but it's whatever- we're discussing someone else's deleted comment about a questionable game that I probably will never play anyway. :P

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No I was talking about your comments.

Oh, and that level rehash argument's pretty weak too.

That's what I was responding too. You say the rehash argument is weak I gave you several reasons why its not. Its not supposed to me nasty or anything just debate about the game.

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