Death_Daniel Posted December 18, 2009 Report Share Posted December 18, 2009 Hey, I want to make the boost object behave the same as the one from SonicRush however. I have no idea how to go about this. Any suggesitons? Oh and whats the easiest way to make angle retract as in were you are 90 degrees you go up in the air and smoothly rotate to 0 again. How is this done? Thanks In advance! Link to comment Share on other sites More sharing options...
DimensionWarped Posted December 18, 2009 Report Share Posted December 18, 2009 Are you using any specific engine? Link to comment Share on other sites More sharing options...
Death_Daniel Posted December 18, 2009 Author Report Share Posted December 18, 2009 MMF2-360Base Engine for MMF2. Basicaly Like SonicWorlds but More stripped, glitchier and simpler. Damizean made it a long time ago. I beleive it was the PURE base for SonicWorlds. Link to comment Share on other sites More sharing options...
Password Posted December 18, 2009 Report Share Posted December 18, 2009 Er, actually that version was ported from TGF2 as an experiment for MMF2. Later on, Damizean completely reprogrammed the engine, using separate objects for Movement, Values, etc, instead of the "Player" Object. Yeah.. getting abit offtopic here... do you have any attempts to do it yet? Link to comment Share on other sites More sharing options...
Death_Daniel Posted December 18, 2009 Author Report Share Posted December 18, 2009 Actualy no, It's the Damizean and RC engine with the Sonic3 ablitys engine ported to mmf2. I know this because you can see he copied over the values objects to port them and the names are the same like Spindash revs and Actions and ECT. Link to comment Share on other sites More sharing options...
Death_Daniel Posted December 21, 2009 Author Report Share Posted December 21, 2009 Bump! Link to comment Share on other sites More sharing options...
Recommended Posts